This commit is contained in:
SoulliesOfficial
2026-04-01 12:23:27 -04:00
parent aff7ac0e03
commit c3b1561375
933 changed files with 114333 additions and 119360 deletions

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@@ -22,4 +22,6 @@ Keyword_Basic_Consolidate_Description,Do not lose Block at the start of your tur
Keyword_Basic_Burn,Burn,燃烧,燃燒,燃焼,연소,Thiêu Đốt,เผาไหม้
Keyword_Basic_Burn_Description,"Whenever a card is played, take damage equal to stacks.",每当打出一张卡时,受到层数点伤害。,每當打出一張卡時,受到層數點傷害。,カードをプレイするたび、層数に等しいダメージを受ける。,"카드를 사용할 때마다, 중첩 수만큼 피해를 입습니다.","Mỗi khi đánh ra 1 lá bài, chịu sát thương bằng số tầng.","ทุกครั้งที่เล่นการ์ด, ได้รับความเสียหายเท่ากับจำนวนชั้น."
Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,法術強度,スペルパワー,주문력,Sức Mạnh Phép Thuật,พลังเวท
Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Basic_MarkOfRadiance,Mark of Radiance,光耀印记,,,,,
Keyword_Basic_MarkOfRadiance_Description,Physics Attack deals more damage for certain rounds.,在一定回合数中,物理攻击造成更多伤害。,,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
22 Keyword_Basic_Burn Burn 燃烧 燃燒 燃焼 연소 Thiêu Đốt เผาไหม้
23 Keyword_Basic_Burn_Description Whenever a card is played, take damage equal to stacks. 每当打出一张卡时,受到层数点伤害。 每當打出一張卡時,受到層數點傷害。 カードをプレイするたび、層数に等しいダメージを受ける。 카드를 사용할 때마다, 중첩 수만큼 피해를 입습니다. Mỗi khi đánh ra 1 lá bài, chịu sát thương bằng số tầng. ทุกครั้งที่เล่นการ์ด, ได้รับความเสียหายเท่ากับจำนวนชั้น.
24 Keyword_Basic_ConcentratedSpellcasting Concentrated Spellcasting 法术强度 法術強度 スペルパワー 주문력 Sức Mạnh Phép Thuật พลังเวท
25 Keyword_Basic_ConcentratedSpellcasting_Description Spell damage is increased by stacks. 法术造成的伤害增加层数点伤害。 法術造成的傷害增加層數點傷害。 魔法ダメージが層数分増加する。 주문으로 주는 피해가 중첩 수만큼 증가합니다. Sát thương phép thuật tăng thêm bằng số tầng. ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
26 Keyword_Basic_MarkOfRadiance Mark of Radiance 光耀印记
27 Keyword_Basic_MarkOfRadiance_Description Physics Attack deals more damage for certain rounds. 在一定回合数中,物理攻击造成更多伤害。

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@@ -61,3 +61,7 @@ Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.","每打出一张能力牌,抽$ParameterAbsInt(""Stack"")张牌。","每打出一張能力牌,抽$ParameterAbsInt(""Stack"")張牌。","パワーカードをプレイするたび、カードを$ParameterAbsInt(""Stack"")枚引く。","능력 카드를 낼 때마다 카드 $ParameterAbsInt(""Stack"")장을 뽑습니다.","Mỗi khi đánh một lá bài Năng Lực, rút $ParameterAbsInt(""Stack"") lá bài.","ทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $ParameterAbsInt(""Stack"") ใบ"
Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,穩固,強固,견고,Vững Chắc,มั่นคง
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
Buff_Basic_Blessing_DisplayName,Blessing,祝福,,,,,
Buff_Basic_Blessing_FunctionText,"For $ParameterInt(""Duration"") turns, the next $ParameterInt(""Stack"") cards you play gain 1 universal offset.","在$ParameterInt(""Duration"")回合内,你打出的$ParameterInt(""Stack"")张卡牌获得1点基础通用增减益效果。",,,,,
Buff_Basic_MarkOfRadiance_DisplayName,Mark Of Radiance,光耀印记,,,,,
Buff_Basic_MarkOfRadiance_FunctionText,"Physics Attack deals $ParameterInt(""Stack"") more damage for $ParameterInt(""Count"") rounds.","物理攻击造成额外$ParameterInt(""Stack"")点伤害,持续$ParameterInt(""Count"")回合。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
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@@ -1,19 +1,38 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Strike_DisplayName,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Strike""), $Attribute(""Damage"")의 피해를 줍니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย"
Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Whimsy_DisplayName,Whimsy,奇思,,,,,
Card_Basic_Whimsy_FunctionText,"$Keyword(""Exhaust""), gain 1 Mana.","$Keyword(""Exhaust"")获得1魔力。",,,,,
Card_Basic_Tactic_DisplayName,Tactic,战术,,,,,
Card_Basic_Tactic_FunctionText,"$Keyword(""Exhaust""), discard 1 card and draw 1 card.","$Keyword(""Exhaust"")丢弃1张牌抽1张牌。",,,,,
Card_Basic_Rouse_DisplayName,Rouse,奋起,,,,,
Card_Basic_Rouse_FunctionText,"$Keyword(""Exhaust""), gain 1 Stamina.","$Keyword(""Exhaust"")获得1体力。",,,,,
Card_Basic_CommonHolyWater_DisplayName,Common holy water,普通圣水,,,,,
Card_Basic_CommonHolyWater_FunctionText,"$Keyword(""Exhaust""), $Keyword(""BasicDispel"") self.","$Keyword(""Exhaust""), $Keyword(""BasicDispel"") 自身.",,,,,
Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Slash_DisplayName,Slash,斩击,,,,,
Card_Basic_Slash_FunctionText,"$Keyword(""Slash""), deal $Attribute(""Damage"") damage.","$Keyword(""Slash""),造成$Attribute(""Damage"")点伤害。",,,,,
Card_Basic_Ignite_DisplayName,Ignite,点燃,,,,,
Card_Basic_Ignite_FunctionText,"Apply $Attribute(""BuffStack_Burn"") Burn to target.","对目标施加$Attribute(""BuffStack_Burn"")层灼烧",,,,,
Card_Basic_Prick_DisplayName,Prick,突刺,,,,,
Card_Basic_Prick_FunctionText,"$Keyword(""Prick""), deal $Attribute(""Damage"") damage.","$Keyword(""Prick""),造成$Attribute(""Damage"")点伤害",,,,,
Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Bless_DisplayName,Bless,祝福术,,,,,
Card_Basic_Bless_FunctionText,"Target allied character gain $Attribute(""Buff_Blessing_Stack"") Blessing.","目标友方角色获得$Attribute(""Buff_Blessing_Stack"") 层祝福。",,,,,
Card_Basic_Command_DisplayName,Command,命令术,命令術,コマンド,명령,Ra Lệnh,สั่งการ
Card_Basic_Command_FunctionText,"[Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), randomly remove one Intent; if below $Attribute(""Perception_Threshold_High""), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), insert a Stifled card into the target's Draw Pile; if below $Attribute(""Perception_Threshold_High""), insert a Disrupted card into the target's Draw Pile. [/Target]","[Showcase]对目标进行感知检定,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]对目标进行感知检定。若感知低于$Attribute(""Perception_Threshold_Low""),随机移除一个意图;若低于$Attribute(""Perception_Threshold_High""),随机改变一个意图。[/Target]
[Target: PlayerHero]对目标进行感知检定。若感知低于$Attribute(""Perception_Threshold_Low""),将一张扼制卡牌放入目标抽牌堆;若低于$Attribute(""Perception_Threshold_High""),将一张干扰卡牌放入目标的抽牌堆。[/Target]",,,,,
Card_Basic_Disturbed_DisplayName,Disturbed,干扰,干擾,妨害,방해,Gián Đoạn,รบกวน
Card_Basic_Disturbed_FunctionText,"$Keyword(""Exhaust"")","$Keyword(""Exhaust"")",,,,,
Card_Basic_Stifled_DisplayName,Stifled,扼制,扼制,抑制,억제,Kìm Hãm,สกัด
Card_Basic_Stifled_FunctionText,"$Keyword(""Prerequisite""), $Keyword(""Exhaust""), cost 1 Stamina.","$Keyword(""Prerequisite"")$Keyword(""Exhaust"")消耗1体力。",,,,,
Card_Basic_BasicHealing_DisplayName,Basic Healing,初级治疗术,,,,,
Card_Basic_BasicHealing_FunctionText,"$Keyword(""Exhaust""), heal $Attribute(""HealAmount"") health.","$Keyword(""Exhaust""), 治疗 $Attribute(""HealAmount"") 点生命值。",,,,,
Card_Basic_BasicDetection_DisplayName,Basic Detection,初级探测术,,,,,
Card_Basic_BasicDetection_FunctionText,"Remove $Attribute(""DodgeRemoveAmount"") dodge.","移除 $Attribute(""DodgeRemoveAmount"") 点闪避。",,,,,
Card_Basic_MarkOfRadiance_DisplayName,Mark of Radiance,光耀印记,,,,,
Card_Basic_MarkOfRadiance_FunctionText,"Add $Attribute(""Buff_MarkOfRadiance_Stack"") stacks of $Keyword(Basic_MarkOfRadiance).","施加 $Attribute(""Buff_MarkOfRadiance_Stack"") 层 $Keyword(Basic_MarkOfRadiance)。",,,,,
