This commit is contained in:
SoulliesOfficial
2026-04-17 12:01:50 -04:00
parent dd2657573a
commit ac98ec3aef
438 changed files with 4505 additions and 428 deletions

View File

@@ -1,39 +1,13 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Smite_DisplayName,Smite,光耀打,光耀打擊,スマイト,징벌,Trừng Phạt,การลงทัณฑ์
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")点伤害,并施加 $Attribute(""WeakCount"")层$HintKeyword(""Basic_Weak"").","$Keyword(""Strike"")造成 $Attribute(""Damage"")點傷害,並施加 $Attribute(""WeakCount"")層$HintKeyword(""Basic_Weak"")。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与え、$Attribute(""WeakCount"")層の$HintKeyword(""Basic_Weak"")を付与する。","$Keyword(""Strike""), $Attribute(""Damage"") 피해를 주고, $Attribute(""WeakCount"") 층의 $HintKeyword(""Basic_Weak"") 효과를 부여합니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương, và áp dụng $Attribute(""WeakCount"") tầng $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย, และมอบสถานะ $HintKeyword(""Basic_Weak"") จำนวน $Attribute(""WeakCount"") ชั้น."
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,重斬,ヘビースラッシュ,강한 베기,Chém Mạnh,ฟันอย่างแรง
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。对使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。對使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。自身に$HintKeyword(""Basic_Heavy"")を付与する。","$Keyword(""Strike""), $Attribute(""Damage"") 피해를 줍니다. 사용자에게 $HintKeyword(""Basic_Heavy"") 효과를 부여합니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương. Áp dụng $HintKeyword(""Basic_Heavy"") cho bản thân.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย. มอบสถานะ $HintKeyword(""Basic_Heavy"") ให้กับผู้ใช้."
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,守護靈光,守護のオーラ,수호의 오라,Hào Quang Hộ Vệ,รัศมีพิทักษ์
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。","為使用者施加$Attribute(""GuardianAuraCount"")層$ColorText(""守護靈光"",""#20BFFE"")。","自身に$Attribute(""GuardianAuraCount"")層の$ColorText(""守護のオーラ"",""#20BFFE"")を付与する。","사용자에게 $Attribute(""GuardianAuraCount"") 층의 $ColorText(""수호의 오라"",""#20BFFE"")를 부여합니다.","Áp dụng $Attribute(""GuardianAuraCount"") tầng $ColorText(""Hào Quang Hộ Vệ"",""#20BFFE"") cho bản thân.","มอบ $ColorText(""รัศมีพิทักษ์"",""#20BFFE"") จำนวน $Attribute(""GuardianAuraCount"") ชั้นให้กับผู้ใช้."
Card_Basic_Cover_DisplayName,Cover,援护,援護,カバー,엄호,Yểm Trợ,คุ้มกัน
Card_Basic_Cover_FunctionText,"Gain $Attribute(""Block"") Block.
$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") allies.","获得$Attribute(""Block"")点格挡。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名队友。","獲得$Attribute(""Block"")點格擋。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名隊友。","$Attribute(""Block"")点のブロックを得る。\n味方$Attribute(""TargetCount"")名を$Keyword(""Basic_Protecting"")する。","$Attribute(""Block"") 방어도를 얻습니다.\n$Attribute(""TargetCount"")명의 동료를 $Keyword(""Basic_Protecting"").","Nhận $Attribute(""Block"") Giáp.\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") đồng minh.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีม $Attribute(""TargetCount"") คน."
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,勇氣之誓,勇気の誓い,용기의 맹세,Lời Thề Dũng Cảm,คำปฏิญาณแห่งความกล้า
Card_Basic_OathOfCourage_FunctionText,"$Keyword(""Exhaust"").
Gain $Attribute(""Block"") Block.
Gain $Attribute(""BuffCount_Consolidate"") stacks of $Keyword(""Basic_Consolidate"").","$Keyword(""Exhaust"")。\n获得$Attribute(""Block"")点格挡。\n获得$Attribute(""BuffCount_Consolidate"")层$Keyword(""Basic_Consolidate"")。","$Keyword(""Exhaust"")。\n獲得$Attribute(""Block"")點格擋。\n獲得$Attribute(""BuffCount_Consolidate"")層$Keyword(""Basic_Consolidate"")。","$Keyword(""Exhaust"")。\n$Attribute(""Block"")点のブロックを得る。\n$Attribute(""BuffCount_Consolidate"")層の$Keyword(""Basic_Consolidate"")を得る。","$Keyword(""Exhaust"")。\n$Attribute(""Block"") 방어도를 얻습니다。\n$Attribute(""BuffCount_Consolidate"") 층의 $Keyword(""Basic_Consolidate"")를 얻습니다.","$Keyword(""Exhaust"").\nNhận $Attribute(""Block"") Giáp.\nNhận $Attribute(""BuffCount_Consolidate"") tầng $Keyword(""Basic_Consolidate"").","$Keyword(""Exhaust"").\nได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nได้รับ $Keyword(""Basic_Consolidate"") จำนวน $Attribute(""BuffCount_Consolidate"") ชั้น."
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,以身為盾,ボディシールド,몸으로 막기,Lấy Thân Làm Khiên,ใช้กายเป็นโล่
Card_Basic_BodyAsShield_FunctionText,"$Keyword(""Reuseable"").
$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") allies.","$Keyword(""Reuseable"")。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名队友。","$Keyword(""Reuseable"")。\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"")名隊友。","$Keyword(""Reuseable"")。\n味方$Attribute(""TargetCount"")名を$Keyword(""Basic_Protecting"")する。","$Keyword(""Reuseable"")。\n$Attribute(""TargetCount"")명의 동료를 $Keyword(""Basic_Protecting"").","$Keyword(""Reuseable"").\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") đồng minh.","$Keyword(""Reuseable"").\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีม $Attribute(""TargetCount"") คน."
