Keyword_Basic_Burn_Description,"Whenever a card is played, take damage equal to stacks.",每当打出一张卡时,受到层数点伤害。,每當打出一張卡時,受到層數點傷害。,カードをプレイするたび、層数に等しいダメージを受ける。,"카드를 사용할 때마다, 중첩 수만큼 피해를 입습니다.","Mỗi khi đánh ra 1 lá bài, chịu sát thương bằng số tầng.","ทุกครั้งที่เล่นการ์ด, ได้รับความเสียหายเท่ากับจำนวนชั้น."
Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Basic_MarkOfRadiance,Mark of Radiance,光耀印记,,,,,
Keyword_Basic_MarkOfRadiance_Description,Physics Attack deals more damage for certain rounds.,在一定回合数中,物理攻击造成更多伤害。,,,,,
1
Key
English
Simplified Chinese
Traditional Chinese
Japanese
Korean
Vietnamese
Thai
22
Keyword_Basic_Burn
Burn
燃烧
燃燒
燃焼
연소
Thiêu Đốt
เผาไหม้
23
Keyword_Basic_Burn_Description
Whenever a card is played, take damage equal to stacks.
每当打出一张卡时,受到层数点伤害。
每當打出一張卡時,受到層數點傷害。
カードをプレイするたび、層数に等しいダメージを受ける。
카드를 사용할 때마다, 중첩 수만큼 피해를 입습니다.
Mỗi khi đánh ra 1 lá bài, chịu sát thương bằng số tầng.
@@ -61,3 +61,7 @@ Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.","每打出一张能力牌,抽$ParameterAbsInt(""Stack"")张牌。","每打出一張能力牌,抽$ParameterAbsInt(""Stack"")張牌。","パワーカードをプレイするたび、カードを$ParameterAbsInt(""Stack"")枚引く。","능력 카드를 낼 때마다 카드 $ParameterAbsInt(""Stack"")장을 뽑습니다.","Mỗi khi đánh một lá bài Năng Lực, rút $ParameterAbsInt(""Stack"") lá bài.","ทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $ParameterAbsInt(""Stack"") ใบ"
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
Buff_Basic_Blessing_DisplayName,Blessing,祝福,,,,,
Buff_Basic_Blessing_FunctionText,"For $ParameterInt(""Duration"") turns, the next $ParameterInt(""Stack"") cards you play gain 1 universal offset.","在$ParameterInt(""Duration"")回合内,你打出的$ParameterInt(""Stack"")张卡牌获得1点基础通用增减益效果。",,,,,
Buff_Basic_MarkOfRadiance_DisplayName,Mark Of Radiance,光耀印记,,,,,
Buff_Basic_MarkOfRadiance_FunctionText,"Physics Attack deals $ParameterInt(""Stack"") more damage for $ParameterInt(""Count"") rounds.","物理攻击造成额外$ParameterInt(""Stack"")点伤害,持续$ParameterInt(""Count"")回合。",,,,,
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Whimsy_DisplayName,Whimsy,奇思,,,,,
Card_Basic_Whimsy_FunctionText,"$Keyword(""Exhaust""), gain 1 Mana.","$Keyword(""Exhaust""),获得1魔力。",,,,,
Card_Basic_Tactic_DisplayName,Tactic,战术,,,,,
Card_Basic_Tactic_FunctionText,"$Keyword(""Exhaust""), discard 1 card and draw 1 card.","$Keyword(""Exhaust""),丢弃1张牌,抽1张牌。",,,,,
Card_Basic_Rouse_DisplayName,Rouse,奋起,,,,,
Card_Basic_Rouse_FunctionText,"$Keyword(""Exhaust""), gain 1 Stamina.","$Keyword(""Exhaust""),获得1体力。",,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Bless_DisplayName,Bless,祝福术,,,,,
Card_Basic_Bless_FunctionText,"Target allied character gain $Attribute(""Buff_Blessing_Stack"") Blessing.","目标友方角色获得$Attribute(""Buff_Blessing_Stack"") 层祝福。",,,,,
Card_Basic_Command_FunctionText,"[Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), randomly remove one Intent; if below $Attribute(""Perception_Threshold_High""), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute(""Perception_Threshold_Low""), insert a Stifled card into the target's Draw Pile; if below $Attribute(""Perception_Threshold_High""), insert a Disrupted card into the target's Draw Pile. [/Target]","[Showcase]对目标进行感知检定,可能影响其意图或将状态卡牌放入抽牌堆。[/Showcase][Target: CombatNPC]对目标进行感知检定。若感知低于$Attribute(""Perception_Threshold_Low""),随机移除一个意图;若低于$Attribute(""Perception_Threshold_High""),随机改变一个意图。[/Target]
