继续搞点新机制
This commit is contained in:
@@ -14,5 +14,6 @@ MonoBehaviour:
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m_EditorClassIdentifier: GameAPI::Continentis.CombatOrganizer
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playerCharacters:
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- CharacterData_Basic_Knight
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- CharacterData_Basic_Mage
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enemyCharacters:
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- CharacterData_Basic_MarshalOfTheUnderworld
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@@ -32,6 +32,7 @@ MonoBehaviour:
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- CardData_Basic_HiddenBlade
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- CardData_Basic_Cohesion
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- CardData_Basic_FightingInspiration
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- CardData_Basic_Guard
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- CardData_Basic_HolyWaterPreparation
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- CardData_Basic_MudBarrier
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- CardData_Basic_Recollection
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@@ -0,0 +1,60 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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m_Name: CardData_Basic_Guard
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m_EditorClassIdentifier:
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modName: Basic
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className: Guard
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displayName: Card_Basic_Guard_DisplayName
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cardRarity: 10
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cardType: 10
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tags:
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- TargetAllies
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cardSprite: {fileID: 21300000, guid: 8a44ded566110c048a77ba3ce613a3bf, type: 3}
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functionText: Card_Basic_Guard_FunctionText
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cardDescription:
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baseWeight: 1
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variableAttributes:
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dictionaryList:
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- Key: StaminaCost
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- Key: ManaCost
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Value: 0
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index: 1
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- Key: TargetCount
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Value: 1
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index: 2
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isKeyDuplicated: 0
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- Key: BuffCount_Protecting
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upgradeCards: []
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customDescriptions: []
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prefabRefs: []
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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@@ -0,0 +1,8 @@
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@@ -20,7 +20,7 @@ MonoBehaviour:
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tags:
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- TargetSelf
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- Light
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cardSprite: {fileID: 21300000, guid: 17853547fddce94408762442f024131a, type: 3}
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cardSprite: {fileID: 21300000, guid: a7e404c5209edfb46b544ac943226bca, type: 3}
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functionText: Card_Basic_GuardianAura_FunctionText
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cardDescription:
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baseWeight: 1
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||||
30
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs
Normal file
30
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs
Normal file
@@ -0,0 +1,30 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Guard : CardLogicBase
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{
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>((target) =>
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{
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Debug.Log(user.GetType().FullName);
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Debug.Log(typeof(CharacterBase).FullName);
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Protected protectedBuff = CreateCharacterBuff<Protected>(user);
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protectedBuff.Apply(target, user, this);
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Protecting protectingBuff = CreateCharacterBuff<Protecting>(target, GetAttribute("BuffCount_Protecting"), protectedBuff);
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protectingBuff.Apply(user, user, this);
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})); //对使用者施加沉重状态
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return mainGroup;
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}
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}
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}
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2
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/General/Guard.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d151fc6a1f78aff4e919f30c4bba7b60
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@@ -17,7 +17,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.iconSubmodule = new IconSubmodule(this);
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this.actionCountSubmodule = new CountSubmodule(this, initialCount);
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actionCountSubmodule.onCountChanged = OnCountChange;
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actionCountSubmodule.onCountChanged = OnCountChanged;
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this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
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generalAttributeSubmodule.numericChange.Add("Speed", -initialCount);
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@@ -38,7 +38,7 @@ namespace Continentis.Mods.Basic.Buffs
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return true;
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}
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private void OnCountChange(int remainingCount)
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private void OnCountChanged(int remainingCount)
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{
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generalAttributeSubmodule.numericChange["Speed"] = -remainingCount;
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generalAttributeSubmodule.numericChange["DodgeGainMultiplier"] = -0.01f * unitedStackSubmodule.stackAmount;
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@@ -0,0 +1,49 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Protected : CharacterCombatBuffBase
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{
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public CharacterBase protector;
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public Protecting protectingBuff;
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public Protected(CharacterBase protector)
