更新
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@@ -30,6 +30,9 @@ namespace Continentis.MainGame
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public GameObject inspectionCardObject;
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public SerializableDictionary<string, Sprite> intentionMarkIcons;
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public SerializableDictionary<string, CardViewCollection> cardViewCollections;
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public Sprite defaultCardImage;
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[Header("Buffs")] public Sprite defaultBuffIcon;
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[Header("GeneralUI")] public GameObject customImage;
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public GameObject informationBox;
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@@ -61,7 +64,7 @@ namespace Continentis.MainGame
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public partial class BasePrefabs
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{
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public DamageNumber GenerateHurtText(int amount, CombatCharacterViewBase characterView)
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public DamageNumber GenerateHurtText(int amount, CombatCharacterViewBase characterView, Color color)
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{
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Vector3 position = characterView.transform.position + Vector3.up * 0.5f;
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@@ -70,14 +73,15 @@ namespace Continentis.MainGame
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position = characterView.numbersPivot.position;
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}
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DamageNumber infoText = GenerateHurtText(amount, position);
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DamageNumber infoText = GenerateHurtText(amount, position, color);
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return infoText;
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}
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public DamageNumber GenerateHurtText(int amount, Vector3 position)
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public DamageNumber GenerateHurtText(int amount, Vector3 position, Color color)
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{
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DamageNumber hurtText = GenerateCombatText(hurtDamageNumber, position);
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hurtText.number = amount;
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hurtText.SetColor(color);
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return hurtText;
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}
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