继续搞点新机制

This commit is contained in:
SoulliesOfficial
2025-10-25 07:49:39 -04:00
parent 76157e3cb1
commit bb9aea5f43
118 changed files with 1521 additions and 6760 deletions

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@@ -14,5 +14,6 @@ MonoBehaviour:
m_EditorClassIdentifier: GameAPI::Continentis.CombatOrganizer
playerCharacters:
- CharacterData_Basic_Knight
- CharacterData_Basic_Mage
enemyCharacters:
- CharacterData_Basic_MarshalOfTheUnderworld

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@@ -32,6 +32,7 @@ MonoBehaviour:
- CardData_Basic_HiddenBlade
- CardData_Basic_Cohesion
- CardData_Basic_FightingInspiration
- CardData_Basic_Guard
- CardData_Basic_HolyWaterPreparation
- CardData_Basic_MudBarrier
- CardData_Basic_Recollection

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@@ -0,0 +1,60 @@
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%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
m_Name: CardData_Basic_Guard
m_EditorClassIdentifier:
modName: Basic
className: Guard
displayName: Card_Basic_Guard_DisplayName
cardRarity: 10
cardType: 10
tags:
- TargetAllies
cardSprite: {fileID: 21300000, guid: 8a44ded566110c048a77ba3ce613a3bf, type: 3}
functionText: Card_Basic_Guard_FunctionText
cardDescription:
baseWeight: 1
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- Key: StaminaCost
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@@ -20,7 +20,7 @@ MonoBehaviour:
tags:
- TargetSelf
- Light
cardSprite: {fileID: 21300000, guid: 17853547fddce94408762442f024131a, type: 3}
cardSprite: {fileID: 21300000, guid: a7e404c5209edfb46b544ac943226bca, type: 3}
functionText: Card_Basic_GuardianAura_FunctionText
cardDescription:
baseWeight: 1

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@@ -0,0 +1,30 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Guard : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>((target) =>
{
Debug.Log(user.GetType().FullName);
Debug.Log(typeof(CharacterBase).FullName);
Protected protectedBuff = CreateCharacterBuff<Protected>(user);
protectedBuff.Apply(target, user, this);
Protecting protectingBuff = CreateCharacterBuff<Protecting>(target, GetAttribute("BuffCount_Protecting"), protectedBuff);
protectingBuff.Apply(user, user, this);
})); //对使用者施加沉重状态
return mainGroup;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d151fc6a1f78aff4e919f30c4bba7b60

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@@ -17,7 +17,7 @@ namespace Continentis.Mods.Basic.Buffs
this.iconSubmodule = new IconSubmodule(this);
this.actionCountSubmodule = new CountSubmodule(this, initialCount);
actionCountSubmodule.onCountChanged = OnCountChange;
actionCountSubmodule.onCountChanged = OnCountChanged;
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("Speed", -initialCount);
@@ -38,7 +38,7 @@ namespace Continentis.Mods.Basic.Buffs
return true;
}
private void OnCountChange(int remainingCount)
private void OnCountChanged(int remainingCount)
{
generalAttributeSubmodule.numericChange["Speed"] = -remainingCount;
generalAttributeSubmodule.numericChange["DodgeGainMultiplier"] = -0.01f * unitedStackSubmodule.stackAmount;

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@@ -0,0 +1,49 @@
using Continentis.MainGame;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Protected : CharacterCombatBuffBase
{
public CharacterBase protector;
public Protecting protectingBuff;
public Protected(CharacterBase protector)
{
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
SetIdentification(protector.elementID.ToString());
this.protector = protector;
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Protector", () => protector.data.displayName);//TODO: 以后增加角色的ContentSubmodule
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onOpponentDecideAction.Add("Protected",
new EventUnit<CharacterBase, IntendedCard, CharacterBase>((opponent, intendedCard, originalTarget) =>
{
if (opponent is CombatNPC npc)
{
intendedCard.targets.Remove(originalTarget);
intendedCard.targets.Add(protector); //TODO: 后续用设计专门的函数决定目标改变
}
}));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
return true; //独立处理直接返回true
}
return true;
}
}
}

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@@ -0,0 +1,2 @@
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guid: cfb784cc7cf10244fbc0ed66ebe5788c

