推进度!
This commit is contained in:
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: cb6aebefb61d0fa44ae273692c4f283e
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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@@ -0,0 +1,248 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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|
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namespace SpriteShadersUltimate
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{
|
||||
public class CodingHelper : EditorWindow
|
||||
{
|
||||
public GUIContent labelContent;
|
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public MaterialProperty prop;
|
||||
|
||||
public static CodingHelper lastWindow;
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bool isImage;
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||||
|
||||
void OnGUI()
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||||
{
|
||||
//Close:
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||||
if(labelContent == null || prop == null)
|
||||
{
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Close();
|
||||
return;
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}
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
|
||||
//Style:
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GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
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||||
labelStyle.richText = true;
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||||
|
||||
//Internal Name:
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||||
GUI.color = new Color(1, 1, 1, 0.7f);
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EditorGUILayout.LabelField("<b><size=14>Property Name:</size></b>", labelStyle);
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||||
GUI.color = Color.white;
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DisplayCode("<b>" + prop.name + "</b>", labelStyle);
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EditorGUILayout.Space(); EditorGUILayout.Space();
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EditorGUILayout.Space(); EditorGUILayout.Space();
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EditorGUILayout.Space(); EditorGUILayout.Space();
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//Code:
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GUI.color = new Color(1, 1, 1, 0.7f);
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EditorGUILayout.LabelField("<b><size=14>Set Function:</size></b>", labelStyle);
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GUI.color = Color.white;
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string codeText = default;
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string propertyText = default;
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if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Color)
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{
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propertyText = "public Color colorValue;";
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codeText = ".SetColor(<b>\"" + prop.name + "\"</b>, colorValue);";
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}
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else if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Vector)
|
||||
{
|
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propertyText = "public Vector2 vectorValue;";
|
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codeText = ".SetVector(<b>\"" + prop.name + "\"</b>, vectorValue);";
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}
|
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else if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Texture)
|
||||
{
|
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propertyText = "public Texture textureValue;";
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codeText = ".SetTexture(<b>\"" + prop.name + "\"</b>, textureValue);";
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}
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else
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{
|
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propertyText = "public float floatValue;";
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codeText = ".SetFloat(<b>\"" + prop.name + "\"</b>, floatValue);";
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}
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DisplayCode("material" + codeText, labelStyle);
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//Example:
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EditorGUILayout.Space(); EditorGUILayout.Space();
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EditorGUILayout.Space(); EditorGUILayout.Space();
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EditorGUILayout.Space(); EditorGUILayout.Space();
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GUI.color = new Color(1, 1, 1, 0.7f);
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EditorGUILayout.LabelField("<b><size=14>Example Code:</size></b>", labelStyle);
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GUI.color = Color.white;
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Rect lastRect = GUILayoutUtility.GetLastRect();
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lastRect.x += lastRect.width - 160;
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lastRect.width = 100;
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if (!isImage)
|
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{
|
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GUI.enabled = false;
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}
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if (GUI.Button(lastRect, "Sprite Renderer"))
|
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{
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isImage = false;
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GUI.FocusControl(null);
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Repaint();
|
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}
|
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if(isImage)
|
||||
{
|
||||
GUI.enabled = false;
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||||
}
|
||||
else
|
||||
{
|
||||
GUI.enabled = true;
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||||
}
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lastRect.x += 100;
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lastRect.width = 60;