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,戰場經驗,戦場の経験,전장 경험,Kinh Nghiệm Chiến Trường,ประสบการณ์สนามรบ
Card_Basic_BattlefieldExperience_FunctionText,"Add 1 ""Tactic"" to the shared deck.",将1张“战术”加入公共牌组。,將1張「戰術」加入公共牌組。,「戦術」カード1枚を共通デッキに加える。,'전술' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Chiến Thuật"" vào bộ bài chung.","เพิ่มการ์ด ""กลยุทธ์"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,榮耀回響,栄光の残響,영광의 메아리,Tiếng Vọng Vinh Quang,เสียงสะท้อนแห่งเกียรติยศ
Card_Basic_EchoOfHonor_FunctionText,"Randomly copy 1 card from hand, and reduce its cost to 0.", 随机复制1张手牌并将其费用降为0。,隨機複製1張手牌並將其費用降為0。,手札1枚をランダムにコピーし、そのコストを0にする。,"무작위 손패 1장을 복사하고, 비용을 0으로 만듭니다.","Sao chép ngẫu nhiên 1 lá bài trên tay, giảm chi phí của nó xuống 0.","สุ่มคัดลอกการ์ดในมือ 1 ใบ, และลดค่าร่ายเหลือ 0."
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,鐵壁,鉄壁,철벽,Bức Tường Sắt,กำแพงเหล็ก
Card_Basic_IronWall_FunctionText,"At the end of turn, gain $Attribute(""BuffCount_Withstand"") Block.","回合结束时,获得$Attribute(""BuffCount_Withstand"")点格挡。","回合結束時,獲得$Attribute(""BuffCount_Withstand"")點格擋。","ターン終了時、$Attribute(""BuffCount_Withstand"")点のブロックを得る。","턴 종료 시, $Attribute(""BuffCount_Withstand"") 방어도를 얻습니다.","Khi kết thúc lượt, nhận $Attribute(""BuffCount_Withstand"") Giáp.","เมื่อจบเทิร์น, ได้รับการป้องกัน $Attribute(""BuffCount_Withstand"") หน่วย."
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,全力攻擊,全力攻撃,전력 공격,Tấn Công Toàn Lực,โจมตีสุดกำลัง
Card_Basic_UtmostStrike_FunctionText,"Discard all non-Attack cards.
Deal $Attribute(""Damage"") damage.","丢弃所有非攻击牌。\n造成$Attribute(""Damage"")点伤害。","丟棄所有非攻擊牌。\n造成$Attribute(""Damage"")點傷害。","非攻撃カードを全て捨てる。\n$Attribute(""Damage"")点のダメージを与える。","공격 카드가 아닌 모든 카드를 버립니다.\n$Attribute(""Damage"") 피해를 줍니다.","Bỏ tất cả bài không phải tấn công.\nGây $Attribute(""Damage"") sát thương.","ทิ้งการ์ดที่ไม่ใช่โจมตีทั้งหมด.\nสร้างความเสียหาย $Attribute(""Damage"") หน่วย."
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,堅定信念,固い信念,굳은 신념,Niềm Tin Kiên Định,ความเชื่ออันแน่วแน่
Card_Basic_FirmBelief_FunctionText,"Gain $Attribute(""Block"") Block.
Draw $Attribute(""DrawCardAmount"") cards.
If this card is discarded, play it instead."," 获得$Attribute(""Block"")点格挡。\n抽$Attribute(""DrawCardAmount"")张牌。\n如果这张牌被丢弃改为将其打出。","獲得$Attribute(""Block"")點格擋。\n抽$Attribute(""DrawCardAmount"")張牌。\n如果這張牌被丟棄改為將其打出。","$Attribute(""Block"")点のブロックを得る。\nカードを$Attribute(""DrawCardAmount"")枚引く。\nこのカードが捨てられる場合、代わりにプレイされる。","$Attribute(""Block"") 방어도를 얻습니다.\n카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.\n이 카드가 버려지면, 대신 사용됩니다.","Nhận $Attribute(""Block"") Giáp.\nRút $Attribute(""DrawCardAmount"") lá bài.\nNếu lá bài này bị bỏ, thay vào đó hãy đánh nó ra.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nจั่วการ์ด $Attribute(""DrawCardAmount"") ใบ.\nหากการ์ดใบนี้ถูกทิ้ง, จะถูกเล่นแทน."
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,榮譽之誓,名誉の誓い,명예의 맹세,Lời Thề Danh Dự,คำปฏิญาณแห่งเกียรติยศ
Card_Basic_OathOfHonor_FunctionText,"$Keyword(""Exhaust"").
Gain 3 [Stamina].","$Keyword(""Exhaust"")。\n获得3[体力]。","$Keyword(""Exhaust"")。\n獲得3[體力]。","$Keyword(""Exhaust"")。\n3[体力]を得る。","$Keyword(""Exhaust"")。\n3 [체력]을 얻습니다.","$Keyword(""Exhaust"").\nNhận 3 [Thể Lực].","$Keyword(""Exhaust"").\nได้รับ 3 [พลังกาย]."
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,至聖斬,聖なる一撃,신성한 일격,Nhát Chém Thần Thánh,การฟันอันศักดิ์สิทธิ์
Card_Basic_DivineSmite_FunctionText,"Deal $Attribute(""Damage"") damage.
