骑士插图,UI调整

This commit is contained in:
SoulliesOfficial
2025-12-03 09:22:57 -05:00
parent c65462e73b
commit a4c28b955f
317 changed files with 143921 additions and 4004 deletions

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。,,,,,
Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,,,,,
Buff_Basic_Sharpness_FunctionText,TODO,下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。,,,,,
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
Buff_Basic_KnifeTrick_FunctionText,TODO,每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
Buff_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
Buff_Basic_AmbushStance_FunctionText,TODO,每当你打出一张牌,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""Damage"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""Damage"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""Damage"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""Damage"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""Damage"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""Damage"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""Damage"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม
Buff_Basic_Sharpness_FunctionText,"The next attack deals an additional $ParameterInt(""Stack"") damage and removes all stacks.","下次攻击将造成额外$ParameterInt(""Stack"")点伤害并失去所有层数。","下次攻擊將造成額外$ParameterInt(""Stack"")點傷害並失去所有層數。","次の攻撃で追加の$ParameterInt(""Stack"")点のダメージを与え、全ての層数を失う。","다음 공격은 $ParameterInt(""Stack"")의 추가 피해를 주며 모든 중첩을 소모합니다.","Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt(""Stack"") sát thương và mất tất cả các tầng.","การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt(""Stack"") หน่วยและสูญเสียจำนวนชั้นทั้งหมด."
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
Buff_Basic_KnifeTrick_FunctionText,"Whenever you lose all $Keyword(""Basic_Sharpness""), gain $ParameterInt(""Stack"") stacks of $Keyword(""Basic_Sharpness"").","每次失去所有$Keyword(""Basic_Sharpness"")后,获得$ParameterInt(""Stack"")层$Keyword(""Basic_Sharpness"")。","每次失去所有$Keyword(""Basic_Sharpness"")後,獲得$ParameterInt(""Stack"")層$Keyword(""Basic_Sharpness"")。","全ての$Keyword(""Basic_Sharpness"")を失うたび、$ParameterInt(""Stack"")層の$Keyword(""Basic_Sharpness"")を得る。","모든 $Keyword(""Basic_Sharpness"")를 잃을 때마다, $ParameterInt(""Stack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi mất hết $Keyword(""Basic_Sharpness""), nhận $ParameterInt(""Stack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่สูญเสีย $Keyword(""Basic_Sharpness"") ทั้งหมด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $ParameterInt(""Stack"") ชั้น."
Buff_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,伺機待發,臨戦態勢,기회 포착,Chờ Thời Cơ,เตรียมจู่โจม
Buff_Basic_AmbushStance_FunctionText,"Whenever you play a card, gain $ParameterInt(""Stack"") stacks of $Keyword(""Basic_Sharpness"").","每当你打出一张牌,获得$ParameterInt(""Stack"")层$Keyword(""Basic_Sharpness"")。","每當你打出一張牌,獲得$ParameterInt(""Stack"")層$Keyword(""Basic_Sharpness"")。","カードをプレイするたび、$ParameterInt(""Stack"")層の$Keyword(""Basic_Sharpness"")を得る。","카드를 사용할 때마다, $ParameterInt(""Stack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi bạn đánh ra 1 lá bài, nhận $ParameterInt(""Stack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่คุณเล่นการ์ด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $ParameterInt(""Stack"") ชั้น."
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
Card_Basic_Torture_FunctionText,Test Description,$Attribute("DrawCount")张牌。\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,,
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
Card_Basic_ExtremePain_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n目标额外受到$Keyword("Basic_Corrosion")层数点伤害。,,,,,
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,,
Card_Basic_BladeOfFear_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
Card_Basic_AmbushStance_FunctionText,Test Description,每当你打出一张牌,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
Card_Basic_Backstab_DisplayName,Backstab,背刺,,,,,
Card_Basic_Backstab_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n返还这张牌使用的$Keyword("Basic_Sharpness")层数。,,,,,
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,,,,,
Card_Basic_FlashTerror_FunctionText,Test Description,$Keyword("Exhaust")。\n给与全体敌人$Attribute("BuffStack")层$Keyword("Basic_Vulnerable")。,,,,,
Card_Basic_Torture_DisplayName,Torture,折磨,折磨,拷問,고문,Tra Tấn,การทรมาน
Card_Basic_Torture_FunctionText,"Draw $Attribute(""DrawCount"") cards.
Apply $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Corrosion"") to all enemies.","抽$Attribute(""DrawCount"")张牌。\n给予所有敌人$Attribute(""BuffStack"")层$Keyword(""Basic_Corrosion"")。","抽$Attribute(""DrawCount"")張牌。\n給予所有敵人$Attribute(""BuffStack"")層$Keyword(""Basic_Corrosion"")。","カードを$Attribute(""DrawCount"")枚引く。\n敵全員に$Attribute(""BuffStack"")層の$Keyword(""Basic_Corrosion"")を付与する。","카드 $Attribute(""DrawCount"")장을 뽑습니다.\n모든 적에게 $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Corrosion"") 효과를 부여합니다.","Rút $Attribute(""DrawCount"") lá bài.\nÁp dụng $Attribute(""BuffStack"") tầng $Keyword(""Basic_Corrosion"") lên tất cả kẻ địch.","จั่วการ์ด $Attribute(""DrawCount"") ใบ.\nมอบสถานะ $Keyword(""Basic_Corrosion"") จำนวน $Attribute(""BuffStack"") ชั้นให้กับศัตรูทั้งหมด."
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,混合毒藥,複合毒,혼합 독,Độc Dược Hỗn Hợp,พิษผสม
Card_Basic_CompoundPoison_FunctionText,"Apply $Attribute(""BuffStack_Weak"") stacks of $Keyword(""Basic_Weak"").
Apply $Attribute(""BuffStack_Corrosion"") stacks of $Keyword(""Basic_Corrosion"") for each debuff on the target.","给予$Attribute(""BuffStack_Weak"")层$Keyword(""Basic_Weak"")。\n目标每有一种负面效果给予$Attribute(""BuffStack_Corrosion"")层$Keyword(""Basic_Corrosion"")。","給予$Attribute(""BuffStack_Weak"")層$Keyword(""Basic_Weak"")。\n目標每有一種負面效果給予$Attribute(""BuffStack_Corrosion"")層$Keyword(""Basic_Corrosion"")。","$Attribute(""BuffStack_Weak"")層の$Keyword(""Basic_Weak"")を付与する。\n対象が持つデバフ1つにつき、$Attribute(""BuffStack_Corrosion"")層の$Keyword(""Basic_Corrosion"")を付与する。","$Attribute(""BuffStack_Weak"") 층의 $Keyword(""Basic_Weak"") 효과를 부여합니다.\n대상이 가진 디버프 하나당 $Attribute(""BuffStack_Corrosion"") 층의 $Keyword(""Basic_Corrosion"") 효과를 부여합니다.","Áp dụng $Attribute(""BuffStack_Weak"") tầng $Keyword(""Basic_Weak"").\nÁp dụng $Attribute(""BuffStack_Corrosion"") tầng $Keyword(""Basic_Corrosion"") cho mỗi hiệu ứng bất lợi trên mục tiêu.","มอบสถานะ $Keyword(""Basic_Weak"") จำนวน $Attribute(""BuffStack_Weak"") ชั้น.\nมอบสถานะ $Keyword(""Basic_Corrosion"") จำนวน $Attribute(""BuffStack_Corrosion"") ชั้นตามจำนวนดีบัฟที่เป้าหมายมี."
