更新
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70
Assets/Scripts/SLSUtilities/Feedback/Base/FeedbackData.cs
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70
Assets/Scripts/SLSUtilities/Feedback/Base/FeedbackData.cs
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using System.Collections.Generic;
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using System.Linq;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace SLSUtilities.Feedback
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{
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/// <summary>
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/// 单个反馈序列的完整数据定义,是 Feedback 系统的核心 ScriptableObject。
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/// 包含多条轨道(Track),每条轨道包含按时间排列的片段(Clip)。
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/// </summary>
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[CreateAssetMenu(fileName = "NewFeedbackData", menuName = "SLS/Feedback/FeedbackData")]
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public class FeedbackData : SerializedScriptableObject
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{
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/// <summary>
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/// 父级集合引用,由 FeedbackDataCollection 自动维护。
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/// </summary>
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[ReadOnly, ShowInInspector]
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public FeedbackDataCollection parentCollection;
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/// <summary>
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/// 用于字典索引的名称,在 FeedbackDataCollection 中按此名称查找。
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/// </summary>
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[Title("Editor Settings")]
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public string feedbackName;
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/// <summary>
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/// 全局默认的时间设置。Clip 可选择覆盖此设置。
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/// </summary>
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[Title("Time Settings (Default)")]
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public FeedbackTimeSettings defaultTimeSettings = new FeedbackTimeSettings();
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/// <summary>
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/// 反馈轨道列表,多条轨道天然并行播放。
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/// </summary>
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[Title("Feedback Tracks")]
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[ListDrawerSettings(ShowFoldout = true, ListElementLabelName = "trackName")]
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public List<FeedbackTrack> tracks = new List<FeedbackTrack>();
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/// <summary>
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/// 所有轨道的最大时长。
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/// </summary>
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public float TotalDuration => tracks.Count > 0 ? tracks.Max(t => t.TotalDuration) : 0f;
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/// <summary>
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/// 运行时预览:通过 FeedbackManager 播放此反馈。
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/// 仅在 Play 模式下可用。
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/// </summary>
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[Button("Preview", ButtonSizes.Medium)]
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[EnableIf("@UnityEngine.Application.isPlaying")]
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public void Preview()
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{
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if (!Application.isPlaying)
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{
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Debug.LogWarning("[FeedbackData] Preview is only available in Play mode.");
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return;
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}
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if (FeedbackManager.Instance == null)
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{
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Debug.LogWarning("[FeedbackData] Preview failed: FeedbackManager not found in scene. " +
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"Add a GameObject with FeedbackManager component.");
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return;
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}
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FeedbackPlayer player = FeedbackManager.Instance.Play(this);
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Debug.Log($"[FeedbackData] Previewing '{feedbackName}' (Duration: {TotalDuration:F2}s)");
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}
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}
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}
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