更新
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Character;
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using Cysharp.Threading.Tasks;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>
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/// 命令静态工厂。
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@@ -1,7 +1,7 @@
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using System;
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using Cysharp.Threading.Tasks;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>
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/// 命令基类。子类重写 <see cref="ExecuteAsync"/> 实现具体逻辑。
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>
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/// 指令上下文 (Command Context)
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@@ -1,4 +1,4 @@
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>
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/// 框架预定义的 CommandContext 键常量。
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Cysharp.Threading.Tasks;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>命令组的执行模式。</summary>
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public enum ExecutionMode
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@@ -1,4 +1,4 @@
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>
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/// 命令队列的优先级分桶。数值越小优先级越高。
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>
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/// 全局命令队列管理器。
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@@ -1,8 +1,8 @@
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using Cysharp.Threading.Tasks;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>从 outerContext 中读取一个变量并输出到控制台。</summary>
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public class Cmd_GetAndLogVariable : CommandBase
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@@ -1,8 +1,8 @@
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using Cysharp.Threading.Tasks;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>在 outerContext 中设置一个键值对。</summary>
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public class Cmd_SetVariable : CommandBase
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@@ -1,9 +1,9 @@
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using System;
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using Cysharp.Threading.Tasks;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace SLSFramework.General
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namespace SLSUtilities.General
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{
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/// <summary>等待指定秒数后在控制台输出一条信息。</summary>
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public class Cmd_WaitAndLog : CommandBase
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