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
Card_Basic_WoundDeterioration_FunctionText,"When dealing at least $Attribute(""DamageCount"") damage in a single hit, apply an additional $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Corrosion"").","单次造成至少$Attribute(""DamageCount"")点伤害时,额外给予$Attribute(""BuffStack"")层$Keyword(""Basic_Corrosion"")。","單次造成至少$Attribute(""DamageCount"")點傷害時,額外給予$Attribute(""BuffStack"")層$Keyword(""Basic_Corrosion"")。","1回で$Attribute(""DamageCount"")点以上のダメージを与えた時、追加で$Attribute(""BuffStack"")層の$Keyword(""Basic_Corrosion"")を付与する。","한 번에 최소 $Attribute(""DamageCount"")의 피해를 줄 때, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Corrosion"") 효과를 추가로 부여합니다.","Khi gây ít nhất $Attribute(""DamageCount"") sát thương trong 1 lần, áp dụng thêm $Attribute(""BuffStack"") tầng $Keyword(""Basic_Corrosion"").","เมื่อสร้างความเสียหายอย่างน้อย $Attribute(""DamageCount"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_Corrosion") เพิ่มเติม $Attribute(""BuffStack"") ชั้น."
Card_Basic_Ambush_DisplayName,Ambush,埋伏,埋伏,待ち伏せ,매복,Mai Phục,ซุ่มโจมตี
Card_Basic_Ambush_FunctionText,"Add 1 ""Rouse"" to the shared deck.",将1张“奋起”加入公共牌组。,將1張「奮起」加入公共牌組。,「奮起」カード1枚を共通デッキに加える。,'분기' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Vùng Lên"" vào bộ bài chung.","เพิ่มการ์ด ""ปลุกใจ"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_Stealth_DisplayName,Stealth,潜行,潛行,ステルス,은신,Tàng Hình,ลอบเร้น
Card_Basic_Stealth_FunctionText,"Shuffle the discard pile into the draw pile.
Draw $Attribute(""DrawCount"") cards.","将弃牌堆洗回牌库。\n抽$Attribute(""DrawCount"")张牌。","將棄牌堆洗回牌庫。\n抽$Attribute(""DrawCount"")張牌。","捨て札を山札に戻してシャッフルする。\nカードを$Attribute(""DrawCount"")枚引く。","버린 카드 더미를 덱에 섞어 넣습니다.\n카드 $Attribute(""DrawCount"")장을 뽑습니다.","Trộn bộ bài bỏ vào lại bộ bài rút.\nRút $Attribute(""DrawCount"") lá bài.","สับกองทิ้งกลับเข้ากองจั่ว.\nจั่วการ์ด $Attribute(""DrawCount"") ใบ."
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
Card_Basic_KnifeTrick_FunctionText,"Whenever you lose all $Keyword(""Basic_Sharpness""), gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","每次失去所有$Keyword(""Basic_Sharpness"")后,获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","每次失去所有$Keyword(""Basic_Sharpness"")後,獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","全ての$Keyword(""Basic_Sharpness"")を失うたび、$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","모든 $Keyword(""Basic_Sharpness"")를 잃을 때마다, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi mất hết $Keyword(""Basic_Sharpness""), nhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่สูญเสีย $Keyword(""Basic_Sharpness"") ทั้งหมด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,極端痛苦,激痛,극심한 고통,Đau Đớn Tột Cùng,เจ็บปวดแสนสาหัส
Card_Basic_ExtremePain_FunctionText,"Deal $Attribute(""Damage"") damage.
Target takes additional damage equal to its $Keyword(""Basic_Corrosion"") stacks.","造成$Attribute(""Damage"")点伤害。\n目标额外受到$Keyword(""Basic_Corrosion"")层数点伤害。","造成$Attribute(""Damage"")點傷害。\n目標額外受到$Keyword(""Basic_Corrosion"")層數點傷害。","$Attribute(""Damage"")点のダメージを与える。\n対象の$Keyword(""Basic_Corrosion"")の層数分の追加ダメージを与える。","$Attribute(""Damage"") 피해를 줍니다.\n대상은 $Keyword(""Basic_Corrosion"") 중첩 수만큼 추가 피해를 입습니다.","Gây $Attribute(""Damage"") sát thương.\nMục tiêu chịu thêm sát thương bằng số tầng $Keyword(""Basic_Corrosion"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nเป้าหมายได้รับความเสียหายเพิ่มเติมเท่ากับจำนวนชั้นของ $Keyword(""Basic_Corrosion"")."
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,怖刃,恐怖の刃,공포의 칼날,Lưỡi Dao Kinh Hoàng,คมดาบแห่งความกลัว
Card_Basic_BladeOfFear_FunctionText,"Deal $Attribute(""Damage"") damage.
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","造成$Attribute(""Damage"")点伤害。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","造成$Attribute(""Damage"")點傷害。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Gây $Attribute(""Damage"") sát thương.\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nได้รับ $Keyword(""Basic_Sharpness") จำนวน $Attribute(""BuffStack"") ชั้น."
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,伺機待發,臨戦態勢,기회 포착,Chờ Thời Cơ,เตรียมจู่โจม
Card_Basic_AmbushStance_FunctionText,"Whenever you play a card, gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","每当你打出一张牌,获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","每當你打出一張牌,獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","カードをプレイするたび、$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","카드를 사용할 때마다, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi bạn đánh ra 1 lá bài, nhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่คุณเล่นการ์ด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
Card_Basic_Backstab_DisplayName,Backstab,背刺,背刺,バックスタブ,기습,Đâm Lén,แทงข้างหลัง
Card_Basic_Backstab_FunctionText,"Deal $Attribute(""Damage"") damage.
Refund the $Keyword(""Basic_Sharpness"") stacks used by this card.","造成$Attribute(""Damage"")点伤害。\n返还这张牌使用的$Keyword(""Basic_Sharpness"")层数。","造成$Attribute(""Damage"")點傷害。\n返還這張牌使用的$Keyword(""Basic_Sharpness"")層數。","$Attribute(""Damage"")点のダメージを与える。\nこのカードに使用された$Keyword(""Basic_Sharpness"")の層数を返還する。","$Attribute(""Damage"") 피해를 줍니다.\n이 카드에 사용된 $Keyword(""Basic_Sharpness"") 층수를 돌려받습니다.","Gây $Attribute(""Damage"") sát thương.\nHoàn trả số tầng $Keyword(""Basic_Sharpness"") đã dùng cho lá bài này.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nคืนจำนวนชั้นของ $Keyword(""Basic_Sharpness"") ที่ใช้ไปกับการ์ดใบนี้."
