This commit is contained in:
SoulliesOfficial
2026-04-17 12:01:50 -04:00
parent dd2657573a
commit ac98ec3aef
438 changed files with 4505 additions and 428 deletions

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@@ -1,4 +1,4 @@
namespace Continentis.MainGame.Character
namespace Continentis.MainGame.Character
{
/// <summary>
/// 基于 EditorBaseCollection 自动生成的角色属性常量字典。
@@ -57,10 +57,10 @@
public const string TemporaryHealth = "TemporaryHealth";
/// <summary> 回合开始时保留格挡 </summary>
public const string KeepBlockOnActionStart = "KeepBlockOnActionStart";
public const string KeepBlockOnRoundFirstActionStart = "KeepBlockOnRoundFirstActionStart";
/// <summary> 回合开始时保留闪避 </summary>
public const string KeepDodgeOnActionStart = "KeepDodgeOnActionStart";
public const string KeepDodgeOnRoundFirstActionStart = "KeepDodgeOnRoundFirstActionStart";
/// <summary> 获得格挡偏移量 </summary>
public const string BlockGainOffset = "BlockGainOffset";
@@ -110,6 +110,9 @@
/// <summary> 吸血倍率 </summary>
public const string LifeStealMultiplier = "LifeStealMultiplier";
/// <summary> 治疗效果倍率(默认 1负值叠加可削减治疗量如 -0.33 = 减少 33% </summary>
public const string HealingGainMultiplier = "HealingGainMultiplier";
/// <summary> 来自力量的增减益 </summary>
public const string OffsetFromStrength = "OffsetFromStrength";

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@@ -1,4 +1,4 @@
using SLSFramework.General;
using SLSUtilities.General;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;

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@@ -1,9 +1,8 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.UI;
using SLSFramework.General;
using Sirenix.OdinInspector;
using SLSFramework.UModAssistance;
using SLSUtilities.UModAssistance;
using SLSUtilities.General;
using UnityEngine;
using UnityEngine.Serialization;