更新
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28
Assets/Scripts/MainGame/Saving/RunSave/CardSave.cs
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28
Assets/Scripts/MainGame/Saving/RunSave/CardSave.cs
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namespace Continentis.MainGame.Saving
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{
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/// <summary>
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/// 单张卡牌的存档快照。
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/// 只记录能够重建运行时 CardInstance 所需的最小信息。
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/// </summary>
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public class CardSave
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{
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/// <summary>
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/// 卡牌数据 DataID,格式:CardData_ModName_CardName
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/// 通过 ModManager.GetData<CardData>(cardDataID) 还原。
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/// </summary>
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public string cardDataID;
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/// <summary>
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/// 升级层数(0 = 未升级)。
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/// </summary>
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public int upgradeLevel;
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public CardSave() { }
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public CardSave(string cardDataID, int upgradeLevel = 0)
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{
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this.cardDataID = cardDataID;
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this.upgradeLevel = upgradeLevel;
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}
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}
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}
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