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,快速威嚇,威嚇,빠른 위협,Đe Dọa Nhanh,ข่มขู่อย่างรวดเร็ว
Card_Basic_FlashTerror_FunctionText,"$Keyword(""Exhaust"").
Apply $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Vulnerable"") to all enemies.","$Keyword(""Exhaust"")。\n给与全体敌人$Attribute(""BuffStack"")层$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n給予全體敵人$Attribute(""BuffStack"")層$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n敵全員に$Attribute(""BuffStack"")層の$Keyword(""Basic_Vulnerable"")を付与する。","$Keyword(""Exhaust"")。\n모든 적에게 $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Vulnerable"") 효과를 부여합니다.","$Keyword(""Exhaust"").\nÁp dụng $Attribute(""BuffStack"") tầng $Keyword(""Basic_Vulnerable"") lên tất cả kẻ địch.","$Keyword(""Exhaust"").\nมอบสถานะ $Keyword(""Basic_Vulnerable"") จำนวน $Attribute(""BuffStack"") ชั้นให้กับศัตรูทั้งหมด."
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,,,,,
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.",$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify")并治疗目标$Attribute("Heal")点生命值。,,,,,
Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,,,,,
Card_Basic_PrayerOfHealing_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗所有友方目标$Attribute("Heal")点生命值。,,,,,
Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,,,,,
Card_Basic_BlessedHolyWater_FunctionText,TODO,将1张“圣水”加入公共牌组。,,,,,
Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,,,,,
Card_Basic_Sanctuary_FunctionText,TODO,$Keyword("Purify")一名友方目标。\n$Keyword("Reuseable")。,,,,,
Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,,,,,
Card_Basic_ShieldOfDevotion_FunctionText,TODO,$Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
Card_Basic_FreedomOfMovement_FunctionText,TODO,$Keyword("Blessing")。\n每打出一张能力牌抽$Attribute("BuffStack")张牌。,,,,,
Card_Basic_SpiritGuardian_DisplayName,Spirit Guardian,灵体卫士,,,,,
Card_Basic_SpiritGuardian_FunctionText,TODO,$Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("CounterAttack")。,,,,,
Card_Basic_Faith_DisplayName,Faith,信仰,,,,,
Card_Basic_Faith_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n抽$Attribute("DrawCount")张牌。,,,,,
Card_Basic_DivinePunishment_DisplayName,Divine Punishment,神圣惩击,,,,,
Card_Basic_DivinePunishment_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n这张牌在本场战斗中的伤害+$Attribute("DamageStack")。,,,,,
Card_Basic_DivineProtection_DisplayName,Divine Protection,神圣守护,,,,,
Card_Basic_DivineProtection_FunctionText,TODO,获得$Attribute("Block")点格挡。\n这张牌在本场战斗中的格挡+$Attribute("BlockStack")。,,,,,
Card_Basic_ChainBlessing_DisplayName,Chain Blessing,连锁祝福,,,,,
Card_Basic_ChainBlessing_FunctionText,TODO,选择一张手牌里的能力牌并复制$Attribute("CopyCount")张。,,,,,
Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,次級恢復術,レッサーレストレーション,하급 회복,Hồi Phục Nhẹ,การฟื้นฟูขั้นต้น
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")并治疗目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")並治療目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")し、対象のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") 및 대상을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") và hồi $Attribute(""Heal"") máu cho mục tiêu.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") และรักษาเป้าหมาย $Attribute(""Heal"") หน่วย."
Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,治療禱言,癒しの祈り,치유의 기원,Lời Cầu Nguyện Chữa Lành,คำอธิษฐานแห่งการรักษา
Card_Basic_PrayerOfHealing_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")
Heal all allies for $Attribute(""Heal"") HP.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治疗所有友方目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治療所有友方目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n味方全員のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n모든 아군을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nHồi $Attribute(""Heal"") máu cho tất cả đồng minh.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nรักษาเพื่อนร่วมทีมทั้งหมด $Attribute(""Heal"") หน่วย."
Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,祝福聖水,祝福された聖水,축복받은 성수,Nước Thánh Ban Phước,น้ำมนต์ศักดิ์สิทธิ์
Card_Basic_BlessedHolyWater_FunctionText,"Add 1 ""Holy Water"" to the shared deck.",将1张“圣水”加入公共牌组。,將1張「聖水」加入公共牌組。,「聖水」カード1枚を共通デッキに加える。,'성수' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Nước Thánh"" vào bộ bài chung.","เพิ่มการ์ด ""น้ำมนต์"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,庇護術,サンクチュアリ,성역,Thánh Địa,สถานที่ศักดิ์สิทธิ์
Card_Basic_Sanctuary_FunctionText,"$Keyword(""Purify"") an ally.
$Keyword(""Reuseable"").","$Keyword(""Purify"")一名友方目标。\n$Keyword(""Reuseable"")。","$Keyword(""Purify"")一名友方目標。\n$Keyword(""Reuseable"")。","味方1体を$Keyword(""Purify"")する。\n$Keyword(""Reuseable"")。","아군 1명을 $Keyword(""Purify"").\n$Keyword(""Reuseable"").","$Keyword(""Purify"") 1 đồng minh.\n$Keyword(""Reuseable"").","$Keyword(""Purify"") เพื่อนร่วมทีม 1 คน.\n$Keyword(""Reuseable"")."
Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,虔誠護盾,信仰の盾,경건의 방패,Khiên Sùng Kính,โล่แห่งศรัทธา
Card_Basic_ShieldOfDevotion_FunctionText,"$Keyword(""Blessing"").
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
Card_Basic_FreedomOfMovement_FunctionText,"$Keyword(""Blessing"").
Whenever you play a Power card, draw $Attribute(""BuffStack"") cards.","$Keyword(""Blessing"")。\n每打出一张能力牌抽$Attribute(""BuffStack"")张牌。","$Keyword(""Blessing"")。\n每打出一張能力牌抽$Attribute(""BuffStack"")張牌。","$Keyword(""Blessing"")。\nパワーカードをプレイするたび、カードを$Attribute(""BuffStack"")枚引く。","$Keyword(""Blessing"")。\n능력 카드를 사용할 때마다, 카드 $Attribute(""BuffStack"")장을 뽑습니다.","$Keyword(""Blessing"").\nMỗi khi đánh ra 1 lá bài Năng Lực, rút $Attribute(""BuffStack"") lá bài.","$Keyword(""Blessing"").\nทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $Attribute(""BuffStack"") ใบ."
