This commit is contained in:
SoulliesOfficial
2026-04-17 12:01:50 -04:00
parent dd2657573a
commit ac98ec3aef
438 changed files with 4505 additions and 428 deletions

View File

@@ -1,8 +1,8 @@
using SLSFramework.StorySystem.Dialog;
using SLSUtilities.StorySystem.Dialog;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
// 自定义节点的基础类,用于存储对应的数据
public abstract class BaseGraphNode : Node

View File

@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
public class ConditionGraphNode : BaseGraphNode
{

View File

@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
public class EndGraphNode : BaseGraphNode
{

View File

@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
public class EventGraphNode : BaseGraphNode
{

View File

@@ -2,7 +2,7 @@ using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
public class StartGraphNode : BaseGraphNode
{

View File

@@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
public class EditorWindowBase : EditorWindow
{

View File

@@ -6,7 +6,7 @@ using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
public partial class GraphViewBase : GraphView
{

View File

@@ -5,7 +5,7 @@ using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
public class ChoiceGraphNode : BaseGraphNode
{

View File

@@ -3,7 +3,7 @@ using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
public class CompoundDialogNode : BaseGraphNode
{

View File

@@ -5,7 +5,7 @@ using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
public class DialogGraphNode : BaseGraphNode
{

View File

@@ -4,7 +4,7 @@ using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
public class DialogGraphEditorWindow : EditorWindowBase
{

View File

@@ -6,7 +6,7 @@ using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
public partial class DialogGraphView : GraphViewBase
{

View File

@@ -1,11 +1,11 @@
using SLSFramework.StorySystem.Dialog;
using SLSUtilities.StorySystem.Dialog;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Storyline
namespace SLSUtilities.StorySystem.Storyline
{
public class StorylineDialogNode : BaseGraphNode
{

View File

@@ -4,7 +4,7 @@ using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Storyline
namespace SLSUtilities.StorySystem.Storyline
{
public class StorylineGraphEditorWindow : EditorWindowBase
{

View File

@@ -1,13 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SLSFramework.StorySystem.Dialog;
using SLSUtilities.StorySystem.Dialog;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace SLSFramework.StorySystem.Storyline
namespace SLSUtilities.StorySystem.Storyline
{
public class StorylineGraphView : GraphViewBase
{

View File

@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
[CreateAssetMenu(fileName = "NewDialogueGraph", menuName = "StorySystem/Dialog/Dialog Graph")]
public class DialogGraph : GraphBase

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace SLSFramework.StorySystem.Dialog
namespace SLSUtilities.StorySystem.Dialog
{
// ----------------------------------------------------------------------
// 各种具体节点的数据

View File

@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
[CreateAssetMenu(fileName = "NewCharacterData", menuName = "StorySystem/Character Data")]
public partial class StoryCharacterData : ScriptableObject

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@@ -1,6 +1,6 @@
using UnityEngine;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
using System;
using UnityEngine;

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace SLSFramework.StorySystem.Storyline
namespace SLSUtilities.StorySystem.Storyline
{
[CreateAssetMenu(fileName = "NewStorylineGraph", menuName = "StorySystem/Storyline/Storyline Graph")]
public class StorylineGraph : GraphBase

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@@ -1,8 +1,8 @@
using System;
using SLSFramework.StorySystem.Dialog;
using SLSUtilities.StorySystem.Dialog;
using UnityEngine;
namespace SLSFramework.StorySystem.Storyline
namespace SLSUtilities.StorySystem.Storyline
{
[Serializable]
public class StorylineDialogNodeData : BaseNodeData

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace SLSFramework.StorySystem
namespace SLSUtilities.StorySystem
{
public abstract class GraphBase : ScriptableObject
{