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@@ -0,0 +1,54 @@
using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Protecting : CharacterCombatBuffBase
{
public CharacterBase target;
public Protected protectedBuff;
public Protecting(CharacterBase target, int actionCount, Protected protectedBuff = null)
{
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
this.target = target;
this.protectedBuff = protectedBuff;
if (this.protectedBuff == null)
{
Debug.LogError("Protecting buff requires a Protected buff on the target.");
}
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => combatRoundTimeSubmodule.remainingCount.ToString())
.AddParameterGetter("Target", () => target.data.displayName);//TODO: 以后增加角色的ContentSubmodule
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Count");
this.combatRoundTimeSubmodule = new CountSubmodule(this, actionCount);
this.eventSubmodule = new EventSubmodule(this);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>(attachedCharacter.elementID.ToString());
this.protectedBuff.protectingBuff = this;
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
return true; //独立处理直接返回true
}
return true;
}
public override void OnBuffRemove()
{
base.OnBuffRemove();
protectedBuff?.OnBuffRemove();
}
}
}

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@@ -0,0 +1,2 @@
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guid: 2ba94b343efd81e4482ee19db5fb8fb2

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@@ -208,5 +208,6 @@ MonoBehaviour:
- CardData_Basic_HeavySlash
- CardData_Basic_ThinkingCountermeasures
- CardData_Basic_GuardianAura
- CardData_Basic_Guard
hudDataRefs:
- HUDData_Basic_Default

View File

@@ -200,7 +200,6 @@ MonoBehaviour:
prefabRefs: []
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []
initialDeckRef:
- CardData_Basic_RadiantBolt
initialDeckRef: []
hudDataRefs:
- HUDData_Basic_Default

View File

@@ -38,4 +38,8 @@ It will enhance the effects of some of Marshal's cards.","打出一张牌后,
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。",,,,,
Buff_Basic_Heavy_DisplayName,Heavy,沉重,,,,,
Buff_Basic_Heavy_Functiontext,You can not draw cards.,你不能抽牌。,,,,,
Buff_Basic_Heavy_FunctionText,You can not draw cards.,你不能抽牌。,,,,,
Buff_Basic_Protected_DisplayName,Protected,被保护,,,,,
Buff_Basic_Protected_FunctionText,"You are protected by $ParameterString(""Protector"").","你正在被$ParameterString(""Protector"")保护。",,,,,
Buff_Basic_Protecting_DisplayName,Protecting,保护,,,,,
Buff_Basic_Protecting_FunctionText,"You are protecting $ParameterString(""Target""), for $ParameterInt(""Count"") rounds.","你正在$ParameterInt(""Count"")回合内保护$ParameterString(""Target"")。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
38 Buff_Basic_Protected_DisplayName Protected 被保护
39 Buff_Basic_Protected_FunctionText You are protected by $ParameterString("Protector"). 你正在被$ParameterString("Protector")保护。
40 Buff_Basic_Protecting_DisplayName Protecting 保护
41 Buff_Basic_Protecting_FunctionText You are protecting $ParameterString("Target"), for $ParameterInt("Count") rounds. 你正在$ParameterInt("Count")回合内保护$ParameterString("Target")。
42
43
44
45

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@@ -12,3 +12,5 @@ Card_Basic_Defense_DisplayName,Defense,防御,,,,,
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.",,,,,
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,,,,,
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。",,,,,
Card_Basic_Guard_DisplayName,Guard,守护,,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
12 Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block to user. $Keyword("Fortitude"), 使用者获得 $Attribute("Block") 点格挡.
13 Card_Basic_ThinkingCountermeasures_DisplayName Thinking Countermeasures 思考对策
14 Card_Basic_ThinkingCountermeasures_FunctionText Draw $Attribute("DrawCardAmount") cards. 抽$Attribute("DrawCardAmount")张牌。
15 Card_Basic_Guard_DisplayName Guard 守护
16 Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。

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View File

@@ -69,7 +69,7 @@ TextureImporter:
platformSettings:
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View File

@@ -93,6 +93,32 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
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View File

@@ -93,6 +93,32 @@ TextureImporter:
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androidETC2FallbackOverride: 0
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sprites: []

View File

@@ -69,7 +69,7 @@ TextureImporter:
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