骑士插图,UI调整

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SoulliesOfficial
2025-12-03 09:22:57 -05:00
parent c65462e73b
commit a4c28b955f
317 changed files with 143921 additions and 4004 deletions

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Keyword_Basic_Weak,Weak,虚弱,,,,,
Keyword_Basic_Weak_Description,Reduce 25% of physics damage dealt.,减少25%造成的物理伤害。,,,,,
Keyword_Basic_Vulnerable,Vulnerable,易伤,,,,,
Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,,,,,
Keyword_Basic_Heavy,Heavy,沉重,,,,,
Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
Keyword_Basic_Corrosion_Description,TODO,回合开始时,受到等同于层数的伤害并减少一层。,,,,,
Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
Keyword_Basic_Sharpness_Description,TODO,下次攻击失去所有层数,并造成额外等同于层数的伤害。,,,,,
Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得等同于层数的$Keyword("Basic_Sharpness")。,,,,,
Keyword_Basic_Withstand,Withstand,抵御,,,,,
Keyword_Basic_Withstand_Description,TODO,结束回合时,获得等同于层数的格挡。,,,,,
Keyword_Basic_Protecting,Protecting,守护,,,,,
Keyword_Basic_Protecting_Description,TODO,将到来的攻击转移至守护者。,,,,,
Keyword_Basic_Consolidate,Consolidate,稳固,,,,,
Keyword_Basic_Consolidate_Description,,回合开始时不会失去格挡。,,,,,
Keyword_Basic_Burn,Burn,燃烧,,,,,
Keyword_Basic_Burn_Description,,每当打出一张卡时,受到层数点伤害。,,,,,
Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,,,,,
Keyword_Basic_ConcentratedSpellcasting_Description,,法术造成的伤害增加层数点伤害。,,,,,
Keyword_Basic_Weak,Weak,虚弱,虛弱,脱力,약화,Suy Yếu,อ่อนแอ
Keyword_Basic_Weak_Description,Reduce 25% of physics damage dealt.,减少25%造成的物理伤害。,減少25%造成的物理傷害。,与える物理ダメージが25%減少する。,가하는 물리 피해가 25% 감소합니다.,Giảm 25% sát thương vật lý gây ra.,ลดความเสียหายกายภาพที่สร้างลง 25%.
Keyword_Basic_Vulnerable,Vulnerable,易伤,易傷,脆弱,취약,Dễ Tổn Thương,เปราะบาง
Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,增加50%受到的物理傷害。,受ける物理ダメージが50%増加する。,받는 물리 피해가 50% 증가합니다.,Tăng 50% sát thương vật lý phải chịu.,ได้รับความเสียหายกายภาพเพิ่มขึ้น 50%.
Keyword_Basic_Heavy,Heavy,沉重,沈重,重圧,무거움,Nặng Nề,หนักอึ้ง
Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,不能抽牌。,カードを引けない。,카드를 뽑을 수 없습니다.,Không thể rút bài.,ไม่สามารถจั่วการ์ดได้.
Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 stacks of $Keyword(""Basic_WoundDeterioration"") to the target.","单次造成至少20点的伤害时额外给予目标4层$Keyword(""Basic_WoundDeterioration"")。","單次造成至少20點的傷害時額外給予目標4層$Keyword(""Basic_WoundDeterioration"")。","1回で20点以上のダメージを与えた時、対象に追加で4層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 20의 피해를 줄 때, 대상에게 $Keyword(""Basic_WoundDeterioration"") 4층을 추가로 부여합니다.","Khi gây ít nhất 20 sát thương trong 1 lần, áp dụng thêm 4 tầng $Keyword(""Basic_WoundDeterioration"") lên mục tiêu.","เมื่อสร้างความเสียหายอย่างน้อย 20 หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม 4 ชั้นให้กับเป้าหมาย."
