推进度!
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using UnityEngine;
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namespace UI_Spline_Renderer
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{
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public class UISplineRendererSettings : ScriptableObject
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{
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public static UISplineRendererSettings Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = Resources.Load<UISplineRendererSettings>("UISplineRenderer Settings");
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}
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return _instance;
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}
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}
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static UISplineRendererSettings _instance;
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public Texture defaultLineTexture;
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public Texture uvTestLineTexture;
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public Sprite triangleHead;
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public Sprite arrowHead;
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public Sprite emptyCircleHead;
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public Sprite filledCircleHead;
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}
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}
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