Card_Basic_SpiritGuardian_DisplayName,Spirit Guardian,灵体卫士,靈體衛士,スピリット・ガーディアン,수호령,Vệ Binh Linh Hồn,ผู้พิทักษ์วิญญาณ
Card_Basic_SpiritGuardian_FunctionText,"$Keyword(""Blessing"").
Gain $Attribute(""BuffStack"") stacks of $Keyword(""CounterAttack"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""CounterAttack"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""CounterAttack"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""CounterAttack"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""CounterAttack"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""CounterAttack"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""CounterAttack"") จำนวน $Attribute(""BuffStack"") ชั้น."
Card_Basic_Faith_DisplayName,Faith,信仰,信仰,信仰,신앙,Đức Tin,ศรัทธา
Card_Basic_Faith_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")
Draw $Attribute(""DrawCount"") cards.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n抽$Attribute(""DrawCount"")张牌。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n抽$Attribute(""DrawCount"")張牌。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nカードを$Attribute(""DrawCount"")枚引く。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n카드 $Attribute(""DrawCount"")장을 뽑습니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nRút $Attribute(""DrawCount"") lá bài.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nจั่วการ์ด $Attribute(""DrawCount"") ใบ."
Card_Basic_DivinePunishment_DisplayName,Divine Punishment,神圣惩击,神聖懲擊,神罰,신성한 처벌,Sự Trừng Phạt Thần Thánh,การลงทัณฑ์ศักดิ์สิทธิ์
Card_Basic_DivinePunishment_FunctionText,"Deal $Attribute(""Damage"") damage.
This card's damage +$Attribute(""DamageStack"") for this combat.","造成$Attribute(""Damage"")点伤害。\n这张牌在本场战斗中的伤害+$Attribute(""DamageStack"")。","造成$Attribute(""Damage"")點傷害。\n這張牌在本場戰鬥中的傷害+$Attribute(""DamageStack"")。","$Attribute(""Damage"")点のダメージを与える。\nこの戦闘中、このカードのダメージ+$Attribute(""DamageStack"")。","$Attribute(""Damage"") 피해를 줍니다.\n이번 전투 동안 이 카드의 피해량 +$Attribute(""DamageStack"").","Gây $Attribute(""Damage"") sát thương.\nSát thương của lá bài này +$Attribute(""DamageStack"") trong trận chiến này.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nความเสียหายของการ์ดใบนี้ +$Attribute(""DamageStack"") ในการต่อสู้นี้."
Card_Basic_DivineProtection_DisplayName,Divine Protection,神圣守护,神聖守護,神のご加護,신성한 보호,Sự Bảo Vệ Thần Thánh,การคุ้มครองศักดิ์สิทธิ์
Card_Basic_DivineProtection_FunctionText,"Gain $Attribute(""Block"") Block.
This card's Block +$Attribute(""BlockStack"") for this combat.","获得$Attribute(""Block"")点格挡。\n这张牌在本场战斗中的格挡+$Attribute(""BlockStack"")。","獲得$Attribute(""Block"")點格擋。\n這張牌在本場戰鬥中的格擋+$Attribute(""BlockStack"")。","$Attribute(""Block"")点のブロックを得る。\nこの戦闘中、このカードのブロック+$Attribute(""BlockStack"")。","$Attribute(""Block"") 방어도를 얻습니다.\n이번 전투 동안 이 카드의 방어도 +$Attribute(""BlockStack"").","Nhận $Attribute(""Block"") Giáp.\nGiáp của lá bài này +$Attribute(""BlockStack"") trong trận chiến này.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nการป้องกันของการ์ดใบนี้ +$Attribute(""BlockStack"") ในการต่อสู้นี้."
Card_Basic_ChainBlessing_DisplayName,Chain Blessing,连锁祝福,連鎖祝福,連鎖する祝福,연쇄 축복,Chuỗi Ban Phước,พรอันต่อเนื่อง
Card_Basic_ChainBlessing_FunctionText,"Choose a Power card in hand and copy it $Attribute(""CopyCount"") times.","选择一张手牌里的能力牌并复制$Attribute(""CopyCount"")张。","選擇一張手牌裡的能力牌並複製$Attribute(""CopyCount"")張。","手札のパワーカード1枚を選択し、$Attribute(""CopyCount"")枚コピーする。","손패에 있는 능력 카드 1장을 선택하여 $Attribute(""CopyCount"")장 복사합니다.","Chọn 1 lá bài Năng Lực trên tay và sao chép $Attribute(""CopyCount"") lá.","เลือกการ์ดพาวเวอร์ในมือ 1 ใบ และคัดลอก $Attribute(""CopyCount"") ใบ."
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.",你的行动开始时,队伍所有成员获得$ParameterInt("Stack")点格挡。,,,,,
Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,守護靈光,守護のオーラ,수호의 오라,Hào Quang Hộ Vệ,รัศมีพิทักษ์
Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.","你的行动开始时,队伍所有成员获得$ParameterInt(""Stack"")点格挡。","你的行動開始時,隊伍所有成員獲得$ParameterInt(""Stack"")點格擋。","自身のアクション開始時、チーム全員が$ParameterInt(""Stack"")点のブロックを得る。","행동 시작 시, 모든 팀원이 $ParameterInt(""Stack"") 방어도를 얻습니다.","Khi bắt đầu hành động, tất cả thành viên trong đội nhận $ParameterInt(""Stack"") Giáp.","เมื่อเริ่มการกระทำของคุณ, สมาชิกในทีมทุกคนจะได้รับการป้องกัน $ParameterInt(""Stack"") หน่วย."
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
Card_Basic_Cover_DisplayName,Cover,援护,,,,,
Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌并将其费用降为0。,,,,,
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃改为将其打出。,,,,,
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
Card_Basic_Smite_DisplayName,Smite,光耀打击,光耀打擊,スマイト,징벌,Trừng Phạt,การลงทัณฑ์
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")点伤害,并施加 $Attribute(""WeakCount"")层$HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")點傷害,並施加 $Attribute(""WeakCount"")層$HintKeyword(""Basic_Weak"")。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与え、$Attribute(""WeakCount"")層の$HintKeyword(""Basic_Weak"")を付与する。","$Keyword(""Strike""), $Attribute(""Damage"") 피해를 주고, $Attribute(""WeakCount"") 층의 $HintKeyword(""Basic_Weak"") 효과를 부여합니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương, và áp dụng $Attribute(""WeakCount"") tầng $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย, และมอบสถานะ $HintKeyword(""Basic_Weak"") จำนวน $Attribute(""WeakCount"") ชั้น."
