更新
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33
Assets/Mods/Basic/Cards/Scripts/General/Attack/Cleave.cs
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33
Assets/Mods/Basic/Cards/Scripts/General/Attack/Cleave.cs
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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namespace Continentis.Mods.Basic.Cards
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{
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/// <summary>
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/// 顺劈斩:对全体敌人造成物理斩击伤害,数值受到力量和敏捷增减影响。
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/// AOE范围由卡牌数据的目标配置决定,Logic层无需额外处理。
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/// </summary>
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public class Cleave : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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ForEachTarget(targetList, target => Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target))))
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);
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
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}
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}
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}
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