卡牌更新

This commit is contained in:
SoulliesOfficial
2026-04-08 04:48:35 -04:00
parent c3b1561375
commit dd2657573a
242 changed files with 1950 additions and 926 deletions

View File

@@ -1,12 +1,14 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
/// <summary>
/// 流血:受到攻击时,额外受到等同于层数的伤害(响应式,不会递归触发)。
/// 每次行动开始时层数减半(至少减 1
/// </summary>
public sealed class Bleed : CharacterCombatBuffBase
{
public Bleed(int stack)
@@ -27,8 +29,13 @@ namespace Continentis.Mods.Basic.Buffs
private void OnGetAttacked(AttackResult result)
{
// 响应式 / 生命移除 / 反弹伤害不触发流血
if (result.context.HasAnyTag(AttackTags.Reactive, AttackTags.HpRemoval, AttackTags.Reflected))
return;
int stackAmount = unitedStackSubmodule.stackAmount;
result.attacker.Attack(attachedCharacter, stackAmount, null, false, true);
var ctx = new AttackContext().WithTag(AttackTags.Reactive).WithTag(AttackTags.GuaranteedHit);
attachedCharacter.Attack(attachedCharacter, stackAmount, ctx);
}
private void OnActionStart()
@@ -40,8 +47,14 @@ namespace Continentis.Mods.Basic.Buffs
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
//TODO
existingBuff = this;
MainGameManager.Instance.basePrefabs.GenerateInfoText("Bleed", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
return false;
}
return true;
}
}