更新
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@@ -1,8 +1,8 @@
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using Cysharp.Threading.Tasks;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>从 outerContext 中读取一个变量并输出到控制台。</summary>
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public class Cmd_GetAndLogVariable : CommandBase
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@@ -1,8 +1,8 @@
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using Cysharp.Threading.Tasks;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>在 outerContext 中设置一个键值对。</summary>
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public class Cmd_SetVariable : CommandBase
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@@ -1,9 +1,9 @@
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using System;
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using Cysharp.Threading.Tasks;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>等待指定秒数后在控制台输出一条信息。</summary>
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public class Cmd_WaitAndLog : CommandBase
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