Card_Basic_BasicPurification_FunctionText,"Apply a basic dispel to the target, removing all dispellable buffs.",对目标施加弱驱散,移除所有可被驱散的Buff。,,,,,
Card_Basic_Cleave_DisplayName,Cleave,顺劈斩,,,,,
Card_Basic_Cleave_FunctionText,"$Keyword(""Slash""), Deal $Attribute(""Damage"") physics damage to all enemies.","$Keyword(""Slash""),对全体敌人造成$Attribute(""Damage"")点物理伤害。",,,,,
Card_Basic_SearingSlash_FunctionText,"Deal $Attribute(""Damage_Physics"") physical damage and $Attribute(""Damage_Fire"") fire damage, then apply $Attribute(""Buff_Burn_Stack"") stacks of Burn to the target.","造成$Attribute(""Damage_Physics"")点物理伤害和$Attribute(""Damage_Fire"")点火焰伤害,并对目标施加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Card_Basic_SandStorm_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage"") damage $Attribute(""Hit_Count"") times to all enemies, then apply Blind for $Attribute(""Buff_Blind_Count"") rounds.","$Keyword(""Arcane"")。对全体敌人造成$Attribute(""Hit_Count"")次$Attribute(""Damage"")点伤害,并施加$Attribute(""Buff_Blind_Count"")回合的致盲。",,,,,
Card_Basic_FireBall_DisplayName,Fireball,火球术,,,,,
Card_Basic_FireBall_FunctionText,"$Keyword(""Arcane""). Deal $Attribute(""Damage_Main"") fire damage to target and apply $Attribute(""Buff_Burn_Stack_Main"") stacks of Burn. Deal $Attribute(""Damage_Others"") fire damage to all other enemies and apply $Attribute(""Buff_Burn_Stack_Others"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage_Main"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Main"")层灼烧,对其余所有敌人造成$Attribute(""Damage_Others"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack_Others"")层灼烧。",,,,,
Card_Basic_FireBolt_FunctionText,"$Keyword(""Arcane"")。 Deal $Attribute(""Damage"") fire damage to target and apply $Attribute(""Buff_Burn_Stack"") stacks of Burn.","$Keyword(""Arcane"")。对目标造成$Attribute(""Damage"")点火焰伤害并附加$Attribute(""Buff_Burn_Stack"")层灼烧。",,,,,
Target allied character gain $Attribute("Buff_Blessing_Stack") Blessing.
目标友方角色获得$Attribute("Buff_Blessing_Stack") 层祝福。
14
Card_Basic_Command_DisplayName
Command
命令术
命令術
コマンド
명령
Ra Lệnh
สั่งการ
15
Card_Basic_Command_FunctionText
[Showcase] Perform a Perception check on the target; this may influence their Intent or insert a Status card into their Draw Pile. [/Showcase][Target: CombatNPC] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), randomly remove one Intent; if below $Attribute("Perception_Threshold_High"), randomly change one Intent. [/Target][Target: PlayerHero] Perform a Perception check on the target. If their Perception is below $Attribute("Perception_Threshold_Low"), insert a Stifled card into the target's Draw Pile; if below $Attribute("Perception_Threshold_High"), insert a Disrupted card into the target's Draw Pile. [/Target]
Deal $Attribute("Damage_Physics") physical damage and $Attribute("Damage_Fire") fire damage, then apply $Attribute("Buff_Burn_Stack") stacks of Burn to the target.