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,重斬,ヘビースラッシュ,강한 베기,Chém Mạnh,ฟันอย่างแรง
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。对使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。對使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。自身に$HintKeyword(""Basic_Heavy"")を付与する。","$Keyword(""Strike""), $Attribute(""Damage"") 피해를 줍니다. 사용자에게 $HintKeyword(""Basic_Heavy"") 효과를 부여합니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương. Áp dụng $HintKeyword(""Basic_Heavy"") cho bản thân.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย. มอบสถานะ $HintKeyword(""Basic_Heavy"") ให้กับผู้ใช้."
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,守護靈光,守護のオーラ,수호의 오라,Hào Quang Hộ Vệ,รัศมีพิทักษ์
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。","為使用者施加$Attribute(""GuardianAuraCount"")層$ColorText(""守護靈光"",""#20BFFE"")。","自身に$Attribute(""GuardianAuraCount"")層の$ColorText(""守護のオーラ"",""#20BFFE"")を付与する。","사용자에게 $Attribute(""GuardianAuraCount"") 층의 $ColorText(""수호의 오라"",""#20BFFE"")를 부여합니다.","Áp dụng $Attribute(""GuardianAuraCount"") tầng $ColorText(""Hào Quang Hộ Vệ"",""#20BFFE"") cho bản thân.","มอบ $ColorText(""รัศมีพิทักษ์"",""#20BFFE"") จำนวน $Attribute(""GuardianAuraCount"") ชั้นให้กับผู้ใช้."
Card_Basic_Cover_DisplayName,Cover,援护,援護,カバー,엄호,Yểm Trợ,คุ้มกัน
Card_Basic_Cover_FunctionText,"Gain $Attribute(""Block"") Block.
$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") allies.","获得$Attribute(""Block"")点格挡。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名队友。","獲得$Attribute(""Block"")點格擋。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名隊友。","$Attribute(""Block"")点のブロックを得る。\n味方$Attribute(""TargetCount"")名を$Keyword(""Basic_Protecting"")する。","$Attribute(""Block"") 방어도를 얻습니다.\n$Attribute(""TargetCount"")명의 동료를 $Keyword(""Basic_Protecting"").","Nhận $Attribute(""Block"") Giáp.\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") đồng minh.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีม $Attribute(""TargetCount"") คน."
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,勇氣之誓,勇気の誓い,용기의 맹세,Lời Thề Dũng Cảm,คำปฏิญาณแห่งความกล้า
Card_Basic_OathOfCourage_FunctionText,"$Keyword(""Exhaust"").
Gain $Attribute(""Block"") Block.
Gain $Attribute(""BuffCount_Consolidate"") stacks of $Keyword(""Basic_Consolidate"").","$Keyword(""Exhaust"")。\n获得$Attribute(""Block"")点格挡。\n获得$Attribute(""BuffCount_Consolidate"")层$Keyword(""Basic_Consolidate"")。","$Keyword(""Exhaust"")。\n獲得$Attribute(""Block"")點格擋。\n獲得$Attribute(""BuffCount_Consolidate"")層$Keyword(""Basic_Consolidate"")。","$Keyword(""Exhaust"")。\n$Attribute(""Block"")点のブロックを得る。\n$Attribute(""BuffCount_Consolidate"")層の$Keyword(""Basic_Consolidate"")を得る。","$Keyword(""Exhaust"")。\n$Attribute(""Block"") 방어도를 얻습니다。\n$Attribute(""BuffCount_Consolidate"") 층의 $Keyword(""Basic_Consolidate"")를 얻습니다.","$Keyword(""Exhaust"").\nNhận $Attribute(""Block"") Giáp.\nNhận $Attribute(""BuffCount_Consolidate"") tầng $Keyword(""Basic_Consolidate"").","$Keyword(""Exhaust"").\nได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nได้รับ $Keyword(""Basic_Consolidate"") จำนวน $Attribute(""BuffCount_Consolidate"") ชั้น."
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,以身為盾,ボディシールド,몸으로 막기,Lấy Thân Làm Khiên,ใช้กายเป็นโล่
Card_Basic_BodyAsShield_FunctionText,"$Keyword(""Reuseable"").
$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") allies.","$Keyword(""Reuseable"")。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名队友。","$Keyword(""Reuseable"")。\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"")名隊友。","$Keyword(""Reuseable"")。\n味方$Attribute(""TargetCount"")名を$Keyword(""Basic_Protecting"")する。","$Keyword(""Reuseable"")。\n$Attribute(""TargetCount"")명의 동료를 $Keyword(""Basic_Protecting"").","$Keyword(""Reuseable"").\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") đồng minh.","$Keyword(""Reuseable"").\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีม $Attribute(""TargetCount"") คน."
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,戰場經驗,戦場の経験,전장 경험,Kinh Nghiệm Chiến Trường,ประสบการณ์สนามรบ
Card_Basic_BattlefieldExperience_FunctionText,"Add 1 ""Tactic"" to the shared deck.",将1张“战术”加入公共牌组。,將1張「戰術」加入公共牌組。,「戦術」カード1枚を共通デッキに加える。,'전술' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Chiến Thuật"" vào bộ bài chung.","เพิ่มการ์ด ""กลยุทธ์"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,榮耀回響,栄光の残響,영광의 메아리,Tiếng Vọng Vinh Quang,เสียงสะท้อนแห่งเกียรติยศ
Card_Basic_EchoOfHonor_FunctionText,"Randomly copy 1 card from hand, and reduce its cost to 0.", 随机复制1张手牌并将其费用降为0。,隨機複製1張手牌並將其費用降為0。,手札1枚をランダムにコピーし、そのコストを0にする。,"무작위 손패 1장을 복사하고, 비용을 0으로 만듭니다.","Sao chép ngẫu nhiên 1 lá bài trên tay, giảm chi phí của nó xuống 0.","สุ่มคัดลอกการ์ดในมือ 1 ใบ, และลดค่าร่ายเหลือ 0."
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,鐵壁,鉄壁,철벽,Bức Tường Sắt,กำแพงเหล็ก
Card_Basic_IronWall_FunctionText,"At the end of turn, gain $Attribute(""BuffCount_Withstand"") Block.","回合结束时,获得$Attribute(""BuffCount_Withstand"")点格挡。","回合結束時,獲得$Attribute(""BuffCount_Withstand"")點格擋。","ターン終了時、$Attribute(""BuffCount_Withstand"")点のブロックを得る。","턴 종료 시, $Attribute(""BuffCount_Withstand"") 방어도를 얻습니다.","Khi kết thúc lượt, nhận $Attribute(""BuffCount_Withstand"") Giáp.","เมื่อจบเทิร์น, ได้รับการป้องกัน $Attribute(""BuffCount_Withstand"") หน่วย."
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,全力攻擊,全力攻撃,전력 공격,Tấn Công Toàn Lực,โจมตีสุดกำลัง
Card_Basic_UtmostStrike_FunctionText,"Discard all non-Attack cards.
