更新
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@@ -18,7 +18,7 @@ namespace Continentis.Mods.Basic.Cards
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// 动画先播,随后对所有目标同时发起攻击
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CommandGroup attackAllTargets = ForEachTarget(
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targetList,
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target => Cmd.Sequential(Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))),
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target => Cmd.Sequential(Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))),
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ExecutionMode.Parallel);
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return Cmd.Sequential(
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@@ -19,7 +19,7 @@ namespace Continentis.Mods.Basic.Cards
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return ForEachTarget(targetList, target =>
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Cmd.After(0.2f, () =>
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{
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user.Attack(target, GetTargetedFinalDamage(target));
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AttackTarget(target, GetTargetedFinalDamage(target));
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CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this);
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})
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);
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@@ -27,7 +27,7 @@ namespace Continentis.Mods.Basic.Cards
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for (int i = 0; i < attackCount; i++)
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{
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perTargetGroup.AddCommand(Cmd.After(0.4f, () =>
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user.Attack(target, GetTargetedFinalDamage(target))
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AttackTarget(target, GetTargetedFinalDamage(target))
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));
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}
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return perTargetGroup;
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