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This commit is contained in:
SoulliesOfficial
2025-11-25 21:49:03 -05:00
parent f0c06f0337
commit ad4948207e
1068 changed files with 418853 additions and 1047 deletions

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
namespace SpriteShadersUltimate
{
public class CodingHelper : EditorWindow
{
public GUIContent labelContent;
public MaterialProperty prop;
public static CodingHelper lastWindow;
bool isImage;
void OnGUI()
{
//Close:
if(labelContent == null || prop == null)
{
Close();
return;
}
EditorGUILayout.BeginVertical();
//Style:
GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
labelStyle.richText = true;
//Internal Name:
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("<b><size=14>Property Name:</size></b>", labelStyle);
GUI.color = Color.white;
DisplayCode("<b>" + prop.name + "</b>", labelStyle);
EditorGUILayout.Space(); EditorGUILayout.Space();
EditorGUILayout.Space(); EditorGUILayout.Space();
EditorGUILayout.Space(); EditorGUILayout.Space();
//Code:
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("<b><size=14>Set Function:</size></b>", labelStyle);
GUI.color = Color.white;
string codeText = default;
string propertyText = default;
if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Color)
{
propertyText = "public Color colorValue;";
codeText = ".SetColor(<b>\"" + prop.name + "\"</b>, colorValue);";
}
else if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Vector)
{
propertyText = "public Vector2 vectorValue;";
codeText = ".SetVector(<b>\"" + prop.name + "\"</b>, vectorValue);";
}
else if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Texture)
{
propertyText = "public Texture textureValue;";
codeText = ".SetTexture(<b>\"" + prop.name + "\"</b>, textureValue);";
}
else
{
propertyText = "public float floatValue;";
codeText = ".SetFloat(<b>\"" + prop.name + "\"</b>, floatValue);";
}
DisplayCode("material" + codeText, labelStyle);
//Example:
EditorGUILayout.Space(); EditorGUILayout.Space();
EditorGUILayout.Space(); EditorGUILayout.Space();
EditorGUILayout.Space(); EditorGUILayout.Space();
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("<b><size=14>Example Code:</size></b>", labelStyle);
GUI.color = Color.white;
Rect lastRect = GUILayoutUtility.GetLastRect();
lastRect.x += lastRect.width - 160;
lastRect.width = 100;
if (!isImage)
{
GUI.enabled = false;
}
if (GUI.Button(lastRect, "Sprite Renderer"))
{
isImage = false;
GUI.FocusControl(null);
Repaint();
}
if(isImage)
{
GUI.enabled = false;
}
else
{
GUI.enabled = true;
}
lastRect.x += 100;
lastRect.width = 60;
if (GUI.Button(lastRect, "UI Image"))
{
isImage = true;
GUI.FocusControl(null);
Repaint();
}
GUI.enabled = true;
string exampleText = default;
if(isImage)
{
exampleText = @"using UnityEngine;
using UnityEngine.UI;
public class Example : MonoBehaviour
{
" + propertyText + @"
Image image;
void Start()
{
image = GetComponent<Image>();
image.material = Instantiate(image.material);
}
void Update()
{
image.materialForRendering" + codeText + @"
}
}";
}
else
{
exampleText = @"using UnityEngine;
public class Example : MonoBehaviour
{
" + propertyText + @"
Material material;
void Start()
{
SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
material = spriteRenderer.material;
}
void Update()
{
material" + codeText + @"
}
}";
}
DisplayCode(exampleText, labelStyle);
//Final:
EditorGUILayout.Space(); EditorGUILayout.Space();
EditorGUILayout.Space(); EditorGUILayout.Space();
EditorGUILayout.Space(); EditorGUILayout.Space();
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("Do you need <b>more</b> help ?", labelStyle);
EditorGUILayout.LabelField("Check out the <b>documentation</b> or <b>contact</b> me.", labelStyle);
GUI.color = Color.white;
EditorGUILayout.Space();
SSUShaderGUI.DisplaySupportInformation();
EditorGUILayout.EndVertical();
Rect contentRect = GUILayoutUtility.GetLastRect();
if(Mathf.Abs(position.height - contentRect.height - 50) > 5 && contentRect.height > 400)
{
Rect newPosition = new Rect(position);
newPosition.height = contentRect.height + 50;
position = newPosition;
}
Rect closeRect = new Rect(position);
closeRect.width = 60;
closeRect.height = 30;
closeRect.x = position.width - 70;
closeRect.y = position.height - 40;
GUIStyle buttonStyle = new GUIStyle(GUI.skin.button);
buttonStyle.richText = true;
if(GUI.Button(closeRect, "<size=16>Close</size>", buttonStyle))
{
Close();
}
}
void DisplayCode(string codeText, GUIStyle labelStyle)
{
EditorGUILayout.BeginVertical("Helpbox");
int lines = codeText.Split('\n').Length;
EditorGUILayout.SelectableLabel(codeText, labelStyle, GUILayout.Height(lines * 16));
EditorGUILayout.EndVertical();
Rect lastRect = GUILayoutUtility.GetLastRect();
lastRect.x += lastRect.width - 115;
lastRect.width = 115;
lastRect.y += lastRect.height - 1;
lastRect.height = 20;
if (GUI.Button(lastRect, "Copy to Clipboard"))
{
EditorGUIUtility.systemCopyBuffer = codeText.Replace("<b>","").Replace("</b>","");
}
}
public static void Open(GUIContent labelContent, MaterialProperty prop, Shader shader, float width)
{
if(lastWindow != null)
{
lastWindow.Close();
lastWindow = null;
}
CodingHelper window = CreateInstance(typeof(CodingHelper)) as CodingHelper;
window.ShowUtility();
window.labelContent = labelContent;
window.prop = prop;
window.titleContent = new GUIContent("Coding Hints - " + labelContent.text);
window.isImage = (Selection.activeGameObject != null && Selection.activeGameObject.GetComponent<Graphic>() != null) || shader.name.Contains("UI");
Vector2 position = new Vector2(window.position.x, window.position.y);
if(Event.current != null)
{
position = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
position.x -= 500 + width;
position.y -= 300;
}
window.position = new Rect(position.x, position.y, 500, 665);
lastWindow = window;
}
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
namespace SpriteShadersUltimate
{
[CustomEditor(typeof(ImageSSU))]
[CanEditMultipleObjects]
public class ImageSSUEditor : Editor
{
public override void OnInspectorGUI()
{
SerializedProperty updateChanges = serializedObject.FindProperty("updateChanges");
EditorGUILayout.PropertyField(updateChanges);
GUI.enabled = false;
EditorGUILayout.PropertyField(serializedObject.FindProperty("runtimeMaterial"));
GUI.enabled = true;
serializedObject.ApplyModifiedProperties();
GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
labelStyle.richText = true;
EditorGUILayout.Space();
EditorGUILayout.BeginVertical("Helpbox");
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("Requires the <b>UI_Graphic</b> shader space.", labelStyle);
EditorGUILayout.LabelField("Sets the material's <b>Rect Width</b> and <b>Rect Height</b>.", labelStyle);
EditorGUILayout.LabelField("Will also <b>instantiate</b> the material at runtime.", labelStyle);
GUI.color = Color.white;
EditorGUILayout.EndVertical();
//Check:
ImageSSU image = (ImageSSU) target;
if(image.GetComponent<RectTransform>() == null)
{
EditorGUILayout.Space();
GUI.color = Color.red;
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("Requires a <b>RectTransform</b>.", labelStyle);
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
if (image.GetComponent<Image>() == null)
{
EditorGUILayout.Space();
GUI.color = Color.red;
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("Requires an <b>Image</b>.", labelStyle);
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
else if(Application.isPlaying == false)
{
Material mat = image.GetComponent<Image>().material;
if (mat.shader.name.StartsWith("Sprite Shaders Ultimate") == false)
{
EditorGUILayout.Space();
GUI.color = Color.red;
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("Requires a <b>Sprite Shaders Ultimate</b> shader.", labelStyle);
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
else if (Mathf.RoundToInt(mat.GetFloat("_ShaderSpace")) != 5)
{
EditorGUILayout.Space();
GUI.color = Color.red;
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("Requires <b>UI_Graphic</b> shader space.", labelStyle);
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
else
{
EditorGUILayout.Space();
GUI.color = Color.green;
EditorGUILayout.BeginVertical("Helpbox");
if (updateChanges.hasMultipleDifferentValues)
{
EditorGUILayout.LabelField("<b>Rect Width</b> and <b>Rect Height</b> will be updated on <b>Awake()</b> or <b>Update()</b>.", labelStyle);
}
else if (updateChanges.boolValue)
{
EditorGUILayout.LabelField("<b>Rect Width</b> and <b>Rect Height</b> will be updated on <b>Awake()</b> and <b>Update()</b>.", labelStyle);
EditorGUILayout.LabelField("Material is only updated if the RectTransform's <b>Width</b> or <b>Height</b> is <b>changed</b>.", labelStyle);
}
else
{
EditorGUILayout.LabelField("<b>Rect Width</b> and <b>Rect Height</b> will be updated on <b>Awake()</b>.", labelStyle);
}
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
}
}
}
}
#endif

