更新
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@@ -16,9 +16,9 @@ namespace Continentis.MainGame.Card
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{
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card.SetAttribute("DisplayDodge", card.GetAttribute("Dodge"));
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}
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else if(card.HasAttribute("Shield"))
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else if(card.HasAttribute("TemporaryHealth"))
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{
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card.SetAttribute("DisplayShield", card.GetAttribute("Shield"));
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card.SetAttribute("DisplayTemporaryHealth", card.GetAttribute("TemporaryHealth"));
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}
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}
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@@ -32,9 +32,9 @@ namespace Continentis.MainGame.Card
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{
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card.SetAttribute("DisplayDodge", card.GetAttribute("Dodge"));
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}
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else if(card.HasAttribute("Shield"))
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else if(card.HasAttribute("TemporaryHealth"))
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{
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card.SetAttribute("DisplayShield", card.GetAttribute("Shield"));
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card.SetAttribute("DisplayTemporaryHealth", card.GetAttribute("TemporaryHealth"));
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}
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}
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@@ -102,11 +102,11 @@ namespace Continentis.MainGame.Card
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}
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/// <summary>
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/// 设置护盾值,默认无加成
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/// 设置临时生命值,默认无加成
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/// </summary>
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public void SetShield(bool additive = false, int originalShield = 0)
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{
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card.SetVariableAttribute("Shield", 0, additive, originalShield);
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card.SetVariableAttribute("TemporaryHealth", 0, additive, originalShield);
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}
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}
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}
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