更新
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@@ -1,8 +1,8 @@
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using SLSFramework.StorySystem.Dialog;
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using SLSUtilities.StorySystem.Dialog;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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namespace SLSFramework.StorySystem
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namespace SLSUtilities.StorySystem
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{
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// 自定义节点的基础类,用于存储对应的数据
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public abstract class BaseGraphNode : Node
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@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem
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namespace SLSUtilities.StorySystem
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{
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public class ConditionGraphNode : BaseGraphNode
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{
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@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem
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namespace SLSUtilities.StorySystem
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{
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public class EndGraphNode : BaseGraphNode
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{
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@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Dialog
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namespace SLSUtilities.StorySystem.Dialog
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{
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public class EventGraphNode : BaseGraphNode
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{
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@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem
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namespace SLSUtilities.StorySystem
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{
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public class StartGraphNode : BaseGraphNode
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{
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@@ -1,7 +1,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace SLSFramework.StorySystem
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namespace SLSUtilities.StorySystem
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{
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public class EditorWindowBase : EditorWindow
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{
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@@ -6,7 +6,7 @@ using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem
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namespace SLSUtilities.StorySystem
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{
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public partial class GraphViewBase : GraphView
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{
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@@ -5,7 +5,7 @@ using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Dialog
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namespace SLSUtilities.StorySystem.Dialog
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{
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public class ChoiceGraphNode : BaseGraphNode
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{
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@@ -3,7 +3,7 @@ using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Dialog
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namespace SLSUtilities.StorySystem.Dialog
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{
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public class CompoundDialogNode : BaseGraphNode
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{
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@@ -5,7 +5,7 @@ using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Dialog
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namespace SLSUtilities.StorySystem.Dialog
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{
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public class DialogGraphNode : BaseGraphNode
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{
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@@ -4,7 +4,7 @@ using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Dialog
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namespace SLSUtilities.StorySystem.Dialog
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{
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public class DialogGraphEditorWindow : EditorWindowBase
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{
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@@ -6,7 +6,7 @@ using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Dialog
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namespace SLSUtilities.StorySystem.Dialog
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{
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public partial class DialogGraphView : GraphViewBase
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{
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@@ -1,11 +1,11 @@
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using SLSFramework.StorySystem.Dialog;
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using SLSUtilities.StorySystem.Dialog;
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using UnityEditor;
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using UnityEditor.Experimental.GraphView;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Storyline
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namespace SLSUtilities.StorySystem.Storyline
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{
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public class StorylineDialogNode : BaseGraphNode
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{
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@@ -4,7 +4,7 @@ using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Storyline
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namespace SLSUtilities.StorySystem.Storyline
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{
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public class StorylineGraphEditorWindow : EditorWindowBase
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{
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@@ -1,13 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SLSFramework.StorySystem.Dialog;
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using SLSUtilities.StorySystem.Dialog;
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using UnityEditor;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace SLSFramework.StorySystem.Storyline
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namespace SLSUtilities.StorySystem.Storyline
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{
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public class StorylineGraphView : GraphViewBase
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{
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