测试
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@@ -27,7 +27,7 @@ MonoBehaviour:
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baseWeight: 1
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variableAttributes:
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dictionaryList:
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- Key: BaseDamage
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- Key: Damage
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Value: 48
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index: 0
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isKeyDuplicated: 0
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@@ -17,13 +17,18 @@ MonoBehaviour:
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displayName: Card_Basic_CommonHolyWater_DisplayName
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cardRarity: 10
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cardType: 50
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tags: []
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tags:
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- TargetCount
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cardSprite: {fileID: 21300000, guid: aae12ccc5edd96c40b082fba851f3056, type: 3}
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functionText: Card_Basic_CommonHolyWater_FunctionText
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cardDescription: $Keyword("Exhaust"), exhaust at most 3 Status or Curse cards.
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baseWeight: 1
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variableAttributes:
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dictionaryList: []
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dictionaryList:
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- Key: TargetCount
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Value: 0
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index: 0
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isKeyDuplicated: 0
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dividerPosProp: 0.5
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originalAttributes:
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dictionaryList: []
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@@ -17,13 +17,18 @@ MonoBehaviour:
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displayName: Card_Basic_HolyWaterPreparation_DisplayName
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cardRarity: 20
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cardType: 10
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tags: []
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tags:
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- TargetSelf
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cardSprite: {fileID: 21300000, guid: 12363d2684ec21944b784f4708f4f2d4, type: 3}
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functionText: Card_Basic_HolyWaterPreparation_FunctionText
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cardDescription: $Keyword("Innate"), create a bottle of Holy Water into team pile.
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baseWeight: 1
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variableAttributes:
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dictionaryList: []
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dictionaryList:
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- Key: TargetCount
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Value: 0
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index: 0
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isKeyDuplicated: 0
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dividerPosProp: 0.5
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originalAttributes:
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dictionaryList: []
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@@ -39,5 +44,6 @@ MonoBehaviour:
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upgradeCards: []
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customDescriptions: []
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prefabRefs: []
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derivativeCardDataRefs: []
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derivativeCardDataRefs:
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- CardData_Basic_HolyWaterPreparation
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derivativeCharacterDataRefs: []
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@@ -17,15 +17,14 @@ namespace Continentis.Mods.Basic.Cards
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Parallel,
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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ExecutionMode.Sequential,
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ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
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{
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user.Attack(target, GetFinalDamage(target));
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Weak buff = new Weak(GetAttribute("WeaknessLayer"));
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buff.Apply(target, user, this);
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CreateCharacterBuff<Weak>().Apply(target, user, this);
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}));
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return mainGroup;
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@@ -16,7 +16,7 @@ namespace Continentis.Mods.Basic.Cards
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new Cmd_Function(() =>
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{
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CreateCharacterBuff<Buffs.GuardianAura>(GetAttribute("GuardianAuraCount")).Apply(user, user, this);
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})); //对使用者施加沉重状态
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}));
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return mainGroup;
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}
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@@ -200,6 +200,7 @@ MonoBehaviour:
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prefabRefs: []
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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initialDeckRef: []
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initialDeckRef:
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- CardData_Basic_HolyWaterPreparation
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hudDataRefs:
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- HUDData_Basic_Default
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