Keyword_Basic_Corrosion,Corrosion,腐蚀,腐蝕,腐食,부식,Ăn Mòn,กัดกร่อน
Keyword_Basic_Corrosion_Description,"At start of turn, take damage equal to stacks and remove 1 stack.",回合开始时,受到等同于层数的伤害并减少一层。,回合開始時,受到等同於層數的傷害並減少一層。,ターン開始時、層数に等しいダメージを受け、1層減少する。,"턴 시작 시, 중첩 수만큼 피해를 입고 1층 감소합니다.","Khi bắt đầu lượt, chịu sát thương bằng số tầng và giảm 1 tầng.","เมื่อเริ่มเทิร์น, ได้รับความเสียหายเท่ากับจำนวนชั้นและลดลง 1 ชั้น."
Keyword_Basic_Sharpness,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม
Keyword_Basic_Sharpness_Description,Next attack removes all stacks and deals additional damage equal to stacks.,下次攻击失去所有层数,并造成额外等同于层数的伤害。,下次攻擊失去所有層數,並造成額外等同於層數的傷害。,次の攻撃で全ての層数を失い、層数に等しい追加ダメージを与える。,다음 공격 시 모든 중첩을 소모하여 중첩 수만큼 추가 피해를 줍니다.,Đòn tấn công tiếp theo sẽ mất tất cả các tầng và gây thêm sát thương bằng số tầng.,การโจมตีครั้งถัดไปจะสูญเสียจำนวนชั้นทั้งหมด และสร้างความเสียหายเพิ่มเติมเท่ากับจำนวนชั้น.
Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
Keyword_Basic_KnifeTrick_Description,"Whenever you lose all Sharpness, gain $Keyword(""Basic_Sharpness"") equal to stacks lost.","每次失去所有锋利后,获得等同于层数的$Keyword(""Basic_Sharpness"")。","每次失去所有鋒利後,獲得等同於層數的$Keyword(""Basic_Sharpness"")。","鋭利を全て失うたび、その層数に等しい$Keyword(""Basic_Sharpness"")を得る。","모든 예리함을 잃을 때마다, 잃은 중첩 수만큼 $Keyword(""Basic_Sharpness"")를 얻습니다.","Mỗi khi mất hết Sắc Bén, nhận $Keyword(""Basic_Sharpness"") bằng số tầng đã mất.","ทุกครั้งที่สูญเสียความคมทั้งหมด, ได้รับ $Keyword(""Basic_Sharpness"") เท่ากับจำนวนชั้นที่เสียไป."
Keyword_Basic_Withstand,Withstand,抵御,抵禦,抵抗,저항,Chống Chịu,ต้านทาน
Keyword_Basic_Withstand_Description,"At end of turn, gain Block equal to stacks.",结束回合时,获得等同于层数的格挡。,結束回合時,獲得等同於層數的格擋。,ターン終了時、層数に等しいブロックを得る。,"턴 종료 시, 중첩 수만큼 방어도를 얻습니다.","Khi kết thúc lượt, nhận Giáp bằng số tầng.","เมื่อจบเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น."
Keyword_Basic_Protecting,Protecting,守护,守護,守護,수호,Hộ Vệ,พิทักษ์
Keyword_Basic_Protecting_Description,Incoming attacks are redirected to the guardian.,将到来的攻击转移至守护者。,將到來的攻擊轉移至守護者。,攻撃は守護者にリダイレクトされる。,들어오는 공격이 수호자에게로 전환됩니다.,Các đòn tấn công sắp tới sẽ được chuyển hướng sang hộ vệ.,การโจมตีที่เข้ามาจะถูกเปลี่ยนเป้าหมายไปยังผู้พิทักษ์.
Keyword_Basic_Consolidate,Consolidate,稳固,穩固,強固,견고,Vững Chắc,มั่นคง
Keyword_Basic_Consolidate_Description,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น.