$Keyword("Arcane"). Deal $Attribute("Damage") damage $Attribute("Hit_Count") times to all enemies, then apply Blind for $Attribute("Buff_Blind_Count") rounds.
$Keyword("Arcane"). Deal $Attribute("Damage_Main") fire damage to target and apply $Attribute("Buff_Burn_Stack_Main") stacks of Burn. Deal $Attribute("Damage_Others") fire damage to all other enemies and apply $Attribute("Buff_Burn_Stack_Others") stacks of Burn.
Keyword_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
Keyword_Prerequisite_Description,"You must play this card before playing any other card.","你必须先打出这张牌,才能打出其他牌。","你必須先打出這張牌,才能打出其他牌。","他のカードをプレイする前に、このカードをプレイしなければならない。","다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다.","Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác.","คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้."
Keyword_Prerequisite_Warning,Must play prerequisite card first!,必须先打出先决卡牌!,必須先打出先決卡牌!,前提条件のカードを先にプレイしてください!,선결 카드를 먼저 사용해야 합니다!,Phải đánh lá bài tiên quyết trước!,ต้องเล่นการ์ดเงื่อนไขเบื้องต้นก่อน!
1
Key
English
Simplified Chinese
Traditional Chinese
Japanese
Korean
Vietnamese
Thai
40
Keyword_ConcentratedSpellcasting
Concentrated Spellcasting
法术强度
法術強度
スペルパワー
주문력
Sức Mạnh Phép Thuật
พลังเวท
41
Keyword_ConcentratedSpellcasting_Description
Spell damage is increased by stacks.
法术造成的伤害增加层数点伤害。
法術造成的傷害增加層數點傷害。
魔法ダメージが層数分増加する。
주문으로 주는 피해가 중첩 수만큼 증가합니다.
Sát thương phép thuật tăng thêm bằng số tầng.
ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
42
Keyword_Physics
Physics
物理
43
Keyword_Physics_Description
This card deals physics damage.This card is physics.
这张牌造成物理伤害。这是物理类卡牌。
44
Keyword_Magic
Magic
魔法
45
Keyword_Magic_Description
This card deals magic damage.This card is magic.
这张牌造成魔法伤害。这是魔法类卡牌。
46
Keyword_Prerequisite
Prerequisite
先决
先決
前提
선결
Tiên Quyết
เงื่อนไขเบื้องต้น
47
Keyword_Prerequisite
Prerequisite
先决
先決
前提条件
선결
Tiên Quyết
เงื่อนไขเบื้องต้น
48
Keyword_Prerequisite_Description
You must play this card before playing any other card.
你必须先打出这张牌,才能打出其他牌。
你必須先打出這張牌,才能打出其他牌。
他のカードをプレイする前に、このカードをプレイしなければならない。
다른 카드를 사용하기 전에 이 카드를 먼저 사용해야 합니다.
Bạn phải đánh lá bài này trước khi đánh bất kỳ lá bài nào khác.
คุณต้องเล่นการ์ดใบนี้ก่อนจึงจะเล่นการ์ดอื่นได้.
49
Keyword_Prerequisite_Warning
Must play prerequisite card first!
必须先打出先决卡牌!
必須先打出先決卡牌!
前提条件のカードを先にプレイしてください!
선결 카드를 먼저 사용해야 합니다!
Phải đánh lá bài tiên quyết trước!
ต้องเล่นการ์ดเงื่อนไขเบื้องต้นก่อน!
50
Reference in New Issue
Block a user
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