This commit is contained in:
SoulliesOfficial
2026-04-01 12:23:27 -04:00
parent aff7ac0e03
commit c3b1561375
933 changed files with 114333 additions and 119360 deletions

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@@ -0,0 +1,48 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Blessing : CharacterCombatBuffBase
{
public Blessing (int stack, int duration)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
.AddParameterGetter("Duration", () => roundFirstActionCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
this.generalAttributeSubmodule.numericChange[CharacterAttributes.UniversalOffset] = 1;
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.roundFirstActionCountSubmodule = new CountSubmodule(this, duration);
this.eventSubmodule.onAfterPlayCard.Add("OnAfterPlayCard",
new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Buff_Basic_Blessing_DisplayName".Localize(), attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
existingBuff.roundFirstActionCountSubmodule.PickHigherCount(this.roundFirstActionCountSubmodule);
return false;
}
return true;
}
private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targetList)
{
unitedStackSubmodule.ModifyStack(-1);
}
}
}

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fileFormatVersion: 2
guid: d4439cb60b400d845a3dfbc4d9237d09

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@@ -5,7 +5,12 @@ namespace Continentis.Mods.Basic.Buffs
{
public sealed class Blind : CharacterCombatBuffBase
{
public Blind(int initialCount, int stack = 25)
public Blind(int initialCount) : this(initialCount, 25)
{
}
public Blind(int initialCount, int stack)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
@@ -17,6 +22,8 @@ namespace Continentis.Mods.Basic.Buffs
actionCountSubmodule = new CountSubmodule(this, initialCount);
unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("DodgeCheckStartDamageMultiplier", -0.01f * stack);
}

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@@ -19,7 +19,13 @@ namespace Continentis.Mods.Basic.Buffs
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onGetAttacked.Add(this.GetType().FullName, new PrioritizedAction<AttackResult>(atkResult =>
{
attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, null, false, true);
// 将反击入队到 Reaction Lane确保反击动画/特效与主流程不穿插
int counterDamage = unitedStackSubmodule.stackAmount;
CharacterBase attacker = atkResult.attacker;
EnqueueReaction(Cmd.Do(() =>
{
attachedCharacter.Attack(attacker, counterDamage, null, false, true);
}));
}));
}

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using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
/// <summary>
/// 光耀印记:使目标的物理攻击卡每段伤害额外造成 {Stack} 点伤害。
/// 本回合结束时移除。
/// </summary>
public sealed class MarkOfRadiance : CharacterCombatBuffBase
{
public MarkOfRadiance(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
iconSubmodule = new IconSubmodule(this);
unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
// 行动结束时移除(本回合 Buff
roundCountSubmodule = new CountSubmodule(this, 1);
eventSubmodule = new EventSubmodule(this);
eventSubmodule.onDealAttack.Add("MarkOfRadiance", new PrioritizedAction<AttackResult>(OnDealAttack));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(
contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(unitedStackSubmodule.stackAmount);
existingBuff.roundCountSubmodule.PickHigherCount(roundCountSubmodule);
return false;
}
return true;
}
private void OnDealAttack(AttackResult atkRes)
{
// 响应式/生命移除/反弹伤害不触发
if (atkRes.context.HasAnyTag(AttackTags.Reactive, AttackTags.HpRemoval, AttackTags.Reflected))
{
return;
}
// 仅对物理攻击卡生效
if (atkRes.attackCard == null) return;
if (atkRes.attackCard.contentSubmodule.cardType != CardType.Attack) return;
if (!atkRes.attackCard.HasKeyword("Physics")) return;
int bonusDamage = unitedStackSubmodule.stackAmount;
var ctx = AttackContext.Default(atkRes.attackCard).WithTag(AttackTags.Reactive);
EnqueueReaction(Cmd.Do(() => {
attachedCharacter.Attack(atkRes.target, bonusDamage, ctx);
}));
}
}
}

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fileFormatVersion: 2
guid: 0f7351be716c5f442bb2263857e57ff7