文本显示和Command大修
This commit is contained in:
@@ -121,7 +121,7 @@ namespace Continentis.MainGame.Character
|
||||
/// <returns>是否闪避成功</returns>
|
||||
public bool CheckDodge(int damage)
|
||||
{
|
||||
int dodge = attributeSubmodule.GetRoundCurrentGeneralAttribute("Dodge");
|
||||
int dodge = attributeSubmodule.GetGeneralAttribute("Dodge");
|
||||
|
||||
if (dodge > 0)
|
||||
{
|
||||
@@ -145,7 +145,7 @@ namespace Continentis.MainGame.Character
|
||||
/// <returns>格挡之后的剩余伤害</returns>
|
||||
public int CheckBlock(int damage)
|
||||
{
|
||||
int block = attributeSubmodule.GetRoundCurrentGeneralAttribute("Block");
|
||||
int block = attributeSubmodule.GetGeneralAttribute("Block");
|
||||
|
||||
if (block > 0)
|
||||
{
|
||||
@@ -178,7 +178,7 @@ namespace Continentis.MainGame.Character
|
||||
/// <returns>护盾之后的剩余伤害</returns>
|
||||
public int CheckShield(int damage)
|
||||
{
|
||||
int shield = attributeSubmodule.GetRoundCurrentGeneralAttribute("Shield");
|
||||
int shield = attributeSubmodule.GetGeneralAttribute("Shield");
|
||||
|
||||
if (shield > 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user