$Keyword(""Basic_Protecting"") all allies.","造成$Attribute(""Damage"")点伤害。\n$Keyword(""Basic_Protecting"")所有队友。","造成$Attribute(""Damage"")點傷害。\n$Keyword(""Basic_Protecting"")所有隊友。","$Attribute(""Damage"")点のダメージを与える。\n味方全員を$Keyword(""Basic_Protecting"")する。","$Attribute(""Damage"") 피해를 줍니다.\n모든 동료를 $Keyword(""Basic_Protecting"").","Gây $Attribute(""Damage"") sát thương.\n$Keyword(""Basic_Protecting"") tất cả đồng minh.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีมทุกคน."
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,嚴陣以待,厳戒態勢,만반의 태세,Sẵn Sàng Chiến Đấu,เตรียมพร้อมเต็มอัตรา
Card_Basic_EstablishFormation_FunctionText,"Grant self or an ally $Attribute(""Block"") Block.
This turn, all enemies attacking it take $Attribute(""BuffStack_EstablishFormation"") damage.","给予自身或一名队友$Attribute(""Block"")点格挡。\n本回合内所有攻击它的敌人受到$Attribute(""BuffStack_EstablishFormation"")点伤害。","給予自身或一名隊友$Attribute(""Block"")點格擋。\n本回合內所有攻擊它的敵人受到$Attribute(""BuffStack_EstablishFormation"")點傷害。","自身または味方1名に$Attribute(""Block"")点のブロックを与える。\nこのターン中、その対象を攻撃した全ての敵に$Attribute(""BuffStack_EstablishFormation"")点のダメージを与える。","자신 또는 동료 1명에게 $Attribute(""Block"") 방어도를 부여합니다.\n이번 턴 동안, 그 대상을 공격하는 모든 적은 $Attribute(""BuffStack_EstablishFormation"") 피해를 입습니다.","Trao cho bản thân hoặc 1 đồng minh $Attribute(""Block"") Giáp.\nTrong lượt này, tất cả kẻ địch tấn công mục tiêu đó sẽ chịu $Attribute(""BuffStack_EstablishFormation"") sát thương.","มอบการป้องกัน $Attribute(""Block"") หน่วยให้ตนเองหรือเพื่อนร่วมทีม 1 คน.\nในเทิร์นนี้, ศัตรูทั้งหมดที่โจมตีเป้าหมายนั้นจะได้รับความเสียหาย $Attribute(""BuffStack_EstablishFormation"") หน่วย."
Card_Basic_ShieldSlam_DisplayName,Shield Slam,盾牌猛,,,,,
Card_Basic_ShieldSlam_FunctionText,"Deal $Attribute(""Damage"") physics damage (equal to current Block). Lose half of your Block.","造成$Attribute(""Damage"")点物理伤害(等于你当前的格挡),失去一半的格挡。",,,,,
Card_Basic_BricksAndTiles_DisplayName,Bricks And Tiles,添砖加瓦,,,,,
Card_Basic_BricksAndTiles_FunctionText,"Gain $Attribute(""Block"") Block. Apply $Attribute(""Buff_Consolidate_Count"") stacks of Consolidate to yourself.","获得$Attribute(""Block"")点格挡,获得$Attribute(""BuffCount_Consolidate"")层巩固。",,,,,
Card_Basic_Fortification_DisplayName,Fortification,筑城,,,,,
Card_Basic_Fortification_FunctionText,"Gain $Attribute(""BuffCount_Fortification"") stacks of $Keyword(""Basic_Fortification"").","获得$Attribute(""BuffCount_Fortification"")层$Keyword(""Basic_Fortification"")。",,,,,
Card_Basic_BloodCompensation_DisplayName,Blood Compensation,鲜血代偿,,,,,
Card_Basic_BloodCompensation_FunctionText,"$Keyword(""Exhaust""). Protect target ally for $Attribute(""Buff_Protecting_Count"") rounds, gain $Attribute(Buff_Vulnerable_Count) count of Vulnerable.","$Keyword(""Exhaust""),保护目标队友$Attribute(""Buff_Protecting_Count"")回合,获得$Attribute(""Buff_Vulnerable_Count"")层易伤。",,,,,
Card_Basic_ProvokeStrike_DisplayName,Provoke Strike,挑衅打击,,,,,
Card_Basic_ProvokeStrike_FunctionText,"Deal $Attribute(""Damage"") physics damage, Provoke target for $Attribute(""Buff_Provoking_Count"") rounds.","造成$Attribute(""Damage"")点物理伤害,挑衅目标$Attribute(""Buff_Provoking_Count"")回合。",,,,,
Card_Basic_Unyielding_DisplayName,Unyielding,不屈,,,,,
Card_Basic_Unyielding_FunctionText,"Gain $Attribute(""Block"") Block and $Attribute(""Buff_Firm_Count"") stack(s) of Firm. If you were attacked this round, double the Block gained.","获得$Attribute(""Block"")点格挡和$Attribute(""Buff_Firm_Count"")层坚毅。如果这回合你被攻击过,获得的格挡翻倍。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Smite_DisplayName Card_Basic_ShieldSlam_DisplayName Smite Shield Slam 光耀打击 盾牌猛击 光耀打擊 スマイト 징벌 Trừng Phạt การลงทัณฑ์
3 Card_Basic_Smite_FunctionText Card_Basic_ShieldSlam_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage, and apply $Attribute("WeakCount") layers of $HintKeyword("Basic_Weak"). Deal $Attribute("Damage") physics damage (equal to current Block). Lose half of your Block. $Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak"). 造成$Attribute("Damage")点物理伤害(等于你当前的格挡),失去一半的格挡。 $Keyword("Strike"),造成 $Attribute("Damage")點傷害,並施加 $Attribute("WeakCount")層$HintKeyword("Basic_Weak")。 $Keyword("Strike")、$Attribute("Damage")点のダメージを与え、$Attribute("WeakCount")層の$HintKeyword("Basic_Weak")を付与する。 $Keyword("Strike"), $Attribute("Damage") 피해를 주고, $Attribute("WeakCount") 층의 $HintKeyword("Basic_Weak") 효과를 부여합니다. $Keyword("Strike"), gây $Attribute("Damage") sát thương, và áp dụng $Attribute("WeakCount") tầng $HintKeyword("Basic_Weak"). $Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย, และมอบสถานะ $HintKeyword("Basic_Weak") จำนวน $Attribute("WeakCount") ชั้น.