Deal $Attribute(""Damage"") damage.","丢弃所有非攻击牌。\n造成$Attribute(""Damage"")点伤害。","丟棄所有非攻擊牌。\n造成$Attribute(""Damage"")點傷害。","非攻撃カードを全て捨てる。\n$Attribute(""Damage"")点のダメージを与える。","공격 카드가 아닌 모든 카드를 버립니다.\n$Attribute(""Damage"") 피해를 줍니다.","Bỏ tất cả bài không phải tấn công.\nGây $Attribute(""Damage"") sát thương.","ทิ้งการ์ดที่ไม่ใช่โจมตีทั้งหมด.\nสร้างความเสียหาย $Attribute(""Damage"") หน่วย."
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,堅定信念,固い信念,굳은 신념,Niềm Tin Kiên Định,ความเชื่ออันแน่วแน่
Card_Basic_FirmBelief_FunctionText,"Gain $Attribute(""Block"") Block.
Draw $Attribute(""DrawCardAmount"") cards.
If this card is discarded, play it instead."," 获得$Attribute(""Block"")点格挡。\n抽$Attribute(""DrawCardAmount"")张牌。\n如果这张牌被丢弃改为将其打出。","獲得$Attribute(""Block"")點格擋。\n抽$Attribute(""DrawCardAmount"")張牌。\n如果這張牌被丟棄改為將其打出。","$Attribute(""Block"")点のブロックを得る。\nカードを$Attribute(""DrawCardAmount"")枚引く。\nこのカードが捨てられる場合、代わりにプレイされる。","$Attribute(""Block"") 방어도를 얻습니다.\n카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.\n이 카드가 버려지면, 대신 사용됩니다.","Nhận $Attribute(""Block"") Giáp.\nRút $Attribute(""DrawCardAmount"") lá bài.\nNếu lá bài này bị bỏ, thay vào đó hãy đánh nó ra.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nจั่วการ์ด $Attribute(""DrawCardAmount"") ใบ.\nหากการ์ดใบนี้ถูกทิ้ง, จะถูกเล่นแทน."
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,榮譽之誓,名誉の誓い,명예의 맹세,Lời Thề Danh Dự,คำปฏิญาณแห่งเกียรติยศ
Card_Basic_OathOfHonor_FunctionText,"$Keyword(""Exhaust"").
Gain 3 [Stamina].","$Keyword(""Exhaust"")。\n获得3[体力]。","$Keyword(""Exhaust"")。\n獲得3[體力]。","$Keyword(""Exhaust"")。\n3[体力]を得る。","$Keyword(""Exhaust"")。\n3 [체력]을 얻습니다.","$Keyword(""Exhaust"").\nNhận 3 [Thể Lực].","$Keyword(""Exhaust"").\nได้รับ 3 [พลังกาย]."
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,至聖斬,聖なる一撃,신성한 일격,Nhát Chém Thần Thánh,การฟันอันศักดิ์สิทธิ์
Card_Basic_DivineSmite_FunctionText,"Deal $Attribute(""Damage"") damage.
$Keyword(""Basic_Protecting"") all allies.","造成$Attribute(""Damage"")点伤害。\n$Keyword(""Basic_Protecting"")所有队友。","造成$Attribute(""Damage"")點傷害。\n$Keyword(""Basic_Protecting"")所有隊友。","$Attribute(""Damage"")点のダメージを与える。\n味方全員を$Keyword(""Basic_Protecting"")する。","$Attribute(""Damage"") 피해를 줍니다.\n모든 동료를 $Keyword(""Basic_Protecting"").","Gây $Attribute(""Damage"") sát thương.\n$Keyword(""Basic_Protecting"") tất cả đồng minh.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีมทุกคน."
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,嚴陣以待,厳戒態勢,만반의 태세,Sẵn Sàng Chiến Đấu,เตรียมพร้อมเต็มอัตรา
Card_Basic_EstablishFormation_FunctionText,"Grant self or an ally $Attribute(""Block"") Block.
This turn, all enemies attacking it take $Attribute(""BuffStack_EstablishFormation"") damage.","给予自身或一名队友$Attribute(""Block"")点格挡。\n本回合内所有攻击它的敌人受到$Attribute(""BuffStack_EstablishFormation"")点伤害。","給予自身或一名隊友$Attribute(""Block"")點格擋。\n本回合內所有攻擊它的敵人受到$Attribute(""BuffStack_EstablishFormation"")點傷害。","自身または味方1名に$Attribute(""Block"")点のブロックを与える。\nこのターン中、その対象を攻撃した全ての敵に$Attribute(""BuffStack_EstablishFormation"")点のダメージを与える。","자신 또는 동료 1명에게 $Attribute(""Block"") 방어도를 부여합니다.\n이번 턴 동안, 그 대상을 공격하는 모든 적은 $Attribute(""BuffStack_EstablishFormation"") 피해를 입습니다.","Trao cho bản thân hoặc 1 đồng minh $Attribute(""Block"") Giáp.\nTrong lượt này, tất cả kẻ địch tấn công mục tiêu đó sẽ chịu $Attribute(""BuffStack_EstablishFormation"") sát thương.","มอบการป้องกัน $Attribute(""Block"") หน่วยให้ตนเองหรือเพื่อนร่วมทีม 1 คน.\nในเทิร์นนี้, ศัตรูทั้งหมดที่โจมตีเป้าหมายนั้นจะได้รับความเสียหาย $Attribute(""BuffStack_EstablishFormation"") หน่วย."
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_FlameInscription_DisplayName,Flame Inscription,燃烧,,,,,
Buff_Basic_FlameInscription_FunctionText,,每当你使用法术攻击时,给予所有敌人$ParameterInt("Stack")层燃烧。,,,,,
Buff_Basic_FlameInscription_DisplayName,Flame Inscription,燃烧,燃燒,燃焼,연소,Thiêu Đốt,เผาไหม้
Buff_Basic_FlameInscription_FunctionText,"Whenever you use a Spell Attack, apply $ParameterInt(""Stack"") stacks of Burn to all enemies.","每当你使用法术攻击时,给予所有敌人$ParameterInt(""Stack"")层燃烧。","每當你使用法術攻擊時,給予所有敵人$ParameterInt(""Stack"")層燃燒。","魔法攻撃を使用するたび、敵全員に$ParameterInt(""Stack"")層の燃焼を付与する。","마법 공격을 사용할 때마다, 모든 적에게 $ParameterInt(""Stack"") 층의 연소 효과를 부여합니다.","Mỗi khi bạn dùng bài tấn công phép thuật, áp dụng $ParameterInt(""Stack"") tầng Thiêu Đốt lên tất cả kẻ địch.","ทุกครั้งที่คุณใช้การโจมตีเวทมนตร์, มอบสถานะเผาไหม้ $ParameterInt(""Stack"") ชั้นให้กับศัตรูทั้งหมด."
