继续搞点新机制
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@@ -10,7 +10,7 @@ namespace Continentis.MainGame
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{
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Basic = 0, //弱驱散
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Strong = 10, //强驱散
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Immune = 20, //不可驱散(死亡除外)
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DeathOnly = 20, //不可驱散(死亡除外)
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Undispellable = 100 //不可驱散(包括死亡)
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}
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@@ -23,7 +23,8 @@ namespace Continentis.MainGame
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}
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public abstract partial class BuffBase<T> : IPrioritized
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{
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{
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public string identification;
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public BuffType buffType;
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public BuffDispelLevel dispelThreshold;
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public ContentSubmodule contentSubmodule;
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@@ -35,6 +36,11 @@ namespace Continentis.MainGame
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this.dispelThreshold = dispelThreshold;
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this.Priority = priority + (buffType == BuffType.Focusing ? 10000 : 0);
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}
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protected void SetIdentification(string id)
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{
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this.identification = id;
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}
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}
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public partial class BuffBase<T>
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