4 Card_Basic_HeavySlash_DisplayName Card_Basic_BricksAndTiles_DisplayName Heavy Slash Bricks And Tiles 重斩 添砖加瓦 重斬 ヘビースラッシュ 강한 베기 Chém Mạnh ฟันอย่างแรง
5 Card_Basic_HeavySlash_FunctionText Card_Basic_BricksAndTiles_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage. Apply $HintKeyword("Basic_heavy") to user. Gain $Attribute("Block") Block. Apply $Attribute("Buff_Consolidate_Count") stacks of Consolidate to yourself. $Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。 获得$Attribute("Block")点格挡,获得$Attribute("BuffCount_Consolidate")层巩固。 $Keyword("Strike"),造成$Attribute("Damage")點傷害。對使用者施加$HintKeyword("Basic_Heavy")。 $Keyword("Strike")、$Attribute("Damage")点のダメージを与える。自身に$HintKeyword("Basic_Heavy")を付与する。 $Keyword("Strike"), $Attribute("Damage") 피해를 줍니다. 사용자에게 $HintKeyword("Basic_Heavy") 효과를 부여합니다. $Keyword("Strike"), gây $Attribute("Damage") sát thương. Áp dụng $HintKeyword("Basic_Heavy") cho bản thân. $Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย. มอบสถานะ $HintKeyword("Basic_Heavy") ให้กับผู้ใช้.
6 Card_Basic_GuardianAura_DisplayName Card_Basic_Fortification_DisplayName Guardian Aura Fortification 守护灵光 筑城 守護靈光 守護のオーラ 수호의 오라 Hào Quang Hộ Vệ รัศมีพิทักษ์
7 Card_Basic_GuardianAura_FunctionText Card_Basic_Fortification_FunctionText Apply $Attribute("GuardianAuraCount") stacks of $ColorText("Guardian Aura","#20BFFE"). Gain $Attribute("BuffCount_Fortification") stacks of $Keyword("Basic_Fortification"). 为使用者施加$Attribute("GuardianAuraCount")层$ColorText("守护灵光","#20BFFE")。 获得$Attribute("BuffCount_Fortification")层$Keyword("Basic_Fortification")。 為使用者施加$Attribute("GuardianAuraCount")層$ColorText("守護靈光","#20BFFE")。 自身に$Attribute("GuardianAuraCount")層の$ColorText("守護のオーラ","#20BFFE")を付与する。 사용자에게 $Attribute("GuardianAuraCount") 층의 $ColorText("수호의 오라","#20BFFE")를 부여합니다. Áp dụng $Attribute("GuardianAuraCount") tầng $ColorText("Hào Quang Hộ Vệ","#20BFFE") cho bản thân. มอบ $ColorText("รัศมีพิทักษ์","#20BFFE") จำนวน $Attribute("GuardianAuraCount") ชั้นให้กับผู้ใช้.
8 Card_Basic_Cover_DisplayName Card_Basic_BloodCompensation_DisplayName Cover Blood Compensation 援护 鲜血代偿 援護 カバー 엄호 Yểm Trợ คุ้มกัน
9 Card_Basic_Cover_FunctionText Card_Basic_BloodCompensation_FunctionText Gain $Attribute("Block") Block. $Keyword("Basic_Protecting") $Attribute("TargetCount") allies. $Keyword("Exhaust"). Protect target ally for $Attribute("Buff_Protecting_Count") rounds, gain $Attribute(Buff_Vulnerable_Count) count of Vulnerable. 获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。 $Keyword("Exhaust"),保护目标队友$Attribute("Buff_Protecting_Count")回合,获得$Attribute("Buff_Vulnerable_Count")层易伤。 獲得$Attribute("Block")點格擋。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名隊友。 $Attribute("Block")点のブロックを得る。\n味方$Attribute("TargetCount")名を$Keyword("Basic_Protecting")する。 $Attribute("Block") 방어도를 얻습니다.\n$Attribute("TargetCount")명의 동료를 $Keyword("Basic_Protecting"). Nhận $Attribute("Block") Giáp.\n$Keyword("Basic_Protecting") $Attribute("TargetCount") đồng minh. ได้รับการป้องกัน $Attribute("Block") หน่วย.\n$Keyword("Basic_Protecting") เพื่อนร่วมทีม $Attribute("TargetCount") คน.
