卡牌更新
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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namespace Continentis.Mods.Basic.Cards
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{
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/// <summary>
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/// 治疗之雨:能力牌,给使用者施加"祈雨"专注 Buff。
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/// 每回合开始时对全体友方回复 Heal_Amount 点生命,持续 Buff_Duration 回合。
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/// </summary>
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public class RainOfHealing : CardLogicBase
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{
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private const string HEAL_AMOUNT = "Heal_Amount";
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private const string BUFF_PRAYINGFORRAIN_DURATION = "Buff_PrayingForRain_Count";
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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{
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CreateCharacterBuff<PrayingForRain>(
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GetAttribute(HEAL_AMOUNT),
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GetAttribute(BUFF_PRAYINGFORRAIN_DURATION)
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).Apply(user, user, this);
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})
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);
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}
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}
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}
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