This commit is contained in:
SoulliesOfficial
2026-04-01 12:23:27 -04:00
parent aff7ac0e03
commit c3b1561375
933 changed files with 114333 additions and 119360 deletions

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@@ -1,16 +1,210 @@
using System;
using System.Collections.Generic;
using System.Text;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
public class CombatLogs : MonoBehaviour
namespace Continentis.MainGame.Combat
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
public enum CombatLogType
{
RoundStart,
ActionStart,
Attack,
BuffApply,
BuffRemove,
CardPlay,
Death
}
// Update is called once per frame
void Update()
public class CombatLogEntry
{
public int round;
public int actionIndex;
public float timestamp;
public CombatLogType type;
public string message;
public Dictionary<string, object> metadata;
public CombatLogEntry(int round, int actionIndex, CombatLogType type, string message)
{
this.round = round;
this.actionIndex = actionIndex;
this.timestamp = Time.time;
this.type = type;
this.message = message;
this.metadata = new Dictionary<string, object>();
}
}
/// <summary>
/// 战斗日志系统:记录战斗中的关键事件,支持查询与格式化输出。
/// 挂载在战斗场景的 CombatMainManager 同级或子对象上。
/// </summary>
public class CombatLogs : Singleton<CombatLogs>
{
private const string LogPrefix = "[CombatLog]";
private readonly List<CombatLogEntry> allEntries = new List<CombatLogEntry>();
private CombatMainManager combatManager;
// ── 初始化与事件订阅 ──────────────────────────────────────────────
/// <summary>
/// 由 CombatMainManager.StartCombat() 调用,订阅全局及各角色事件。
/// </summary>
public void Initialize(CombatMainManager manager)
{
allEntries.Clear();
combatManager = manager;
// 订阅全局回合开始事件
manager.eventCollection.onRoundStart.InsertByPriority(
"CombatLogs_RoundStart",
new PrioritizedAction(() => LogRoundStart(manager.currentRound), 0));
// 订阅角色攻击完成事件
foreach (CharacterBase character in manager.characterController.characters)
{
SubscribeCharacterEvents(character);
}
// 订阅死亡事件
manager.eventCollection.onCharacterDeath.InsertByPriority(
"CombatLogs_Death",
new PrioritizedAction<CharacterBase>(LogDeath, 0));
}
/// <summary>为单个角色订阅攻击完成事件(可供动态加入战场的角色调用)。</summary>
public void SubscribeCharacterEvents(CharacterBase character)
{
CharacterBase captured = character;
character.eventSubmodule.onFinishAttack.InsertByPriority(
"CombatLogs_FinishAttack",
new PrioritizedAction<CharacterBase, AttackResult>(
(target, result) => LogAttack(result), 0));
}
// ── 日志写入 API ──────────────────────────────────────────────────
/// <summary>记录攻击结果。</summary>
public void LogAttack(AttackResult result)
{
string msg = result.isDodged
? $"{result.attacker.data.displayName} 攻击 {result.target.data.displayName}(闪避)"
: $"{result.attacker.data.displayName} 攻击 {result.target.data.displayName}" +
$"起始伤害={result.startDamage}, 格挡={result.blockedDamage}, " +
$"护盾={result.shieldedDamage}, 实际={result.hurtDamage}";
var entry = new CombatLogEntry(
combatManager.currentRound, combatManager.currentActionIndex,
CombatLogType.Attack, msg);
entry.metadata["attacker"] = result.attacker.data.displayName;
entry.metadata["target"] = result.target.data.displayName;
entry.metadata["hurtDamage"] = result.hurtDamage;
entry.metadata["isDodged"] = result.isDodged;
WriteEntry(entry);
}
/// <summary>记录 Buff 施加事件。</summary>
public void LogBuffApply(CharacterCombatBuffBase buff, CharacterBase target)
{
string msg = $"Buff 施加:{buff.GetType().Name} → {target.data.displayName}";
var entry = new CombatLogEntry(
combatManager.currentRound, combatManager.currentActionIndex,
CombatLogType.BuffApply, msg);
entry.metadata["buffType"] = buff.GetType().Name;
entry.metadata["target"] = target.data.displayName;
WriteEntry(entry);
}
/// <summary>记录 Buff 移除事件。</summary>
public void LogBuffRemove(CharacterCombatBuffBase buff)
{
string msg = $"Buff 移除:{buff.GetType().Name} ← {buff.attachedCharacter?.data.displayName}";
var entry = new CombatLogEntry(
combatManager.currentRound, combatManager.currentActionIndex,
CombatLogType.BuffRemove, msg);
entry.metadata["buffType"] = buff.GetType().Name;
WriteEntry(entry);
}
/// <summary>记录卡牌使用事件。</summary>
public void LogCardPlay(CardInstance card, List<CharacterBase> targets)
{
StringBuilder targetNames = new StringBuilder();
foreach (CharacterBase t in targets)
{
if (targetNames.Length > 0) targetNames.Append(", ");
targetNames.Append(t.data.displayName);
}
string msg = $"卡牌使用:{card.cardData.displayName} → [{targetNames}]";
var entry = new CombatLogEntry(
combatManager.currentRound, combatManager.currentActionIndex,
CombatLogType.CardPlay, msg);
entry.metadata["cardName"] = card.cardData.displayName;
WriteEntry(entry);
}
/// <summary>记录角色死亡事件。</summary>
public void LogDeath(CharacterBase character)
{
string msg = $"{character.data.displayName} 死亡(回合 {combatManager.currentRound}";
var entry = new CombatLogEntry(
combatManager.currentRound, combatManager.currentActionIndex,
CombatLogType.Death, msg);
entry.metadata["character"] = character.data.displayName;
entry.metadata["fraction"] = character.fraction.ToString();
WriteEntry(entry);
}
/// <summary>记录回合开始事件。</summary>
public void LogRoundStart(int round)
{
string msg = $"── 第 {round} 回合开始 ──";
var entry = new CombatLogEntry(round, 0, CombatLogType.RoundStart, msg);
WriteEntry(entry);
}
// ── 查询 API ──────────────────────────────────────────────────────
/// <summary>按类型和数量查询日志条目。</summary>
public List<CombatLogEntry> Query(CombatLogType type, int lastN = 10)
{
var result = new List<CombatLogEntry>();
for (int i = allEntries.Count - 1; i >= 0 && result.Count < lastN; i--)
{
if (allEntries[i].type == type)
result.Add(allEntries[i]);
}
result.Reverse();
return result;
}
/// <summary>获取所有日志条目。</summary>
public IReadOnlyList<CombatLogEntry> GetAllEntries() => allEntries;
// ── 格式化 ────────────────────────────────────────────────────────
/// <summary>将条目格式化为人类可读字符串。</summary>
public string FormatEntry(CombatLogEntry entry)
{
return $"[R{entry.round:D2}|A{entry.actionIndex:D2}|{entry.timestamp:F2}s] {entry.type}: {entry.message}";
}
// ── 内部写入 ──────────────────────────────────────────────────────
private void WriteEntry(CombatLogEntry entry)
{
allEntries.Add(entry);
Debug.Log($"{LogPrefix} {FormatEntry(entry)}");
}
}
}