10 Card_Basic_OathOfCourage_DisplayName Card_Basic_ProvokeStrike_DisplayName Oath Of Courage Provoke Strike 勇气之誓 挑衅打击 勇氣之誓 勇気の誓い 용기의 맹세 Lời Thề Dũng Cảm คำปฏิญาณแห่งความกล้า
11 Card_Basic_OathOfCourage_FunctionText Card_Basic_ProvokeStrike_FunctionText $Keyword("Exhaust"). Gain $Attribute("Block") Block. Gain $Attribute("BuffCount_Consolidate") stacks of $Keyword("Basic_Consolidate"). Deal $Attribute("Damage") physics damage, Provoke target for $Attribute("Buff_Provoking_Count") rounds. $Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。 造成$Attribute("Damage")点物理伤害,挑衅目标$Attribute("Buff_Provoking_Count")回合。 $Keyword("Exhaust")。\n獲得$Attribute("Block")點格擋。\n獲得$Attribute("BuffCount_Consolidate")層$Keyword("Basic_Consolidate")。 $Keyword("Exhaust")。\n$Attribute("Block")点のブロックを得る。\n$Attribute("BuffCount_Consolidate")層の$Keyword("Basic_Consolidate")を得る。 $Keyword("Exhaust")。\n$Attribute("Block") 방어도를 얻습니다。\n$Attribute("BuffCount_Consolidate") 층의 $Keyword("Basic_Consolidate")를 얻습니다. $Keyword("Exhaust").\nNhận $Attribute("Block") Giáp.\nNhận $Attribute("BuffCount_Consolidate") tầng $Keyword("Basic_Consolidate"). $Keyword("Exhaust").\nได้รับการป้องกัน $Attribute("Block") หน่วย.\nได้รับ $Keyword("Basic_Consolidate") จำนวน $Attribute("BuffCount_Consolidate") ชั้น.
12 Card_Basic_BodyAsShield_DisplayName Card_Basic_Unyielding_DisplayName Body As Shield Unyielding 以身为盾 不屈 以身為盾 ボディシールド 몸으로 막기 Lấy Thân Làm Khiên ใช้กายเป็นโล่
13 Card_Basic_BodyAsShield_FunctionText Card_Basic_Unyielding_FunctionText $Keyword("Reuseable"). $Keyword("Basic_Protecting") $Attribute("TargetCount") allies. Gain $Attribute("Block") Block and $Attribute("Buff_Firm_Count") stack(s) of Firm. If you were attacked this round, double the Block gained. $Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。 获得$Attribute("Block")点格挡和$Attribute("Buff_Firm_Count")层坚毅。如果这回合你被攻击过,获得的格挡翻倍。 $Keyword("Reuseable")。\n$Keyword("Basic_Protecting") $Attribute("TargetCount")名隊友。 $Keyword("Reuseable")。\n味方$Attribute("TargetCount")名を$Keyword("Basic_Protecting")する。 $Keyword("Reuseable")。\n$Attribute("TargetCount")명의 동료를 $Keyword("Basic_Protecting"). $Keyword("Reuseable").\n$Keyword("Basic_Protecting") $Attribute("TargetCount") đồng minh. $Keyword("Reuseable").\n$Keyword("Basic_Protecting") เพื่อนร่วมทีม $Attribute("TargetCount") คน.
Card_Basic_BattlefieldExperience_DisplayName Battlefield Experience 战场经验 戰場經驗 戦場の経験 전장 경험 Kinh Nghiệm Chiến Trường ประสบการณ์สนามรบ
Card_Basic_BattlefieldExperience_FunctionText Add 1 "Tactic" to the shared deck. 将1张“战术”加入公共牌组。 將1張「戰術」加入公共牌組。 「戦術」カード1枚を共通デッキに加える。 '전술' 카드 1장을 공용 덱에 추가합니다. Thêm 1 lá "Chiến Thuật" vào bộ bài chung. เพิ่มการ์ด "กลยุทธ์" 1 ใบลงในกองการ์ดรวม.
Card_Basic_EchoOfHonor_DisplayName Echo Of Honor 荣耀回响 榮耀回響 栄光の残響 영광의 메아리 Tiếng Vọng Vinh Quang เสียงสะท้อนแห่งเกียรติยศ
Card_Basic_EchoOfHonor_FunctionText Randomly copy 1 card from hand, and reduce its cost to 0. 随机复制1张手牌,并将其费用降为0。 隨機複製1張手牌,並將其費用降為0。 手札1枚をランダムにコピーし、そのコストを0にする。 무작위 손패 1장을 복사하고, 비용을 0으로 만듭니다. Sao chép ngẫu nhiên 1 lá bài trên tay, giảm chi phí của nó xuống 0. สุ่มคัดลอกการ์ดในมือ 1 ใบ, และลดค่าร่ายเหลือ 0.
Card_Basic_IronWall_DisplayName Iron Wall 铁壁 鐵壁 鉄壁 철벽 Bức Tường Sắt กำแพงเหล็ก
Card_Basic_IronWall_FunctionText At the end of turn, gain $Attribute("BuffCount_Withstand") Block. 回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。 回合結束時,獲得$Attribute("BuffCount_Withstand")點格擋。 ターン終了時、$Attribute("BuffCount_Withstand")点のブロックを得る。 턴 종료 시, $Attribute("BuffCount_Withstand") 방어도를 얻습니다. Khi kết thúc lượt, nhận $Attribute("BuffCount_Withstand") Giáp. เมื่อจบเทิร์น, ได้รับการป้องกัน $Attribute("BuffCount_Withstand") หน่วย.
Card_Basic_UtmostStrike_DisplayName Utmost Strike 全力攻击 全力攻擊 全力攻撃 전력 공격 Tấn Công Toàn Lực โจมตีสุดกำลัง
Card_Basic_UtmostStrike_FunctionText Discard all non-Attack cards. Deal $Attribute("Damage") damage. 丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。 丟棄所有非攻擊牌。\n造成$Attribute("Damage")點傷害。 非攻撃カードを全て捨てる。\n$Attribute("Damage")点のダメージを与える。 공격 카드가 아닌 모든 카드를 버립니다.\n$Attribute("Damage") 피해를 줍니다. Bỏ tất cả bài không phải tấn công.\nGây $Attribute("Damage") sát thương. ทิ้งการ์ดที่ไม่ใช่โจมตีทั้งหมด.\nสร้างความเสียหาย $Attribute("Damage") หน่วย.