Card_Basic_BasicPurification_DisplayName,Basic Purification,初级净化术,,,,,
Card_Basic_BasicPurification_FunctionText,"Apply a basic dispel to the target, removing all dispellable buffs.",对目标施加弱驱散移除所有可被驱散的Buff。,,,,,
Card_Basic_Cleave_DisplayName,Cleave,顺劈斩,,,,,
Card_Basic_Cleave_FunctionText,"$Keyword(""Slash""), Deal $Attribute(""Damage"") physics damage to all enemies.","$Keyword(""Slash""),对全体敌人造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_SearingSlash_DisplayName,Searing Slash,炽焰斩,,,,,
Card_Basic_SearingSlash_FunctionText,"Deal $Attribute(""Damage_Physics"") physical damage and $Attribute(""Damage_Fire"") fire damage, then apply $Attribute(""Buff_Burn_Stack"") stacks of Burn to the target.","造成$Attribute(""Damage_Physics"")点物理伤害和$Attribute(""Damage_Fire"")点火焰伤害,并对目标施加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_SandStorm_DisplayName,Sand Storm,沙暴,,,,,
Card_Basic_SandStorm_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage"") damage $Attribute(""Hit_Count"") times to all enemies, then apply Blind for $Attribute(""Buff_Blind_Count"") rounds.","$Keyword(""Arcane"")。对全体敌人造成$Attribute(""Hit_Count"")次$Attribute(""Damage"")点伤害,并施加$Attribute(""Buff_Blind_Count"")回合的致盲。",,,,,
Card_Basic_FireBall_DisplayName,Fireball,火球术,,,,,
Card_Basic_FireBall_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage_Main"") fire damage to target and apply $Attribute(""Buff_Burn_Stack_Main"") stacks of Burn. Deal $Attribute(""Damage_Others"") fire damage to all other enemies and apply $Attribute(""Buff_Burn_Stack_Others"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage_Main"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Main"")层灼烧,对其余所有敌人造成$Attribute(""Damage_Others"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Others"")层灼烧。",,,,,
Card_Basic_FireBolt_DisplayName,Fire Bolt,火焰箭,,,,,
Card_Basic_FireBolt_FunctionText,"$Keyword(""Arcane"")。 Deal $Attribute(""Damage"") fire damage to target and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Strike_DisplayName Strike 打击 打擊 ストライク 타격 Đánh โจมตี
3 Card_Basic_Strike_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage. $Keyword("Strike"),造成$Attribute("Damage")点伤害。 $Keyword("Strike"),造成$Attribute("Damage")點傷害。 $Keyword("Strike")、$Attribute("Damage")点のダメージを与える。 $Keyword("Strike"), $Attribute("Damage")의 피해를 줍니다. $Keyword("Strike"), gây $Attribute("Damage") sát thương. $Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย
Card_Basic_Defense_DisplayName Defense 防御 防禦 防御 방어 Phòng Thủ ป้องกัน
Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block. $Keyword("Fortitude"), 获得 $Attribute("Block") 点格挡. $Keyword("Fortitude"), 獲得 $Attribute("Block") 點格擋. $Keyword("Fortitude")、使用者は$Attribute("Block")点のブロックを得る。 $Keyword("Fortitude"), 사용자는 $Attribute("Block") 방어도를 얻습니다. $Keyword("Fortitude"), người sử dụng nhận $Attribute("Block") Giáp. $Keyword("Fortitude"), ผู้ใช้ได้รับ $Attribute("Block") การป้องกัน
Card_Basic_Whimsy_DisplayName Whimsy 奇思
Card_Basic_Whimsy_FunctionText $Keyword("Exhaust"), gain 1 Mana. $Keyword("Exhaust"),获得1魔力。
Card_Basic_Tactic_DisplayName Tactic 战术
Card_Basic_Tactic_FunctionText $Keyword("Exhaust"), discard 1 card and draw 1 card. $Keyword("Exhaust"),丢弃1张牌,抽1张牌。
Card_Basic_Rouse_DisplayName Rouse 奋起
Card_Basic_Rouse_FunctionText $Keyword("Exhaust"), gain 1 Stamina. $Keyword("Exhaust"),获得1体力。
Card_Basic_CommonHolyWater_DisplayName Common holy water 普通圣水
Card_Basic_CommonHolyWater_FunctionText $Keyword("Exhaust"), $Keyword("BasicDispel") self. $Keyword("Exhaust"), $Keyword("BasicDispel") 自身.