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Haste_DisplayName,Haste,加速术,,,,,
Card_Basic_Haste_FunctionText,,$Keyword("Concentrate")。\n回合结束时将1张“奇思”加入公共牌组。,,,,,
Card_Basic_FarSighted_DisplayName,Far Sighted,深谋远虑,,,,,
Card_Basic_FarSighted_FunctionText,,使1张手牌获得$Keyword("Retain")。,,,,,
Card_Basic_FlameInscription_DisplayName,Flame Inscription,烈焰刻文,,,,,
Card_Basic_FlameInscription_FunctionText,,每当你使用法术攻击时,给予所有敌人$Attribute("BuffStack_FlameInscription")层$Keyword("Basic_Burn")。,,,,,
Card_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,,,,,
Card_Basic_ConcentratedSpellcasting_FunctionText,,$Keyword("Concentrate")。\n获得$Attribute("BuffStack_ConcentratedSpellcasting")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,,,,,
Card_Basic_ArcaneMissiles_FunctionText,Deal $Attribute("Damage") damage for $Attribute("AttackCount") times.,造成$Attribute("Damage")点伤害 $Attribute("AttackCount")次。,,,,,
Card_Basic_FireBall_DisplayName,FireBall,火球术,,,,,
Card_Basic_FireBall_FunctionText,,对所有敌人造成$Attribute("Damage")点伤害并给予$Attribute("BuffStack_Burn")层$Keyword("Basic_Burn")。,,,,,
Card_Basic_Scorch_DisplayName,Scorch,烧焦,,,,,
Card_Basic_Scorch_FunctionText,,$Keyword("Exhaust")。\n将一名敌人的$Keyword("Basic_Burn")层数翻倍。,,,,,
Card_Basic_ElectricClaw_DisplayName,Electric Claw,电爪,,,,,
Card_Basic_ElectricClaw_FunctionText,,造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack_Resonance")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
Card_Basic_WitchcraftRay_DisplayName,Witchcraft Ray,巫术射线,,,,,
Card_Basic_WitchcraftRay_FunctionText,,$Keyword("Retain")。\n造成$Attribute("Damage")点伤害。,,,,,
Card_Basic_IdentifyWeakness_DisplayName,Identify Weakness,识破,,,,,
Card_Basic_IdentifyWeakness_FunctionText,,给予$Attribute("BuffCount_Vulnerable")层$Keyword("Basic_Vulnerable")。,,,,,
Card_Basic_Abundant_DisplayName,Abundant,充盈,,,,,
Card_Basic_Abundant_FunctionText,,使你手牌中的法术攻击牌获得$Attribute("BuffStack_Abundant")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
Card_Basic_Haste_DisplayName,Haste,加速术,加速術,ヘイスト,가속,Tăng Tốc,เร่งความเร็ว
Card_Basic_Haste_FunctionText,"$Keyword(""Concentrate"").
At end of turn, add 1 ""Whimsy"" to the shared deck.","$Keyword(""Concentrate"")。\n回合结束时将1张“奇思”加入公共牌组。","$Keyword(""Concentrate"")。\n回合結束時將1張「奇思」加入公共牌組。","$Keyword(""Concentrate"")。\nターン終了時、「奇策」カード1枚を共通デッキに加える。","$Keyword(""Concentrate"")。\n턴 종료 시, '기발한 생각' 카드 1장을 공용 덱에 추가합니다.","$Keyword(""Concentrate"").\nKhi kết thúc lượt, thêm 1 lá ""Ý Tưởng Lạ"" vào bộ bài chung.","$Keyword(""Concentrate"").\nเมื่อจบเทิร์น, เพิ่มการ์ด ""ความคิดแปลกใหม่"" 1 ใบลงในกองการ์ดรวม."
Card_Basic_FarSighted_DisplayName,Far Sighted,深谋远虑,深謀遠慮,深謀遠慮,심모원려,Lo Xa,การมองการณ์ไกล
Card_Basic_FarSighted_FunctionText,"Give $Keyword(""Retain"") to 1 card in hand.","使1张手牌获得$Keyword(""Retain"")。","使1張手牌獲得$Keyword(""Retain"")。","手札1枚に$Keyword(""Retain"")を付与する。","손패 1장에 $Keyword(""Retain"") 효과를 부여합니다.","Trao $Keyword(""Retain"") cho 1 lá bài trên tay.","มอบสถานะ $Keyword(""Retain"") ให้การ์ดในมือ 1 ใบ."
Card_Basic_FlameInscription_DisplayName,Flame Inscription,烈焰刻文,烈焰刻文,炎の刻印,화염 각인,Khắc Ấn Lửa,จารึกเปลวเพลิง
Card_Basic_FlameInscription_FunctionText,"Whenever you play a Spell Attack, apply $Attribute(""BuffStack_FlameInscription"") stacks of $Keyword(""Basic_Burn"") to all enemies.","每当你使用法术攻击时,给予所有敌人$Attribute(""BuffStack_FlameInscription"")层$Keyword(""Basic_Burn"")。","每當你使用法術攻擊時,給予所有敵人$Attribute(""BuffStack_FlameInscription"")層$Keyword(""Basic_Burn"")。","魔法攻撃を使用するたび、敵全員に$Attribute(""BuffStack_FlameInscription"")層の$Keyword(""Basic_Burn"")を付与する。","마법 공격을 사용할 때마다, 모든 적에게 $Attribute(""BuffStack_FlameInscription"") 층의 $Keyword(""Basic_Burn"") 효과를 부여합니다.","Mỗi khi bạn dùng bài tấn công phép thuật, áp dụng $Attribute(""BuffStack_FlameInscription"") tầng $Keyword(""Basic_Burn"") lên tất cả kẻ địch.","ทุกครั้งที่คุณใช้การโจมตีเวทมนตร์, มอบสถานะ $Keyword(""Basic_Burn"") จำนวน $Attribute(""BuffStack_FlameInscription"") ชั้นให้กับศัตรูทั้งหมด."
Card_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,集中施法,集中詠唱,집중 시전,Tập Trung Niệm Chú,ร่ายเวทย์อย่างจดจ่อ
Card_Basic_ConcentratedSpellcasting_FunctionText,"$Keyword(""Concentrate"").
Gain $Attribute(""BuffStack_ConcentratedSpellcasting"") $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"")。\n获得$Attribute(""BuffStack_ConcentratedSpellcasting"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n獲得$Attribute(""BuffStack_ConcentratedSpellcasting"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","$Keyword(""Concentrate"").\nNhận $Attribute(""BuffStack_ConcentratedSpellcasting"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"").\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_ConcentratedSpellcasting"") แต้ม."
