DataEditor & StorySystem Graph

This commit is contained in:
SoulliesOfficial
2025-11-10 11:18:19 -05:00
parent 1bca620966
commit ea75bd5225
76 changed files with 2340 additions and 90 deletions

View File

@@ -74,15 +74,22 @@ namespace Continentis.MainGame.Equipment
if (_haveCustomClassProp.boolValue)
{
// 如果勾选则显示class选择器 (假设基类为EquipmentBase, 命名空间为.Equipments)
if (DrawTypeSelectorGUI(_classNameProp, "Equipment Class", typeof(EquipmentBase), out Type outType, "Continentis.Mods", ".Equipments"))
{
string className = _classNameProp.stringValue;
string modName = outType.Namespace!.Replace("Continentis.Mods.", "").Split('.')[0];
string displayName = "Card_" + modName + "_" + className + "_DisplayName";
_modNameProp.stringValue = modName;
_displayNameProp.stringValue = displayName;
}
DrawSearchableTypeSelector(
_classNameProp,
"Equipment Class",
typeof(EquipmentBase),
(outType) =>
{
string className = outType.Name;
string modName = outType.Namespace!.Replace("Continentis.Mods.", "").Split('.')[0];
string displayName = "Card_" + modName + "_" + className + "_DisplayName";
_classNameProp.stringValue = className;
_modNameProp.stringValue = modName;
_displayNameProp.stringValue = displayName;
},
"Continentis.Mods",
"Equipments");
EditorGUI.BeginDisabledGroup(true);
}