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||||
if (GUI.Button(lastRect, "UI Image"))
|
||||
{
|
||||
isImage = true;
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GUI.FocusControl(null);
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||||
Repaint();
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}
|
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GUI.enabled = true;
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string exampleText = default;
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||||
if(isImage)
|
||||
{
|
||||
exampleText = @"using UnityEngine;
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using UnityEngine.UI;
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|
||||
public class Example : MonoBehaviour
|
||||
{
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||||
" + propertyText + @"
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||||
|
||||
Image image;
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||||
|
||||
void Start()
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||||
{
|
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image = GetComponent<Image>();
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||||
image.material = Instantiate(image.material);
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||||
}
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||||
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||||
void Update()
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||||
{
|
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image.materialForRendering" + codeText + @"
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}
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}";
|
||||
}
|
||||
else
|
||||
{
|
||||
exampleText = @"using UnityEngine;
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|
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public class Example : MonoBehaviour
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||||
{
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" + propertyText + @"
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||||
|
||||
Material material;
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||||
|
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void Start()
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||||
{
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SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
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material = spriteRenderer.material;
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}
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||||
|
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void Update()
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{
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material" + codeText + @"
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}
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||||
}";
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||||
}
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|
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DisplayCode(exampleText, labelStyle);
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|
||||
//Final:
|
||||
EditorGUILayout.Space(); EditorGUILayout.Space();
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EditorGUILayout.Space(); EditorGUILayout.Space();
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||||
EditorGUILayout.Space(); EditorGUILayout.Space();
|
||||
|
||||
GUI.color = new Color(1, 1, 1, 0.7f);
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||||
EditorGUILayout.LabelField("Do you need <b>more</b> help ?", labelStyle);
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||||
EditorGUILayout.LabelField("Check out the <b>documentation</b> or <b>contact</b> me.", labelStyle);
|
||||
GUI.color = Color.white;
|
||||
EditorGUILayout.Space();
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||||
SSUShaderGUI.DisplaySupportInformation();
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||||
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||||
EditorGUILayout.EndVertical();
|
||||
|
||||
Rect contentRect = GUILayoutUtility.GetLastRect();
|
||||
if(Mathf.Abs(position.height - contentRect.height - 50) > 5 && contentRect.height > 400)
|
||||
{
|
||||
Rect newPosition = new Rect(position);
|
||||
newPosition.height = contentRect.height + 50;
|
||||
position = newPosition;
|
||||
}
|
||||
|
||||
Rect closeRect = new Rect(position);
|
||||
closeRect.width = 60;
|
||||
closeRect.height = 30;
|
||||
closeRect.x = position.width - 70;
|
||||
closeRect.y = position.height - 40;
|
||||
|
||||
GUIStyle buttonStyle = new GUIStyle(GUI.skin.button);
|
||||
buttonStyle.richText = true;
|
||||
if(GUI.Button(closeRect, "<size=16>Close</size>", buttonStyle))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayCode(string codeText, GUIStyle labelStyle)
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||||
{
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||||
EditorGUILayout.BeginVertical("Helpbox");
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||||
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||||
int lines = codeText.Split('\n').Length;
|
||||
|
||||
EditorGUILayout.SelectableLabel(codeText, labelStyle, GUILayout.Height(lines * 16));
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
Rect lastRect = GUILayoutUtility.GetLastRect();
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||||
lastRect.x += lastRect.width - 115;
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||||
lastRect.width = 115;
|
||||
lastRect.y += lastRect.height - 1;
|
||||
lastRect.height = 20;
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||||
if (GUI.Button(lastRect, "Copy to Clipboard"))
|
||||
{
|
||||
EditorGUIUtility.systemCopyBuffer = codeText.Replace("<b>","").Replace("</b>","");
|
||||
}
|
||||
}
|
||||
|
||||
public static void Open(GUIContent labelContent, MaterialProperty prop, Shader shader, float width)
|
||||
{
|
||||
if(lastWindow != null)
|
||||
{
|
||||
lastWindow.Close();
|
||||
lastWindow = null;
|
||||
}
|
||||
|
||||
CodingHelper window = CreateInstance(typeof(CodingHelper)) as CodingHelper;
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||||
window.ShowUtility();
|
||||
window.labelContent = labelContent;
|
||||
window.prop = prop;
|
||||
window.titleContent = new GUIContent("Coding Hints - " + labelContent.text);
|
||||
window.isImage = (Selection.activeGameObject != null && Selection.activeGameObject.GetComponent<Graphic>() != null) || shader.name.Contains("UI");
