更新
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Buffs
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{
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/// <summary>
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/// 下次行动体力增减:在下次行动开始时根据层数增减体力,之后移除。
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/// </summary>
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public class NextActionStaminaModification : CharacterCombatBuffBase, IBuffExtension_IntegerRange
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{
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public NextActionStaminaModification(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Stack");
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("StaminaModification", new PrioritizedAction(OnActionStart));
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(this as IBuffExtension_IntegerRange).Initialize(stack);
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}
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private void OnActionStart()
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{
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int modification = unitedStackSubmodule.stackAmount;
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attachedCharacter.ModifyStamina(modification);
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Remove();
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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// 若已存在则叠加层数(体力削减量叠加)
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
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return false;
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}
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return true;
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}
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}
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}
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