Card_Basic_Guard_DisplayName Guard 守护 守護 守護 수호 Hộ Vệ ผู้พิทักษ์
Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。 保護目標隊友$Attribute("BuffCount_Protecting")回合。 対象の味方を$Attribute("BuffCount_Protecting")ターン守る。 대상 아군을 $Attribute("BuffCount_Protecting")턴 동안 보호합니다. Bảo vệ đồng minh mục tiêu trong $Attribute("BuffCount_Protecting") lượt. ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute("BuffCount_Protecting") เทิร์น
4 Card_Basic_Slash_DisplayName Slash 斩击
5 Card_Basic_Slash_FunctionText $Keyword("Slash"), deal $Attribute("Damage") damage. $Keyword("Slash"),造成$Attribute("Damage")点伤害。
6 Card_Basic_Ignite_DisplayName Card_Basic_Prick_DisplayName Ignite Prick 点燃 突刺
7 Card_Basic_Ignite_FunctionText Card_Basic_Prick_FunctionText Apply $Attribute("BuffStack_Burn") Burn to target. $Keyword("Prick"), deal $Attribute("Damage") damage. 对目标施加$Attribute("BuffStack_Burn")层灼烧。 $Keyword("Prick"),造成$Attribute("Damage")点伤害。
8 Card_Basic_Defense_DisplayName Defense 防御 防禦 防御 방어 Phòng Thủ ป้องกัน
9 Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block. $Keyword("Fortitude"), 获得 $Attribute("Block") 点格挡. $Keyword("Fortitude"), 獲得 $Attribute("Block") 點格擋. $Keyword("Fortitude")、使用者は$Attribute("Block")点のブロックを得る。 $Keyword("Fortitude"), 사용자는 $Attribute("Block") 방어도를 얻습니다. $Keyword("Fortitude"), người sử dụng nhận $Attribute("Block") Giáp. $Keyword("Fortitude"), ผู้ใช้ได้รับ $Attribute("Block") การป้องกัน
10 Card_Basic_Guard_DisplayName Guard 守护 守護 守護 수호 Hộ Vệ ผู้พิทักษ์
11 Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。 保護目標隊友$Attribute("BuffCount_Protecting")回合。 対象の味方を$Attribute("BuffCount_Protecting")ターン守る。 대상 아군을 $Attribute("BuffCount_Protecting")턴 동안 보호합니다. Bảo vệ đồng minh mục tiêu trong $Attribute("BuffCount_Protecting") lượt. ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute("BuffCount_Protecting") เทิร์น
12 Card_Basic_Bless_DisplayName Bless 祝福术
13 Card_Basic_Bless_FunctionText Target allied character gain $Attribute("Buff_Blessing_Stack") Blessing. 目标友方角色获得$Attribute("Buff_Blessing_Stack") 层祝福。
14 Card_Basic_Command_DisplayName Command 命令术 命令術 コマンド 명령 Ra Lệnh สั่งการ
15 Card_Basic_Command_FunctionText [Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), randomly remove one Intent; if below $Attribute("Perception_Threshold_High"), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), insert a Stifled card into the target's Draw Pile; if below $Attribute("Perception_Threshold_High"), insert a Disrupted card into the target's Draw Pile. [/Target] [Showcase]对目标进行感知检定,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]对目标进行感知检定。若感知低于$Attribute("Perception_Threshold_Low"),随机移除一个意图;若低于$Attribute("Perception_Threshold_High"),随机改变一个意图。[/Target] [Target: PlayerHero]对目标进行感知检定。若感知低于$Attribute("Perception_Threshold_Low"),将一张扼制卡牌放入目标抽牌堆;若低于$Attribute("Perception_Threshold_High"),将一张干扰卡牌放入目标的抽牌堆。[/Target]
