卡牌更新
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@@ -7,29 +7,10 @@
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[GameAttributeCollection]
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public static class CharacterAttributes
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{
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// ── 核心属性 (Core) ──────────────────────────────────
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// ── 属性 (General) ───────────────────────────────
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/// <summary> 等级 </summary>
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public const string Level = "Level";
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/// <summary> 力量 </summary>
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public const string Strength = "Strength";
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/// <summary> 敏捷 </summary>
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public const string Agility = "Agility";
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/// <summary> 智力 </summary>
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public const string Intelligence = "Intelligence";
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/// <summary> 体质 </summary>
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public const string Physique = "Physique";
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/// <summary> 感知 </summary>
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public const string Perception = "Perception";
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/// <summary> 魅力 </summary>
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public const string Charisma = "Charisma";
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// ── 通用属性 (General) ───────────────────────────────
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/// <summary> 生命值 </summary>
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public const string Health = "Health";
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@@ -72,8 +53,8 @@
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/// <summary> 闪避 </summary>
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public const string Dodge = "Dodge";
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/// <summary> 护盾 </summary>
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public const string Shield = "Shield";
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/// <summary> 临时生命 </summary>
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public const string TemporaryHealth = "TemporaryHealth";
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/// <summary> 回合开始时保留格挡 </summary>
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public const string KeepBlockOnActionStart = "KeepBlockOnActionStart";
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@@ -87,9 +68,6 @@
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/// <summary> 获得闪避偏移量 </summary>
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public const string DodgeGainOffset = "DodgeGainOffset";
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/// <summary> 获得护盾偏移量 </summary>
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public const string ShieldGainOffset = "ShieldGainOffset";
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/// <summary> 闪避攻击前,闪避值乘以此值 </summary>
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public const string DodgeCheckStartDamageMultiplier = "DodgeCheckStartDamageMultiplier";
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