文本显示和Command大修
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@@ -58,8 +58,12 @@ namespace Continentis.MainGame.Card
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{
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attributeGroup.ResetAttribute(attributeName);
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owner.ApplyAttributeChangesByCard();
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owner.combatBuffSubmodule.GetAttributeChange(attributeName, out float numeric, out float pAccumulation, out float pMultiplication);
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attributeGroup.ModifyAttribute(attributeName, numeric, pAccumulation, pMultiplication);
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owner.user.combatBuffSubmodule.GetGeneralAttributeChange(attributeName, out float cha_numeric, out float cha_pAccumulation, out float cha_pMultiplication);
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owner.combatBuffSubmodule.GetAttributeChange(attributeName, out float card_numeric, out float card_pAccumulation, out float card_pMultiplication);
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float final_numeric = cha_numeric + card_numeric;
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float final_pAccumulation = cha_pAccumulation + card_pAccumulation;
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float final_pMultiplication = cha_pMultiplication * card_pMultiplication;
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attributeGroup.ModifyAttribute(attributeName, final_numeric, final_pAccumulation, final_pMultiplication);
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string displayAttributeName = "Display" + attributeName;
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if(attributeGroup.current.ContainsKey(displayAttributeName))
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{
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