Keyword_Basic_Burn,Burn,燃烧,燃燒,燃焼,연소,Thiêu Đốt,เผาไหม้
Keyword_Basic_Burn_Description,"Whenever a card is played, take damage equal to stacks.",每当打出一张卡时,受到层数点伤害。,每當打出一張卡時,受到層數點傷害。,カードをプレイするたび、層数に等しいダメージを受ける。,"카드를 사용할 때마다, 중첩 수만큼 피해를 입습니다.","Mỗi khi đánh ra 1 lá bài, chịu sát thương bằng số tầng.","ทุกครั้งที่เล่นการ์ด, ได้รับความเสียหายเท่ากับจำนวนชั้น."
Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,法術強度,スペルパワー,주문력,Sức Mạnh Phép Thuật,พลังเวท
Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,,,,,
Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: <color=orange>Strong</color>,能否被驱散:<color=orange>强驱散</color>,,,,,
Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: <color=red>Death Only</color>,能否被驱散:<color=red>仅死亡驱散</color>,,,,,
Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: <color=red>Undispellable</color>,能否被驱散:<color=red>不可驱散</color>,,,,,
Buff_Basic_Weak_DisplayName,Weak,虚弱,,,,,
Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.",减少25%造成的物理伤害,持续$ParameterInt("Count")次行动。,,,,,
Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,,,,,
Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.",增加50%受到的物理伤害,持续$ParameterInt("Count")次行动。,,,,,
Buff_Basic_Blind_DisplayName,Blind,目盲,,,,,
Buff_Basic_Blind_FunctionText, This character's start damage in Dodge Check is decreased by $ParameterInt("Stack")% for $ParameterInt("Count") actions.,这个角色在闪避检定中的初始伤害降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。,,,,,
Buff_Basic_Bleed_DisplayName,Bleed,流血,,,,,
Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,能否被驅散:弱驅散,解除難易度:低,해제 가능 여부: 약화 해제,Ngưỡng Giải Trừ: Cơ Bản,ระดับการลบล้าง: พื้นฐาน
Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: <color=orange>Strong</color>,能否被驱散:<color=orange>强驱散</color>,能否被驅散:<color=orange>強驅散</color>,解除難易度:<color=orange>高</color>,해제 가능 여부: <color=orange>강화 해제</color>,Ngưỡng Giải Trừ: <color=orange>Mạnh</color>,ระดับการลบล้าง: <color=orange>สูง</color>
Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: <color=red>Death Only</color>,能否被驱散:<color=red>仅死亡驱散</color>,能否被驅散:<color=red>僅死亡驅散</color>,解除難易度:<color=red>死亡時のみ</color>,해제 가능 여부: <color=red>사망 시 해제</color>,Ngưỡng Giải Trừ: <color=red>Chỉ Khi Chết</color>,ระดับการลบล้าง: <color=red>เมื่อตายเท่านั้น</color>
Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: <color=red>Undispellable</color>,能否被驱散:<color=red>不可驱散</color>,能否被驅散:<color=red>不可驅散</color>,解除難易度:<color=red>解除不可</color>,해제 가능 여부: <color=red>해제 불가</color>,Ngưỡng Giải Trừ: <color=red>Không Thể Giải Trừ</color>,ระดับการลบล้าง: <color=red>ไม่สามารถลบล้างได้</color>
Buff_Basic_Weak_DisplayName,Weak,虚弱,虛弱,脱力,약화,Suy Yếu,อ่อนแอ
Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.","减少25%造成的物理伤害,持续$ParameterInt(""Count"")次行动。","減少25%造成的物理傷害,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、与える物理ダメージが25%減少する。","$ParameterInt(""Count"")회 행동 동안 가하는 물리 피해가 25% 감소합니다.","Giảm 25% sát thương vật lý gây ra trong $ParameterInt(""Count"") hành động.","ลดความเสียหายกายภาพที่สร้างลง 25% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,易傷,脆弱,취약,Dễ Tổn Thương,เปราะบาง
Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.","增加50%受到的物理伤害,持续$ParameterInt(""Count"")次行动。","增加50%受到的物理傷害,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、受ける物理ダメージが50%増加する。","$ParameterInt(""Count"")회 행동 동안 받는 물리 피해가 50% 증가합니다.","Tăng 50% sát thương vật lý phải chịu trong $ParameterInt(""Count"") hành động.","ได้รับความเสียหายกายภาพเพิ่มขึ้น 50% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
Buff_Basic_Blind_DisplayName,Blind,目盲,目盲,盲目,실명,Mù Lòa,ตาบอด
Buff_Basic_Blind_FunctionText," This character's start damage in Dodge Check is decreased by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","这个角色在闪避检定中的初始伤害降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。","這個角色在閃避檢定中的初始傷害降低$ParameterInt(""Stack"")%,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、このキャラクターの回避判定における初期ダメージが$ParameterInt(""Stack"")%減少する。","$ParameterInt(""Count"")회 행동 동안 회피 판정 시 초기 피해량이 $ParameterInt(""Stack"")% 감소합니다.","Sát thương ban đầu trong Kiểm Tra Né Tránh của nhân vật này giảm $ParameterInt(""Stack"")% trong $ParameterInt(""Count"") hành động.","ความเสียหายเริ่มต้นในการตรวจสอบการหลบหลีกของตัวละครนี้ลดลง $ParameterInt(""Stack"")% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
Buff_Basic_Bleed_DisplayName,Bleed,流血,流血,出血,출혈,Chảy Máu,เลือดออก
Buff_Basic_Bleed_FunctionText,"After you get attacked, receive damage equals to its stack.
At the beginning of your action, stack is halved (at least 1).","受到攻击后,受到相当于其堆叠层数的伤害。
在你的行动开始时堆叠层数减半至少减少1",,,,,
Buff_Basic_Burn_DisplayName,Burn,灼烧,,,,,
Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后堆叠层数减少30%至少减少1并受到等于减少层数的伤害。,,,,,
Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,,,,,
Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,,,,,
Buff_Basic_Firm_DisplayName,Firm,坚韧,,,,,
Buff_Basic_Firm_FunctionTextPos,Gain $ParameterInt("Stack") more block from cards.,从卡牌中获得的格挡增加$ParameterInt("Stack")点。,,,,,
Buff_Basic_Firm_FunctionTextNeg,Gain $ParameterAbsInt("Stack") less block from cards.,从卡牌中获得的格挡减少$ParameterAbsInt("Stack")点。,,,,,
Buff_Basic_Freeze_DisplayName,Freeze,冻结,,,,,
Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.",将速度降低$ParameterInt("Count")点,同时将 闪避获得降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。,,,,,
Buff_Basic_Nimble_DisplayName,Nimble,灵巧,,,,,
Buff_Basic_Nimble_FunctionTextPos,Gain $ParameterInt("Stack") more dodge from cards.,从卡牌中获得的闪避增加$ParameterInt("Stack")点。,,,,,
Buff_Basic_Nimble_FunctionTextNeg,Gain $ParameterAbsInt("Stack") less dodge from cards.,从卡牌中获得的闪避减少$ParameterAbsInt("Stack")点。,,,,,
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,,,,,
Buff_Basic_Prowess_FunctionTextPos,Deal $ParameterInt("Stack") more physical damage from cards.,从卡牌中造成的物理伤害增加$ParameterInt("Stack")点。,,,,,
Buff_Basic_Prowess_FunctionTextNeg,Deal $ParameterAbsInt("Stack") less physical damage from cards.,从卡牌中造成的物理伤害减少$ParameterAbsInt("Stack")点。,,,,,
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,,,,,
Buff_Basic_Resonance_FunctionTextPos,Deal $ParameterInt("Stack") more magical damage from cards.,从卡牌中造成的魔法伤害增加$ParameterInt("Stack")点。,,,,,
Buff_Basic_Resonance_FunctionTextNeg,Deal $ParameterAbsInt("Stack") less magical damage from cards.,从卡牌中造成的魔法伤害减少$ParameterAbsInt("Stack")点。,,,,,
Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,,,,,
在你的行动开始时堆叠层数减半至少减少1","受到攻擊後,受到相當於其堆疊層數的傷害。
在你的行動開始時堆疊層數減半至少減少1","攻撃を受けた後、層数に等しいダメージを受ける。
自身のアクション開始時、層数が半減する最低1減少","공격을 받은 후 중첩 수만큼 피해를 입습니다.
