更新
This commit is contained in:
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class BattlefieldExperience : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_GenerateCards>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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{
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CardData tacticData = GetDerivativeCardData(0);
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CardInstance.GenerateCardInstance(tacticData, user.team, "Hand");
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})
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);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 2d882784f82e4404991185dbd3ea2ca0
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@@ -0,0 +1,25 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class BodyAsShield : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Protect>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>()
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.GenerateProtection(user, target, GetAttribute("BuffCount_Protecting")))
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));
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a591880f990d0a945a6b76cce22e2234
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@@ -0,0 +1,37 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class EchoOfHonor : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_GenerateCards>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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{
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if (user.deckSubmodule.HandPile.Exclude(this.card).TryGetRandom(out CardInstance randomHandCard))
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{
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CardInstance newCard = CardInstance.GenerateCardInstance(randomHandCard, user, "Hand");
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newCard.cardLogic.SetAttribute("StaminaCost", 0);
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newCard.GenerateHandCardView("Hand");
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}
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else
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{
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Debug.LogWarning("EchoOfHonor: No other cards in hand to copy.");
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}
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})
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);
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}
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}
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}
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fileFormatVersion: 2
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guid: 282b6253d383eac43817c8c9bd79aafe
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@@ -0,0 +1,37 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class EstablishFormation : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.After(0.2f, () =>
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{
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target.AddBlock(GetAttribute("Block"));
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int stack = GetAttribute("BuffStack_EstablishFormation");
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int count = GetAttribute("BuffCount_EstablishFormation");
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CreateCharacterBuff<Buffs.EstablishFormation>(stack, count).Apply(target, user, this);
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})
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));
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock();
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}
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}
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}
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fileFormatVersion: 2
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guid: eba3b7ce4bc2af042bf93ecb12fc9927
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@@ -0,0 +1,37 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class FirmBelief : CardLogicBase
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{
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public override void Initialize(CardInstance card)
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{
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base.Initialize(card);
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this.card.eventSubmodule.onInitiativeDiscard.Add("FirmBelief_PlayWhenDiscard",
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new PrioritizedCheckAndEffect(() => true, () => card.Play(new List<CharacterBase>(), user, false, true)));
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}
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
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user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))
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);
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock();
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}
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}
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}
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fileFormatVersion: 2
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guid: a2f57e9784b12854c823cd5f661beced
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@@ -0,0 +1,22 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class GuardianAura : CardLogicBase
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{
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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{
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CreateCharacterBuff<Buffs.GuardianAura>(GetAttribute("GuardianAuraCount")).Apply(user, user, this);
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})
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);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 31c38b15ea4ef464cb81f5c301a6afe3
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24
Assets/Mods/Basic/Cards/Scripts/Knight/Obsolete/IronWall.cs
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24
Assets/Mods/Basic/Cards/Scripts/Knight/Obsolete/IronWall.cs
Normal file
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class IronWall : CardLogicBase
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{
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() => {
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CreateCharacterBuff<Withstand>(GetAttribute("BuffCount_Withstand")).Apply(user, user, this);
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}));
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return mainGroup;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 62b78a6b24f5eac43a9ec432f9ad7f3e
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@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class OathOfCourage : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, _ => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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{
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user.AddBlock(GetAttribute("Block"));
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CreateCharacterBuff<Consolidate>(GetAttribute("BuffCount_Consolidate")).Apply(user, user, this);
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})
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));
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4b4fa3f1ad4c3ef4a97a643f206291cd
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@@ -0,0 +1,19 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class OathOfHonor : CardLogicBase
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{
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() => user.ModifyStamina(GetAttribute("StaminaRestore")))
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);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9d72f88c86e4d994f874c94972855107
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