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@@ -143,7 +143,6 @@ namespace Continentis.MainGame.Combat
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currentCharacter = characterController.actionOrderList[0];
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currentCharacter.eventSubmodule.onActionStart.Invoke();
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//currentCharacter.StartActionSetUI();
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if (currentCharacter is PlayerHero playerHero)
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{
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@@ -191,6 +190,7 @@ namespace Continentis.MainGame.Combat
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CommandQueueManager.Instance.AddCommand(new Cmd_Function(0f, EndAction));
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}
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currentCharacter.characterView.hudContainer.UpdateAllHUD();
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currentCharacter.actionCountThisRound++;
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}
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