继续搞点新机制

This commit is contained in:
SoulliesOfficial
2025-10-25 07:49:39 -04:00
parent 76157e3cb1
commit bb9aea5f43
118 changed files with 1521 additions and 6760 deletions

View File

@@ -10,7 +10,7 @@ namespace Continentis.MainGame
{
Basic = 0, //弱驱散
Strong = 10, //强驱散
Immune = 20, //不可驱散(死亡除外)
DeathOnly = 20, //不可驱散(死亡除外)
Undispellable = 100 //不可驱散(包括死亡)
}
@@ -23,7 +23,8 @@ namespace Continentis.MainGame
}
public abstract partial class BuffBase<T> : IPrioritized
{
{
public string identification;
public BuffType buffType;
public BuffDispelLevel dispelThreshold;
public ContentSubmodule contentSubmodule;
@@ -35,6 +36,11 @@ namespace Continentis.MainGame
this.dispelThreshold = dispelThreshold;
this.Priority = priority + (buffType == BuffType.Focusing ? 10000 : 0);
}
protected void SetIdentification(string id)
{
this.identification = id;
}
}
public partial class BuffBase<T>