卡牌更新

This commit is contained in:
SoulliesOfficial
2026-04-08 04:48:35 -04:00
parent c3b1561375
commit dd2657573a
242 changed files with 1950 additions and 926 deletions

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Meditation : CardLogicBase
{
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() => CreateCharacterBuff<Buffs.Resonance>(GetAttribute("Buff_Resonance_Stack")).Apply(user, user, this))
);
}
}
}

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fileFormatVersion: 2
guid: d87b9c15198f97b4c8ebc8e0f45ccf25

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 治疗之雨:能力牌,给使用者施加"祈雨"专注 Buff。
/// 每回合开始时对全体友方回复 Heal_Amount 点生命,持续 Buff_Duration 回合。
/// </summary>
public class RainOfHealing : CardLogicBase
{
private const string HEAL_AMOUNT = "Heal_Amount";
private const string BUFF_PRAYINGFORRAIN_DURATION = "Buff_PrayingForRain_Count";
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
CreateCharacterBuff<PrayingForRain>(
GetAttribute(HEAL_AMOUNT),
GetAttribute(BUFF_PRAYINGFORRAIN_DURATION)
).Apply(user, user, this);
})
);
}
}
}

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fileFormatVersion: 2
guid: 73b083d8ec0bbad4dbb0c99786f86844

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 石肤术:对使用者施加坚韧 Buff行动结束后获得格挡
/// </summary>
public class Stoneskin : CardLogicBase
{
private const string BUFF_WITHSTAND_STACK = "Buff_Withstand_Stack";
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() => CreateCharacterBuff<Withstand>(GetAttribute(BUFF_WITHSTAND_STACK)).Apply(user, user, this))
);
}
}
}

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guid: b6250880c19f25943ab087ca16993ac2

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class WarmUp : CardLogicBase
{
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() => CreateCharacterBuff<Buffs.Strength>(GetAttribute("Buff_Strength_Stack")).Apply(user, user, this))
);
}
}
}

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fileFormatVersion: 2
guid: 02b6c4871a92a8643a2340a41bf762be