|
||||
|
||||
Vector2 position = new Vector2(window.position.x, window.position.y);
|
||||
if(Event.current != null)
|
||||
{
|
||||
position = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
|
||||
position.x -= 500 + width;
|
||||
position.y -= 300;
|
||||
}
|
||||
|
||||
window.position = new Rect(position.x, position.y, 500, 665);
|
||||
|
||||
lastWindow = window;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3174f819fec40ca4581bd178d4f57554
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,106 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SpriteShadersUltimate
|
||||
{
|
||||
[CustomEditor(typeof(ImageSSU))]
|
||||
[CanEditMultipleObjects]
|
||||
public class ImageSSUEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
SerializedProperty updateChanges = serializedObject.FindProperty("updateChanges");
|
||||
EditorGUILayout.PropertyField(updateChanges);
|
||||
GUI.enabled = false;
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("runtimeMaterial"));
|
||||
GUI.enabled = true;
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
||||
labelStyle.richText = true;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
GUI.color = new Color(1, 1, 1, 0.7f);
|
||||
EditorGUILayout.LabelField("Requires the <b>UI_Graphic</b> shader space.", labelStyle);
|
||||
EditorGUILayout.LabelField("Sets the material's <b>Rect Width</b> and <b>Rect Height</b>.", labelStyle);
|
||||
EditorGUILayout.LabelField("Will also <b>instantiate</b> the material at runtime.", labelStyle);
|
||||
GUI.color = Color.white;
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
//Check:
|
||||
ImageSSU image = (ImageSSU) target;
|
||||
if(image.GetComponent<RectTransform>() == null)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
GUI.color = Color.red;
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
EditorGUILayout.LabelField("Requires a <b>RectTransform</b>.", labelStyle);
|
||||
EditorGUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
if (image.GetComponent<Image>() == null)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
GUI.color = Color.red;
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
EditorGUILayout.LabelField("Requires an <b>Image</b>.", labelStyle);
|
||||
EditorGUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
else if(Application.isPlaying == false)
|
||||
{
|
||||
Material mat = image.GetComponent<Image>().material;
|
||||
|
||||
if (mat.shader.name.StartsWith("Sprite Shaders Ultimate") == false)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
GUI.color = Color.red;
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
EditorGUILayout.LabelField("Requires a <b>Sprite Shaders Ultimate</b> shader.", labelStyle);
|
||||
EditorGUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
else if (Mathf.RoundToInt(mat.GetFloat("_ShaderSpace")) != 5)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
GUI.color = Color.red;
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
EditorGUILayout.LabelField("Requires <b>UI_Graphic</b> shader space.", labelStyle);
|
||||
EditorGUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
GUI.color = Color.green;
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
if (updateChanges.hasMultipleDifferentValues)
|
||||
{
|
||||
EditorGUILayout.LabelField("<b>Rect Width</b> and <b>Rect Height</b> will be updated on <b>Awake()</b> or <b>Update()</b>.", labelStyle);
|
||||
}
|
||||
else if (updateChanges.boolValue)
|
||||
{
|
||||
EditorGUILayout.LabelField("<b>Rect Width</b> and <b>Rect Height</b> will be updated on <b>Awake()</b> and <b>Update()</b>.", labelStyle);
|
||||
EditorGUILayout.LabelField("Material is only updated if the RectTransform's <b>Width</b> or <b>Height</b> is <b>changed</b>.", labelStyle);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField("<b>Rect Width</b> and <b>Rect Height</b> will be updated on <b>Awake()</b>.", labelStyle);
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc5e6fae969b7d94ea2f7f8c2783ea68
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,59 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
|
||||
namespace SpriteShadersUltimate
|
||||
{
|
||||
[CustomEditor(typeof(MaterialInstancerSSU))]
|
||||
[CanEditMultipleObjects]
|
||||
public class MaterialInstancerSSUEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
||||
labelStyle.richText = true;
|
||||
|
||||
GUI.enabled = false;
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("runtimeMaterial"));
|
||||
GUI.enabled = true;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
GUI.color = new Color(1, 1, 1, 0.7f);
|
||||
EditorGUILayout.LabelField("Will <b>instantiate</b> materials at runtime.", labelStyle);
|
||||
EditorGUILayout.LabelField("Fixes shaders requiring a <b>unique material instance</b>.", labelStyle);
|
||||
GUI.color = Color.white;
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
//Check:
|
||||
MaterialInstancerSSU materialInstancer = (MaterialInstancerSSU)target;
|
||||
if(materialInstancer.GetComponent<Renderer>() == null && materialInstancer.GetComponent<Graphic>() == null)
|
||||
{
|
||||
|
||||
EditorGUILayout.Space();
|
||||
GUI.color = Color.red;
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
EditorGUILayout.LabelField("Requires a <b>UI Graphic</b> or <b>Renderer</b> with a material.", labelStyle);
|
||||
EditorGUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
GUI.color = Color.green;
|
||||
EditorGUILayout.BeginVertical("Helpbox");
|
||||
EditorGUILayout.LabelField("<b>Material</b> will be instanced on <b>Awake()</b>.", labelStyle);
|
||||
EditorGUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd2c5451265d51847892f3d323a57391
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00098fe54b19a0544894408251713dc7
|
||||
folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
|
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guid: cd51cf613565fc44cba32af44ff64f62
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
|
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guid: c9fe58c3b081208449453160c3f361ad
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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||||
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 344c00355f060794ea582079ebb0a81f, type: 3}
|
||||
m_Name: Add Color
|
||||
m_EditorClassIdentifier:
|
||||
shaderDescription: '- Adds a color to the sprite.'
|
||||
hints: []
|
||||
lines: []
|
||||
spaceHint:
|
||||
requiresFullRectMesh: 0
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user