Card_Basic_FirmBelief_DisplayName Firm Belief 坚定信念 堅定信念 固い信念 굳은 신념 Niềm Tin Kiên Định ความเชื่ออันแน่วแน่
Card_Basic_FirmBelief_FunctionText Gain $Attribute("Block") Block. Draw $Attribute("DrawCardAmount") cards. If this card is discarded, play it instead. 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。 獲得$Attribute("Block")點格擋。\n抽$Attribute("DrawCardAmount")張牌。\n如果這張牌被丟棄,改為將其打出。 $Attribute("Block")点のブロックを得る。\nカードを$Attribute("DrawCardAmount")枚引く。\nこのカードが捨てられる場合、代わりにプレイされる。 $Attribute("Block") 방어도를 얻습니다.\n카드 $Attribute("DrawCardAmount")장을 뽑습니다.\n이 카드가 버려지면, 대신 사용됩니다. Nhận $Attribute("Block") Giáp.\nRút $Attribute("DrawCardAmount") lá bài.\nNếu lá bài này bị bỏ, thay vào đó hãy đánh nó ra. ได้รับการป้องกัน $Attribute("Block") หน่วย.\nจั่วการ์ด $Attribute("DrawCardAmount") ใบ.\nหากการ์ดใบนี้ถูกทิ้ง, จะถูกเล่นแทน.
Card_Basic_OathOfHonor_DisplayName Oath Of Honor 荣誉之誓 榮譽之誓 名誉の誓い 명예의 맹세 Lời Thề Danh Dự คำปฏิญาณแห่งเกียรติยศ
Card_Basic_OathOfHonor_FunctionText $Keyword("Exhaust"). Gain 3 [Stamina]. $Keyword("Exhaust")。\n获得3[体力]。 $Keyword("Exhaust")。\n獲得3[體力]。 $Keyword("Exhaust")。\n3[体力]を得る。 $Keyword("Exhaust")。\n3 [체력]을 얻습니다. $Keyword("Exhaust").\nNhận 3 [Thể Lực]. $Keyword("Exhaust").\nได้รับ 3 [พลังกาย].
Card_Basic_DivineSmite_DisplayName Divine Smite 至圣斩 至聖斬 聖なる一撃 신성한 일격 Nhát Chém Thần Thánh การฟันอันศักดิ์สิทธิ์
Card_Basic_DivineSmite_FunctionText Deal $Attribute("Damage") damage. $Keyword("Basic_Protecting") all allies. 造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。 造成$Attribute("Damage")點傷害。\n$Keyword("Basic_Protecting")所有隊友。 $Attribute("Damage")点のダメージを与える。\n味方全員を$Keyword("Basic_Protecting")する。 $Attribute("Damage") 피해를 줍니다.\n모든 동료를 $Keyword("Basic_Protecting"). Gây $Attribute("Damage") sát thương.\n$Keyword("Basic_Protecting") tất cả đồng minh. สร้างความเสียหาย $Attribute("Damage") หน่วย.\n$Keyword("Basic_Protecting") เพื่อนร่วมทีมทุกคน.
Card_Basic_EstablishFormation_DisplayName Establish Formation 严阵以待 嚴陣以待 厳戒態勢 만반의 태세 Sẵn Sàng Chiến Đấu เตรียมพร้อมเต็มอัตรา
Card_Basic_EstablishFormation_FunctionText Grant self or an ally $Attribute("Block") Block. This turn, all enemies attacking it take $Attribute("BuffStack_EstablishFormation") damage. 给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。 給予自身或一名隊友$Attribute("Block")點格擋。\n本回合內,所有攻擊它的敵人受到$Attribute("BuffStack_EstablishFormation")點傷害。 自身または味方1名に$Attribute("Block")点のブロックを与える。\nこのターン中、その対象を攻撃した全ての敵に$Attribute("BuffStack_EstablishFormation")点のダメージを与える。 자신 또는 동료 1명에게 $Attribute("Block") 방어도를 부여합니다.\n이번 턴 동안, 그 대상을 공격하는 모든 적은 $Attribute("BuffStack_EstablishFormation") 피해를 입습니다. Trao cho bản thân hoặc 1 đồng minh $Attribute("Block") Giáp.\nTrong lượt này, tất cả kẻ địch tấn công mục tiêu đó sẽ chịu $Attribute("BuffStack_EstablishFormation") sát thương. มอบการป้องกัน $Attribute("Block") หน่วยให้ตนเองหรือเพื่อนร่วมทีม 1 คน.\nในเทิร์นนี้, ศัตรูทั้งหมดที่โจมตีเป้าหมายนั้นจะได้รับความเสียหาย $Attribute("BuffStack_EstablishFormation") หน่วย.

View File

@@ -9,13 +9,13 @@ Card_Basic_FlameInscription_FunctionText,"Whenever you play a Spell Attack, appl
Card_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,集中施法,集中詠唱,집중 시전,Tập Trung Niệm Chú,ร่ายเวทย์อย่างจดจ่อ
Card_Basic_ConcentratedSpellcasting_FunctionText,"$Keyword(""Concentrate"").
Gain $Attribute(""BuffStack_ConcentratedSpellcasting"") $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"")。\n获得$Attribute(""BuffStack_ConcentratedSpellcasting"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n獲得$Attribute(""BuffStack_ConcentratedSpellcasting"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","$Keyword(""Concentrate"").\nNhận $Attribute(""BuffStack_ConcentratedSpellcasting"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"").\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_ConcentratedSpellcasting"") แต้ม."
