卡牌更新

This commit is contained in:
SoulliesOfficial
2026-04-08 04:48:35 -04:00
parent c3b1561375
commit dd2657573a
242 changed files with 1950 additions and 926 deletions

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@@ -1,12 +1,14 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
/// <summary>
/// 流血:受到攻击时,额外受到等同于层数的伤害(响应式,不会递归触发)。
/// 每次行动开始时层数减半(至少减 1
/// </summary>
public sealed class Bleed : CharacterCombatBuffBase
{
public Bleed(int stack)
@@ -27,8 +29,13 @@ namespace Continentis.Mods.Basic.Buffs
private void OnGetAttacked(AttackResult result)
{
// 响应式 / 生命移除 / 反弹伤害不触发流血
if (result.context.HasAnyTag(AttackTags.Reactive, AttackTags.HpRemoval, AttackTags.Reflected))
return;
int stackAmount = unitedStackSubmodule.stackAmount;
result.attacker.Attack(attachedCharacter, stackAmount, null, false, true);
var ctx = new AttackContext().WithTag(AttackTags.Reactive).WithTag(AttackTags.GuaranteedHit);
attachedCharacter.Attack(attachedCharacter, stackAmount, ctx);
}
private void OnActionStart()
@@ -40,8 +47,14 @@ namespace Continentis.Mods.Basic.Buffs
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
//TODO
existingBuff = this;
MainGameManager.Instance.basePrefabs.GenerateInfoText("Bleed", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
return false;
}
return true;
}
}

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@@ -18,6 +18,8 @@ namespace Continentis.Mods.Basic.Buffs
this.actionCountSubmodule = new CountSubmodule(this, initialCount);
actionCountSubmodule.onCountChanged = OnCountChanged;
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("Speed", -initialCount);

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@@ -0,0 +1,62 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Buffs
{
/// <summary>
/// 祈雨(专注):每回合开始时对全体友方(包括自身)回复少量生命值,持续若干回合。
/// 属于专注类 Buff个数上限由 MaximumFocusingBuffAmount 决定;
/// 若已有相同 Buff 存在则直接替换,不叠加持续时间。
/// </summary>
public class PrayingForRain : CharacterCombatBuffBase
{
private readonly int healAmount;
public PrayingForRain(int healAmount, int duration)
{
this.healAmount = healAmount;
Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("HealAmount", () => this.healAmount.ToString())
.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
// 回合计数:框架每回合开始时自动 Update(),归零时移除 Buff
this.roundCountSubmodule = new CountSubmodule(this, duration);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onRoundStart.Add("PrayingForRain_HealAllies", new PrioritizedAction(() =>
{
List<CharacterBase> allies = CombatMainManager.Instance.characterController
.GetAllAllies(attachedCharacter, includeSelf: true);
foreach (CharacterBase ally in allies)
{
ally.Heal(this.healAmount);
}
}));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(
contentSubmodule.displayName, attachedCharacter.characterView);
// 已有相同 Buff直接替换重置持续时间不进行层数处理
if (FocusingCheck(out existingBuff))
{
existingBuff.roundCountSubmodule.Refresh(
roundCountSubmodule.maximumCount, keepMaximal: false);
return false;
}
return true;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 6c17e1ecf2b40374882e32a068ba9e8b

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@@ -6,9 +6,9 @@ using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Prowess : CharacterCombatBuffBase, IBuffExtension_IntegerRange
public sealed class Strength : CharacterCombatBuffBase, IBuffExtension_IntegerRange
{
public Prowess(int stack)
public Strength(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
@@ -27,7 +27,7 @@ namespace Continentis.Mods.Basic.Buffs
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Prowess", attachedCharacter.characterView);
MainGameManager.Instance.basePrefabs.GenerateInfoText("Strength", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
@@ -43,14 +43,14 @@ namespace Continentis.Mods.Basic.Buffs
public void OnBecomePositive()
{
contentSubmodule.originalFunctionText = "Buff_Basic_Prowess_FunctionTextPos".Localize();
contentSubmodule.originalFunctionText = "Buff_Basic_Strength_FunctionTextPos".Localize();
buffType = BuffType.Positive;
iconSubmodule.Update();
}
public void OnBecomeNegative()
{
contentSubmodule.originalFunctionText = "Buff_Basic_Prowess_FunctionTextNeg".Localize();
contentSubmodule.originalFunctionText = "Buff_Basic_Strength_FunctionTextNeg".Localize();
buffType = BuffType.Negative;
iconSubmodule.Update();
}