更新
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48
Assets/Mods/Basic/Characters/CombatBuffs/General/Blessing.cs
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48
Assets/Mods/Basic/Characters/CombatBuffs/General/Blessing.cs
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using System.Collections.Generic;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Blessing : CharacterCombatBuffBase
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{
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public Blessing (int stack, int duration)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Basic);
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
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.AddParameterGetter("Duration", () => roundFirstActionCountSubmodule.remainingCount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
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this.generalAttributeSubmodule.numericChange[CharacterAttributes.UniversalOffset] = 1;
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.roundFirstActionCountSubmodule = new CountSubmodule(this, duration);
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this.eventSubmodule.onAfterPlayCard.Add("OnAfterPlayCard",
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new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText("Buff_Basic_Blessing_DisplayName".Localize(), attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
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existingBuff.roundFirstActionCountSubmodule.PickHigherCount(this.roundFirstActionCountSubmodule);
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return false;
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}
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return true;
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}
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private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targetList)
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{
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unitedStackSubmodule.ModifyStack(-1);
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}
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}
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}
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