更新
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@@ -3,7 +3,7 @@ using UnityEditor;
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#endif
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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[System.Serializable]
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public class InterfaceHolder<T> where T : class
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@@ -2,7 +2,7 @@ using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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[System.Serializable]
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public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
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@@ -6,7 +6,7 @@ using System.Linq;
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using UnityEditor;
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using UnityEditorInternal;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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[CustomPropertyDrawer(typeof(SerializableDictionary<,>), true)]
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public class SerializableDictionaryDrawer : PropertyDrawer
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@@ -410,7 +410,7 @@ namespace SLSFramework.General
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}
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#endif
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>
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/// 用于指定 SerializableDictionary 抽屉中 Key 区域的宽度占比。
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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[System.Serializable]
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public class UnityObjectWrapper<T> where T : class
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