,,,,,,,
,,,,,,,
,,,,,,,
,,,,,,,
Card_Basic_ArcaneBolt_DisplayName,Arcane Bolt,奥术弹,,,,,
Card_Basic_ArcaneBolt_FunctionText,"Deal $Attribute(""Damage"") damage.","造成$Attribute(""Damage"")点伤害。",,,,,
Card_Basic_ChainLightning_DisplayName,Chain Lightning,链式闪电,鏈式閃電,チェーンライトニング,체인 라이트닝,Chớp Nối,สายฟ้าโซ่
Card_Basic_ChainLightning_FunctionText,"Deal $Attribute(""Damage"") Storm damage. Deal damage again to any enemy with $Keyword(""Shocked"").","造成$Attribute(""Damage"")点雷属性伤害。对任意拥有$Keyword(""Shocked"")的敌人额外造成伤害。","造成$Attribute(""Damage"")點雷屬性傷害。對任意擁有$Keyword(""Shocked"")的敵人額外造成傷害。","$Attribute(""Damage"")点の雷ダメージを与える。$Keyword(""Shocked"")を持つ敵すべてにダメージを与える。","$Attribute(""Damage"") 포인트의 번개 피해를 줍니다. $Keyword(""Shocked"") 상태인 모든 적에게 추가 피해를 줍니다.","Gây $Attribute(""Damage"") sát thương sấm sét. Gây sát thương thêm cho bất kỳ kẻ địch nào có $Keyword(""Shocked"").","สร้างความเสียหายสายฟ้า $Attribute(""Damage"") หน่วย สร้างความเสียหายอีกครั้งให้กับศัตรูใดก็ตามที่มี $Keyword(""Shocked"")"
Card_Basic_Scorch_DisplayName,Scorch,烧焦,燒焦,焦熱,그슬리기,Thiêu Rụi,แผดเผา
Card_Basic_Scorch_FunctionText,"$Keyword(""Exhaust"").
Double the $Keyword(""Basic_Burn"") stacks on an enemy.","$Keyword(""Exhaust"")。\n将一名敌人的$Keyword(""Basic_Burn"")层数翻倍。","$Keyword(""Exhaust"")。\n將一名敵人的$Keyword(""Basic_Burn"")層數翻倍。","$Keyword(""Exhaust"")。\n敵1体の$Keyword(""Basic_Burn"")層数を2倍にする。","$Keyword(""Exhaust"")。\n적 한 명의 $Keyword(""Basic_Burn"") 중첩 수를 2배로 만듭니다.","$Keyword(""Exhaust"").\nNhân đôi số tầng $Keyword(""Basic_Burn"") của 1 kẻ địch.","$Keyword(""Exhaust"").\nเพิ่มจำนวนชั้นของสถานะ $Keyword(""Basic_Burn"") ของศัตรู 1 ตัวเป็นสองเท่า."
Double the stacks of Burn on an enemy.","$Keyword(""Exhaust"")。将一名敌人的灼烧层数翻倍。","$Keyword(""Exhaust"")。\n將一名敵人的$Keyword(""Basic_Burn"")層數翻倍。","$Keyword(""Exhaust"")。\n敵1体の$Keyword(""Basic_Burn"")層数を2倍にする。","$Keyword(""Exhaust"")。\n적 한 명의 $Keyword(""Basic_Burn"") 중첩 수를 2배로 만듭니다.","$Keyword(""Exhaust"").\nNhân đôi số tầng $Keyword(""Basic_Burn"") của 1 kẻ địch.","$Keyword(""Exhaust"").\nเพิ่มจำนวนชั้นของสถานะ $Keyword(""Basic_Burn"") ของศัตรู 1 ตัวเป็นสองเท่า."
Card_Basic_ElectricClaw_DisplayName,Electric Claw,电爪,電爪,電爪,전기 발톱,Vuốt Điện,กรงเล็บสายฟ้า
Card_Basic_ElectricClaw_FunctionText,"Deal $Attribute(""Damage"") damage.
Gain $Attribute(""BuffStack_Resonance"") $Keyword(""Basic_ConcentratedSpellcasting"").","造成$Attribute(""Damage"")点伤害。\n获得$Attribute(""BuffStack_Resonance"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","造成$Attribute(""Damage"")點傷害。\n獲得$Attribute(""BuffStack_Resonance"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack_Resonance"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack_Resonance"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","Gây $Attribute(""Damage"") sát thương.\nNhận $Attribute(""BuffStack_Resonance"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_Resonance"") แต้ม."
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
9 Card_Basic_ConcentratedSpellcasting_FunctionText $Keyword("Concentrate"). Gain $Attribute("BuffStack_ConcentratedSpellcasting") $Keyword("Basic_ConcentratedSpellcasting"). $Keyword("Concentrate")。\n获得$Attribute("BuffStack_ConcentratedSpellcasting")点$Keyword("Basic_ConcentratedSpellcasting")。 $Keyword("Concentrate")。\n獲得$Attribute("BuffStack_ConcentratedSpellcasting")點$Keyword("Basic_ConcentratedSpellcasting")。 $Keyword("Concentrate")。\n$Attribute("BuffStack_ConcentratedSpellcasting")点の$Keyword("Basic_ConcentratedSpellcasting")を得る。 $Keyword("Concentrate")。\n$Attribute("BuffStack_ConcentratedSpellcasting") 포인트의 $Keyword("Basic_ConcentratedSpellcasting") 효과를 얻습니다. $Keyword("Concentrate").\nNhận $Attribute("BuffStack_ConcentratedSpellcasting") điểm $Keyword("Basic_ConcentratedSpellcasting"). $Keyword("Concentrate").\nได้รับ $Keyword("Basic_ConcentratedSpellcasting") จำนวน $Attribute("BuffStack_ConcentratedSpellcasting") แต้ม.