16 Card_Basic_Disturbed_DisplayName Disturbed 干扰 干擾 妨害 방해 Gián Đoạn รบกวน
17 Card_Basic_Disturbed_FunctionText $Keyword("Exhaust") $Keyword("Exhaust")
18 Card_Basic_Stifled_DisplayName Stifled 扼制 扼制 抑制 억제 Kìm Hãm สกัด
19 Card_Basic_Stifled_FunctionText $Keyword("Prerequisite"), $Keyword("Exhaust"), cost 1 Stamina. $Keyword("Prerequisite"),$Keyword("Exhaust"),消耗1体力。
20 Card_Basic_BasicHealing_DisplayName Basic Healing 初级治疗术
21 Card_Basic_BasicHealing_FunctionText $Keyword("Exhaust"), heal $Attribute("HealAmount") health. $Keyword("Exhaust"), 治疗 $Attribute("HealAmount") 点生命值。
22 Card_Basic_BasicDetection_DisplayName Basic Detection 初级探测术
23 Card_Basic_BasicDetection_FunctionText Remove $Attribute("DodgeRemoveAmount") dodge. 移除 $Attribute("DodgeRemoveAmount") 点闪避。
24 Card_Basic_MarkOfRadiance_DisplayName Mark of Radiance 光耀印记
25 Card_Basic_MarkOfRadiance_FunctionText Add $Attribute("Buff_MarkOfRadiance_Stack") stacks of $Keyword(Basic_MarkOfRadiance). 施加 $Attribute("Buff_MarkOfRadiance_Stack") 层 $Keyword(Basic_MarkOfRadiance)。
26 Card_Basic_BasicPurification_DisplayName Basic Purification 初级净化术
27 Card_Basic_BasicPurification_FunctionText Apply a basic dispel to the target, removing all dispellable buffs. 对目标施加弱驱散,移除所有可被驱散的Buff。
28 Card_Basic_Cleave_DisplayName Cleave 顺劈斩
29 Card_Basic_Cleave_FunctionText $Keyword("Slash"), Deal $Attribute("Damage") physics damage to all enemies. $Keyword("Slash"),对全体敌人造成$Attribute("Damage")点物理伤害。
30 Card_Basic_SearingSlash_DisplayName Searing Slash 炽焰斩
31 Card_Basic_SearingSlash_FunctionText Deal $Attribute("Damage_Physics") physical damage and $Attribute("Damage_Fire") fire damage, then apply $Attribute("Buff_Burn_Stack") stacks of Burn to the target. 造成$Attribute("Damage_Physics")点物理伤害和$Attribute("Damage_Fire")点火焰伤害,并对目标施加$Attribute("Buff_Burn_Stack")层灼烧。
32 Card_Basic_SandStorm_DisplayName Sand Storm 沙暴
33 Card_Basic_SandStorm_FunctionText $Keyword("Arcane"). Deal $Attribute("Damage") damage $Attribute("Hit_Count") times to all enemies, then apply Blind for $Attribute("Buff_Blind_Count") rounds. $Keyword("Arcane")。对全体敌人造成$Attribute("Hit_Count")次$Attribute("Damage")点伤害,并施加$Attribute("Buff_Blind_Count")回合的致盲。
34 Card_Basic_FireBall_DisplayName Fireball 火球术
35 Card_Basic_FireBall_FunctionText $Keyword("Arcane"). Deal $Attribute("Damage_Main") fire damage to target and apply $Attribute("Buff_Burn_Stack_Main") stacks of Burn. Deal $Attribute("Damage_Others") fire damage to all other enemies and apply $Attribute("Buff_Burn_Stack_Others") stacks of Burn. $Keyword("Arcane")。对目标造成$Attribute("Damage_Main")点火焰伤害并附加$Attribute("Buff_Burn_Stack_Main")层灼烧,对其余所有敌人造成$Attribute("Damage_Others")点火焰伤害并附加$Attribute("Buff_Burn_Stack_Others")层灼烧。
36 Card_Basic_FireBolt_DisplayName Fire Bolt 火焰箭
37 Card_Basic_FireBolt_FunctionText $Keyword("Arcane")。 Deal $Attribute("Damage") fire damage to target and apply $Attribute("Buff_Burn_Stack") stacks of Burn. $Keyword("Arcane")。对目标造成$Attribute("Damage")点火焰伤害并附加$Attribute("Buff_Burn_Stack")层灼烧。
