更新
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@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Cards
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{
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CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
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Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
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));
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List<CharacterBase> allies = CombatMainManager.Instance.characterController.GetAllAllies(user);
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@@ -20,7 +20,7 @@ namespace Continentis.Mods.Basic.Cards
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
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Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
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));
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mainGroup.AddCommand(Cmd.Do(() =>
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@@ -20,7 +20,7 @@ namespace Continentis.Mods.Basic.Cards
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
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new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
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Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
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Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
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));
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
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