更新
This commit is contained in:
@@ -0,0 +1,77 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
{
|
||||
/// <summary>
|
||||
/// 魔力外溢/奥术充能(法师):必须先持有此 Buff,之后每次打出带 Magic 关键词的卡牌自动叠 1 层。
|
||||
/// 层数可被特定卡牌消耗以触发爆发效果;本 Buff 不自动消耗。
|
||||
/// </summary>
|
||||
public class ArcaneCharge : CharacterCombatBuffBase
|
||||
{
|
||||
public ArcaneCharge()
|
||||
{
|
||||
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
|
||||
|
||||
this.contentSubmodule = new ContentSubmodule(this)
|
||||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||||
|
||||
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Stack");
|
||||
|
||||
// 初始 0 层;层数完全由事件驱动累积
|
||||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, 0);
|
||||
|
||||
this.eventSubmodule = new EventSubmodule(this);
|
||||
|
||||
// 打出 Magic 关键词卡牌后叠 1 层
|
||||
this.eventSubmodule.onAfterPlayCard.Add("ArcaneCharge_Stack",
|
||||
new PrioritizedAction<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
|
||||
}
|
||||
|
||||
private void OnAfterPlayCard(CardInstance playedCard, List<CharacterBase> targets)
|
||||
{
|
||||
if (!playedCard.HasKeyword("Magic")) return;
|
||||
unitedStackSubmodule.AddStack(1);
|
||||
iconSubmodule.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 消耗指定数量的层数。供卡牌逻辑调用。
|
||||
/// 返回实际消耗的层数(受当前层数上限约束)。
|
||||
/// </summary>
|
||||
public int ConsumeStacks(int amount)
|
||||
{
|
||||
int actual = System.Math.Min(amount, unitedStackSubmodule.stackAmount);
|
||||
unitedStackSubmodule.ReduceStack(actual);
|
||||
iconSubmodule.Update();
|
||||
return actual;
|
||||
}
|
||||
|
||||
/// <summary>消耗全部层数并返回消耗量。</summary>
|
||||
public int ConsumeAllStacks()
|
||||
{
|
||||
int amount = unitedStackSubmodule.stackAmount;
|
||||
unitedStackSubmodule.ModifyStack(-amount);
|
||||
iconSubmodule.Update();
|
||||
return amount;
|
||||
}
|
||||
|
||||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||||
{
|
||||
MainGameManager.Instance.basePrefabs.GenerateInfoText(
|
||||
contentSubmodule.displayName, attachedCharacter.characterView);
|
||||
|
||||
// 若已存在则保留现有实例(不重置层数,不二次叠加)
|
||||
if (FindExistingSameBuff(out existingBuff))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
existingBuff = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4be173f4f6cee14b8402d792bfd141b
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
|
||||
@@ -2,8 +2,8 @@ using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using SLSFramework.General;
|
||||
using SLSFramework.UModAssistance;
|
||||
using SLSUtilities.General;
|
||||
using SLSUtilities.UModAssistance;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Buffs
|
||||
|
||||
Reference in New Issue
Block a user