This commit is contained in:
SoulliesOfficial
2026-04-17 12:01:50 -04:00
parent dd2657573a
commit ac98ec3aef
438 changed files with 4505 additions and 428 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using SLSUtilities.General;
using UnityEngine;
namespace Continentis.MainGame.Character
@@ -12,9 +13,32 @@ namespace Continentis.MainGame.Character
public int currentAction;
public List<ActionRecord> actionRecords;
/// <summary>
/// 记录角色本回合被攻击的次数(含闪避)。
/// 每次 onGetAttacked 触发时自增,每次 DispatchRoundStart 时归零。
/// 可被卡牌(如"不屈")用于判断"本回合是否被攻击过"。
/// </summary>
public int attacksReceivedThisRound;
public RecordSubmodule(CharacterBase owner) : base(owner)
{
actionRecords = new List<ActionRecord>();
// 自动挂钩:每次被攻击时计数
owner.eventSubmodule.onGetAttacked.InsertByPriority(
"RecordSubmodule_AttackCount",
new PrioritizedAction<CharacterBase, AttackResult>((attacker, result) =>
{
attacksReceivedThisRound++;
}));
// 自动挂钩:回合开始时重计
owner.eventSubmodule.onRoundStart.InsertByPriority(
"RecordSubmodule_ResetAttackCount",
new PrioritizedAction(() =>
{
attacksReceivedThisRound = 0;
}));
}
public void SetAction(int round, int actionIndex)
@@ -23,6 +47,11 @@ namespace Continentis.MainGame.Character
currentAction = actionIndex;
actionRecords.Add(new ActionRecord(round, actionIndex, new List<CardInstance>()));
}
/// <summary>
/// 返回本回合是否已被攻击过至少一次。
/// </summary>
public bool WasAttackedThisRound => attacksReceivedThisRound > 0;
}
public partial class RecordSubmodule