更新
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@@ -1,4 +1,4 @@
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namespace Continentis.MainGame.Character
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namespace Continentis.MainGame.Character
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{
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/// <summary>
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/// 基于 EditorBaseCollection 自动生成的角色属性常量字典。
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@@ -57,10 +57,10 @@
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public const string TemporaryHealth = "TemporaryHealth";
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/// <summary> 回合开始时保留格挡 </summary>
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public const string KeepBlockOnActionStart = "KeepBlockOnActionStart";
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public const string KeepBlockOnRoundFirstActionStart = "KeepBlockOnRoundFirstActionStart";
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/// <summary> 回合开始时保留闪避 </summary>
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public const string KeepDodgeOnActionStart = "KeepDodgeOnActionStart";
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public const string KeepDodgeOnRoundFirstActionStart = "KeepDodgeOnRoundFirstActionStart";
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/// <summary> 获得格挡偏移量 </summary>
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public const string BlockGainOffset = "BlockGainOffset";
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@@ -110,6 +110,9 @@
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/// <summary> 吸血倍率 </summary>
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public const string LifeStealMultiplier = "LifeStealMultiplier";
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/// <summary> 治疗效果倍率(默认 1,负值叠加可削减治疗量,如 -0.33 = 减少 33%) </summary>
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public const string HealingGainMultiplier = "HealingGainMultiplier";
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/// <summary> 来自力量的增减益 </summary>
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public const string OffsetFromStrength = "OffsetFromStrength";
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@@ -1,4 +1,4 @@
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using SLSFramework.General;
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using SLSUtilities.General;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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@@ -1,9 +1,8 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.UI;
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using SLSFramework.General;
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using Sirenix.OdinInspector;
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using SLSFramework.UModAssistance;
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using SLSUtilities.UModAssistance;
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using SLSUtilities.General;
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using UnityEngine;
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using UnityEngine.Serialization;
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