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{
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Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
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SetIdentification(protector.elementID.ToString());
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this.protector = protector;
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Protector", () => protector.data.displayName);//TODO: 以后增加角色的ContentSubmodule
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onOpponentDecideAction.Add("Protected",
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new EventUnit<CharacterBase, IntendedCard, CharacterBase>((opponent, intendedCard, originalTarget) =>
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{
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if (opponent is CombatNPC npc)
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{
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intendedCard.targets.Remove(originalTarget);
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intendedCard.targets.Add(protector); //TODO: 后续用设计专门的函数决定目标改变
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}
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}));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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return true; //独立处理,直接返回true
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: cfb784cc7cf10244fbc0ed66ebe5788c
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@@ -0,0 +1,54 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Protecting : CharacterCombatBuffBase
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{
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public CharacterBase target;
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public Protected protectedBuff;
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public Protecting(CharacterBase target, int actionCount, Protected protectedBuff = null)
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{
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Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
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this.target = target;
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this.protectedBuff = protectedBuff;
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if (this.protectedBuff == null)
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{
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Debug.LogError("Protecting buff requires a Protected buff on the target.");
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}
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Count", () => combatRoundTimeSubmodule.remainingCount.ToString())
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.AddParameterGetter("Target", () => target.data.displayName);//TODO: 以后增加角色的ContentSubmodule
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Count");
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this.combatRoundTimeSubmodule = new CountSubmodule(this, actionCount);
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this.eventSubmodule = new EventSubmodule(this);
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>(attachedCharacter.elementID.ToString());
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this.protectedBuff.protectingBuff = this;
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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return true; //独立处理,直接返回true
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}
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return true;
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}
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public override void OnBuffRemove()
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{
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base.OnBuffRemove();
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protectedBuff?.OnBuffRemove();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 2ba94b343efd81e4482ee19db5fb8fb2
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@@ -208,5 +208,6 @@ MonoBehaviour:
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- CardData_Basic_HeavySlash
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- CardData_Basic_ThinkingCountermeasures
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- CardData_Basic_GuardianAura
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- CardData_Basic_Guard
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hudDataRefs:
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- HUDData_Basic_Default
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@@ -200,7 +200,6 @@ MonoBehaviour:
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prefabRefs: []
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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initialDeckRef:
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- CardData_Basic_RadiantBolt
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initialDeckRef: []
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hudDataRefs:
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- HUDData_Basic_Default
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@@ -38,4 +38,8 @@ It will enhance the effects of some of Marshal's cards.","打出一张牌后,
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Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
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Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。",,,,,
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Buff_Basic_Heavy_DisplayName,Heavy,沉重,,,,,
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Buff_Basic_Heavy_Functiontext,You can not draw cards.,你不能抽牌。,,,,,
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Buff_Basic_Heavy_FunctionText,You can not draw cards.,你不能抽牌。,,,,,
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Buff_Basic_Protected_DisplayName,Protected,被保护,,,,,
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Buff_Basic_Protected_FunctionText,"You are protected by $ParameterString(""Protector"").","你正在被$ParameterString(""Protector"")保护。",,,,,
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Buff_Basic_Protecting_DisplayName,Protecting,保护,,,,,
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Buff_Basic_Protecting_FunctionText,"You are protecting $ParameterString(""Target""), for $ParameterInt(""Count"") rounds.","你正在$ParameterInt(""Count"")回合内保护$ParameterString(""Target"")。",,,,,
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@@ -12,3 +12,5 @@ Card_Basic_Defense_DisplayName,Defense,防御,,,,,
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Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.",,,,,
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Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,,,,,
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Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。",,,,,
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Card_Basic_Guard_DisplayName,Guard,守护,,,,,
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Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
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BIN
Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Protected.png
Normal file
BIN
Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Protected.png
Normal file
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Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Protecting.png
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BIN
Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Protecting.png
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maxTextureSize: 2048
|
||||
maxTextureSize: 512
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
|
||||
Reference in New Issue
Block a user