10 Card_Basic_ArcaneBolt_DisplayName Arcane Bolt 奥术弹
11 Card_Basic_ArcaneBolt_FunctionText Deal $Attribute("Damage") damage. 造成$Attribute("Damage")点伤害。
12 Card_Basic_ChainLightning_DisplayName Chain Lightning 链式闪电 鏈式閃電 チェーンライトニング 체인 라이트닝 Chớp Nối สายฟ้าโซ่
13 Card_Basic_ChainLightning_FunctionText Deal $Attribute("Damage") Storm damage. Deal damage again to any enemy with $Keyword("Shocked"). 造成$Attribute("Damage")点雷属性伤害。对任意拥有$Keyword("Shocked")的敌人额外造成伤害。 造成$Attribute("Damage")點雷屬性傷害。對任意擁有$Keyword("Shocked")的敵人額外造成傷害。 $Attribute("Damage")点の雷ダメージを与える。$Keyword("Shocked")を持つ敵すべてにダメージを与える。 $Attribute("Damage") 포인트의 번개 피해를 줍니다. $Keyword("Shocked") 상태인 모든 적에게 추가 피해를 줍니다. Gây $Attribute("Damage") sát thương sấm sét. Gây sát thương thêm cho bất kỳ kẻ địch nào có $Keyword("Shocked"). สร้างความเสียหายสายฟ้า $Attribute("Damage") หน่วย สร้างความเสียหายอีกครั้งให้กับศัตรูใดก็ตามที่มี $Keyword("Shocked")
14 Card_Basic_Scorch_DisplayName Scorch 烧焦 燒焦 焦熱 그슬리기 Thiêu Rụi แผดเผา
15 Card_Basic_Scorch_FunctionText $Keyword("Exhaust"). Double the $Keyword("Basic_Burn") stacks on an enemy. $Keyword("Exhaust"). Double the stacks of Burn on an enemy. $Keyword("Exhaust")。\n将一名敌人的$Keyword("Basic_Burn")层数翻倍。 $Keyword("Exhaust")。将一名敌人的灼烧层数翻倍。 $Keyword("Exhaust")。\n將一名敵人的$Keyword("Basic_Burn")層數翻倍。 $Keyword("Exhaust")。\n敵1体の$Keyword("Basic_Burn")層数を2倍にする。 $Keyword("Exhaust")。\n적 한 명의 $Keyword("Basic_Burn") 중첩 수를 2배로 만듭니다. $Keyword("Exhaust").\nNhân đôi số tầng $Keyword("Basic_Burn") của 1 kẻ địch. $Keyword("Exhaust").\nเพิ่มจำนวนชั้นของสถานะ $Keyword("Basic_Burn") ของศัตรู 1 ตัวเป็นสองเท่า.
16 Card_Basic_ElectricClaw_DisplayName Electric Claw 电爪 電爪 電爪 전기 발톱 Vuốt Điện กรงเล็บสายฟ้า
17 Card_Basic_ElectricClaw_FunctionText Deal $Attribute("Damage") damage. Gain $Attribute("BuffStack_Resonance") $Keyword("Basic_ConcentratedSpellcasting"). 造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack_Resonance")点$Keyword("Basic_ConcentratedSpellcasting")。 造成$Attribute("Damage")點傷害。\n獲得$Attribute("BuffStack_Resonance")點$Keyword("Basic_ConcentratedSpellcasting")。 $Attribute("Damage")点のダメージを与える。\n$Attribute("BuffStack_Resonance")点の$Keyword("Basic_ConcentratedSpellcasting")を得る。 $Attribute("Damage") 피해를 줍니다.\n$Attribute("BuffStack_Resonance") 포인트의 $Keyword("Basic_ConcentratedSpellcasting") 효과를 얻습니다. Gây $Attribute("Damage") sát thương.\nNhận $Attribute("BuffStack_Resonance") điểm $Keyword("Basic_ConcentratedSpellcasting"). สร้างความเสียหาย $Attribute("Damage") หน่วย.\nได้รับ $Keyword("Basic_ConcentratedSpellcasting") จำนวน $Attribute("BuffStack_Resonance") แต้ม.
18 Card_Basic_WitchcraftRay_DisplayName Witchcraft Ray 巫术射线 巫術射線 ウィッチクラフトレイ 마술 광선 Tia Phép Thuật ลำแสงเวทมนตร์
19 Card_Basic_WitchcraftRay_FunctionText $Keyword("Retain"). Deal $Attribute("Damage") damage. $Keyword("Retain")。\n造成$Attribute("Damage")点伤害。 $Keyword("Retain")。\n造成$Attribute("Damage")點傷害。 $Keyword("Retain")。\n$Attribute("Damage")点のダメージを与える。 $Keyword("Retain")。\n$Attribute("Damage") 피해를 줍니다. $Keyword("Retain").\nGây $Attribute("Damage") sát thương. $Keyword("Retain").\nสร้างความเสียหาย $Attribute("Damage") หน่วย.
20 Card_Basic_IdentifyWeakness_DisplayName Identify Weakness 识破 識破 見破り 간파 Nhìn Thấu ระบุจุดอ่อน
21 Card_Basic_IdentifyWeakness_FunctionText Apply $Attribute("BuffCount_Vulnerable") stacks of $Keyword("Basic_Vulnerable"). 给予$Attribute("BuffCount_Vulnerable")层$Keyword("Basic_Vulnerable")。 給予$Attribute("BuffCount_Vulnerable")層$Keyword("Basic_Vulnerable")。 $Attribute("BuffCount_Vulnerable")層の$Keyword("Basic_Vulnerable")を付与する。 $Attribute("BuffCount_Vulnerable") 층의 $Keyword("Basic_Vulnerable") 효과를 부여합니다. Áp dụng $Attribute("BuffCount_Vulnerable") tầng $Keyword("Basic_Vulnerable"). มอบสถานะ $Keyword("Basic_Vulnerable") จำนวน $Attribute("BuffCount_Vulnerable") ชั้น.