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,奧術飛彈,アーケインミサイル,비전 화살,Tên Lửa Ma Pháp,ศรเวทมนตร์
Card_Basic_ArcaneMissiles_FunctionText,"Deal $Attribute(""Damage"") damage for $Attribute(""AttackCount"") times.","造成$Attribute(""Damage"")点伤害 $Attribute(""AttackCount"")次。","造成$Attribute(""Damage"")點傷害 $Attribute(""AttackCount"")次。","$Attribute(""Damage"")点のダメージを$Attribute(""AttackCount"")回与える。","$Attribute(""Damage"") 피해를 $Attribute(""AttackCount"")번 줍니다。","Gây $Attribute(""Damage"") sát thương $Attribute(""AttackCount"") lần.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย $Attribute(""AttackCount"") ครั้ง."
Card_Basic_FireBall_DisplayName,FireBall,火球术,火球術,ファイアボール,화염구,Cầu Lửa,ลูกไฟ
Card_Basic_FireBall_FunctionText,"Deal $Attribute(""Damage"") damage to all enemies and apply $Attribute(""BuffStack_Burn"") stacks of $Keyword(""Basic_Burn"").","对所有敌人造成$Attribute(""Damage"")点伤害并给予$Attribute(""BuffStack_Burn"")层$Keyword(""Basic_Burn"")。","對所有敵人造成$Attribute(""Damage"")點傷害並給予$Attribute(""BuffStack_Burn"")層$Keyword(""Basic_Burn"")。","敵全員に$Attribute(""Damage"")点のダメージを与え、$Attribute(""BuffStack_Burn"")層の$Keyword(""Basic_Burn"")を付与する。","모든 적에게 $Attribute(""Damage"") 피해를 주고 $Attribute(""BuffStack_Burn"") 층의 $Keyword(""Basic_Burn"") 효과를 부여합니다.","Gây $Attribute(""Damage"") sát thương lên tất cả kẻ địch và áp dụng $Attribute(""BuffStack_Burn"") tầng $Keyword(""Basic_Burn"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วยแก่ศัตรูทั้งหมด และมอบสถานะ $Keyword(""Basic_Burn"") จำนวน $Attribute(""BuffStack_Burn"") ชั้น."
Card_Basic_Scorch_DisplayName,Scorch,烧焦,燒焦,焦熱,그슬리기,Thiêu Rụi,แผดเผา
Card_Basic_Scorch_FunctionText,"$Keyword(""Exhaust"").
Double the $Keyword(""Basic_Burn"") stacks on an enemy.","$Keyword(""Exhaust"")。\n将一名敌人的$Keyword(""Basic_Burn"")层数翻倍。","$Keyword(""Exhaust"")。\n將一名敵人的$Keyword(""Basic_Burn"")層數翻倍。","$Keyword(""Exhaust"")。\n敵1体の$Keyword(""Basic_Burn"")層数を2倍にする。","$Keyword(""Exhaust"")。\n적 한 명의 $Keyword(""Basic_Burn"") 중첩 수를 2배로 만듭니다.","$Keyword(""Exhaust"").\nNhân đôi số tầng $Keyword(""Basic_Burn"") của 1 kẻ địch.","$Keyword(""Exhaust"").\nเพิ่มจำนวนชั้นของสถานะ $Keyword(""Basic_Burn"") ของศัตรู 1 ตัวเป็นสองเท่า."
Card_Basic_ElectricClaw_DisplayName,Electric Claw,电爪,電爪,電爪,전기 발톱,Vuốt Điện,กรงเล็บสายฟ้า
Card_Basic_ElectricClaw_FunctionText,"Deal $Attribute(""Damage"") damage.
Gain $Attribute(""BuffStack_Resonance"") $Keyword(""Basic_ConcentratedSpellcasting"").","造成$Attribute(""Damage"")点伤害。\n获得$Attribute(""BuffStack_Resonance"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","造成$Attribute(""Damage"")點傷害。\n獲得$Attribute(""BuffStack_Resonance"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack_Resonance"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack_Resonance"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","Gây $Attribute(""Damage"") sát thương.\nNhận $Attribute(""BuffStack_Resonance"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_Resonance"") แต้ม."
Card_Basic_WitchcraftRay_DisplayName,Witchcraft Ray,巫术射线,巫術射線,ウィッチクラフトレイ,마술 광선,Tia Phép Thuật,ลำแสงเวทมนตร์
Card_Basic_WitchcraftRay_FunctionText,"$Keyword(""Retain"").
Deal $Attribute(""Damage"") damage.","$Keyword(""Retain"")。\n造成$Attribute(""Damage"")点伤害。","$Keyword(""Retain"")。\n造成$Attribute(""Damage"")點傷害。","$Keyword(""Retain"")。\n$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Retain"")。\n$Attribute(""Damage"") 피해를 줍니다.","$Keyword(""Retain"").\nGây $Attribute(""Damage"") sát thương.","$Keyword(""Retain"").\nสร้างความเสียหาย $Attribute(""Damage"") หน่วย."
Card_Basic_IdentifyWeakness_DisplayName,Identify Weakness,识破,識破,見破り,간파,Nhìn Thấu,ระบุจุดอ่อน
Card_Basic_IdentifyWeakness_FunctionText,"Apply $Attribute(""BuffCount_Vulnerable"") stacks of $Keyword(""Basic_Vulnerable"").","给予$Attribute(""BuffCount_Vulnerable"")层$Keyword(""Basic_Vulnerable"")。","給予$Attribute(""BuffCount_Vulnerable"")層$Keyword(""Basic_Vulnerable"")。","$Attribute(""BuffCount_Vulnerable"")層の$Keyword(""Basic_Vulnerable"")を付与する。","$Attribute(""BuffCount_Vulnerable"") 층의 $Keyword(""Basic_Vulnerable"") 효과를 부여합니다.","Áp dụng $Attribute(""BuffCount_Vulnerable"") tầng $Keyword(""Basic_Vulnerable"").","มอบสถานะ $Keyword(""Basic_Vulnerable"") จำนวน $Attribute(""BuffCount_Vulnerable"") ชั้น."
Card_Basic_Abundant_DisplayName,Abundant,充盈,充盈,充填,충만,Tràn Đầy,เปี่ยมพลัง
Card_Basic_Abundant_FunctionText,"Give $Attribute(""BuffStack_Abundant"") $Keyword(""Basic_ConcentratedSpellcasting"") to Spell Attacks in hand.","使你手牌中的法术攻击牌获得$Attribute(""BuffStack_Abundant"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","使你手牌中的法術攻擊牌獲得$Attribute(""BuffStack_Abundant"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","手札にある魔法攻撃カードに$Attribute(""BuffStack_Abundant"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を付与する。","손패에 있는 마법 공격 카드에 $Attribute(""BuffStack_Abundant"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 부여합니다.","Trao $Attribute(""BuffStack_Abundant"") điểm $Keyword(""Basic_ConcentratedSpellcasting"") cho các lá bài tấn công phép thuật trên tay.","มอบ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_Abundant"") แต้มให้กับการ์ดโจมตีเวทมนตร์ในมือของคุณ."
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