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View File

@@ -40,6 +40,11 @@ Keyword_Concentrate_Description,"When attacked, may interrupt spell casting.",
Keyword_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,法術強度,スペルパワー,주문력,Sức Mạnh Phép Thuật,พลังเวท
Keyword_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Physics,Physics,物理,,,,,
Keyword_Physics_Description,This card deals physics damage.,这张牌造成物理伤害,,,,,
Keyword_Physics_Description,This card is physics.,这是物理类卡牌,,,,,
Keyword_Magic,Magic,魔法,,,,,
Keyword_Magic_Description,This card deals magic damage.,这张牌造成魔法伤害,,,,,
Keyword_Magic_Description,This card is magic.,这是魔法类卡牌,,,,,
Keyword_Prerequisite,Prerequisite,先决,先決,前提,선결,Tiên Quyết,เงื่อนไขเบื้องต้น
Keyword_Prerequisite,Prerequisite,先决,先決,前提条件,선결,Tiên Quyết,เงื่อนไขเบื้องต้น
Keyword_Prerequisite_Description,"You must play this card before playing any other card.","你必须先打出这张牌,才能打出其他牌。","你必須先打出這張牌,才能打出其他牌。","他のカードをプレイする前に、このカードをプレイしなければならない。","다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다.","Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác.","คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้."
Keyword_Prerequisite_Warning,Must play prerequisite card first!,必须先打出先决卡牌!,必須先打出先決卡牌!,前提条件のカードを先にプレイしてください!,선결 카드를 먼저 사용해야 합니다!,Phải đánh lá bài tiên quyết trước!,ต้องเล่นการ์ดเงื่อนไขเบื้องต้นก่อน!
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
40 Keyword_ConcentratedSpellcasting Concentrated Spellcasting 法术强度 法術強度 スペルパワー 주문력 Sức Mạnh Phép Thuật พลังเวท
41 Keyword_ConcentratedSpellcasting_Description Spell damage is increased by stacks. 法术造成的伤害增加层数点伤害。 法術造成的傷害增加層數點傷害。 魔法ダメージが層数分増加する。 주문으로 주는 피해가 중첩 수만큼 증가합니다. Sát thương phép thuật tăng thêm bằng số tầng. ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
42 Keyword_Physics Physics 物理
43 Keyword_Physics_Description This card deals physics damage. This card is physics. 这张牌造成物理伤害。 这是物理类卡牌。
44 Keyword_Magic Magic 魔法
45 Keyword_Magic_Description This card deals magic damage. This card is magic. 这张牌造成魔法伤害。 这是魔法类卡牌。
46 Keyword_Prerequisite Prerequisite 先决 先決 前提 선결 Tiên Quyết เงื่อนไขเบื้องต้น
47 Keyword_Prerequisite Prerequisite 先决 先決 前提条件 선결 Tiên Quyết เงื่อนไขเบื้องต้น
48 Keyword_Prerequisite_Description You must play this card before playing any other card. 你必须先打出这张牌,才能打出其他牌。 你必須先打出這張牌,才能打出其他牌。 他のカードをプレイする前に、このカードをプレイしなければならない。 다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다. Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác. คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้.
49 Keyword_Prerequisite_Warning Must play prerequisite card first! 必须先打出先决卡牌! 必須先打出先決卡牌! 前提条件のカードを先にプレイしてください! 선결 카드를 먼저 사용해야 합니다! Phải đánh lá bài tiên quyết trước! ต้องเล่นการ์ดเงื่อนไขเบื้องต้นก่อน!
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