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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
namespace SpriteShadersUltimate
{
[CustomEditor(typeof(MaterialInstancerSSU))]
[CanEditMultipleObjects]
public class MaterialInstancerSSUEditor : Editor
{
public override void OnInspectorGUI()
{
GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
labelStyle.richText = true;
GUI.enabled = false;
EditorGUILayout.PropertyField(serializedObject.FindProperty("runtimeMaterial"));
GUI.enabled = true;
EditorGUILayout.Space();
EditorGUILayout.BeginVertical("Helpbox");
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("Will <b>instantiate</b> materials at runtime.", labelStyle);
EditorGUILayout.LabelField("Fixes shaders requiring a <b>unique material instance</b>.", labelStyle);
GUI.color = Color.white;
EditorGUILayout.EndVertical();
//Check:
MaterialInstancerSSU materialInstancer = (MaterialInstancerSSU)target;
if(materialInstancer.GetComponent<Renderer>() == null && materialInstancer.GetComponent<Graphic>() == null)
{
EditorGUILayout.Space();
GUI.color = Color.red;
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("Requires a <b>UI Graphic</b> or <b>Renderer</b> with a material.", labelStyle);
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
else
{
EditorGUILayout.Space();
GUI.color = Color.green;
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("<b>Material</b> will be instanced on <b>Awake()</b>.", labelStyle);
EditorGUILayout.EndVertical();
GUI.color = Color.white;
}
}
}
}
#endif

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