행동 시작 시 중첩 수가 절반으로 감소합니다(최소 1 감소).","Sau khi bị tấn công, chịu sát thương bằng số tầng.
Khi bắt đầu hành động, số tầng giảm một nửa (tối thiểu giảm 1).","หลังจากถูกโจมตี, ได้รับความเสียหายเท่ากับจำนวนชั้น
เมื่อเริ่มการกระทำของคุณ, จำนวนชั้นลดลงครึ่งหนึ่ง (ลดลงอย่างน้อย 1)"
Buff_Basic_Burn_DisplayName,Burn,灼烧,灼燒,火傷,화상,Bỏng,เผาผลาญ
Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后堆叠层数减少30%至少减少1并受到等于减少层数的伤害。,打出一張牌後堆疊層數減少30%至少減少1並受到等於減少層數的傷害。,カードをプレイした後、層数が30%最低1減少し、減少量に等しいダメージを受ける。,"카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다.","Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm.","หลังจากเล่นการ์ด, ลดจำนวนชั้นลง 30% (อย่างน้อย 1), และได้รับความเสียหายเท่ากับจำนวนชั้นที่ลดลง"
Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,腐蝕,腐食,부식,Ăn Mòn,กัดกร่อน
Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,在你的行動開始時,獲得等於其堆疊層數的傷害,然後其堆疊層數減少 1。,自身のアクション開始時、層数に等しいダメージを受け、層数を1減らす。,행동 시작 시 중첩 수만큼 피해를 입고 중첩 수가 1 감소합니다.,"Khi bắt đầu hành động, chịu sát thương bằng số tầng, sau đó giảm 1 tầng.","เมื่อเริ่มการกระทำของคุณ, ได้รับความเสียหายเท่ากับจำนวนชั้น, จากนั้นลดจำนวนชั้นลง 1"
Buff_Basic_Firm_DisplayName,Firm,坚韧,堅韌,強靭,인내,Kiên Định,ความอดทน
Buff_Basic_Firm_FunctionTextPos,"Gain $ParameterInt(""Stack"") more block from cards.","从卡牌中获得的格挡增加$ParameterInt(""Stack"")点。","從卡牌中獲得的格擋增加$ParameterInt(""Stack"")點。","カードによるブロック獲得量が$ParameterInt(""Stack"")点増加する。","카드로 얻는 방어도가 $ParameterInt(""Stack"") 증가합니다.","Giáp nhận được từ lá bài tăng $ParameterInt(""Stack"") điểm.","การป้องกันที่ได้รับจากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Firm_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less block from cards.","从卡牌中获得的格挡减少$ParameterAbsInt(""Stack"")点。","從卡牌中獲得的格擋減少$ParameterAbsInt(""Stack"")點。","カードによるブロック獲得量が$ParameterAbsInt(""Stack"")点減少する。","카드로 얻는 방어도가 $ParameterAbsInt(""Stack"") 감소합니다.","Giáp nhận được từ bài giảm $ParameterAbsInt(""Stack"") điểm.","การป้องกันที่ได้รับจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Freeze_DisplayName,Freeze,冻结,凍結,凍結,빙결,Đóng Băng,แช่แข็ง
Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","将速度降低$ParameterInt(""Count"")点,同时将 闪避获得降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。","將速度降低$ParameterInt(""Count"")點,同時將閃避獲得降低$ParameterInt(""Stack"")%,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、速度が$ParameterInt(""Count"")低下し、回避獲得量が$ParameterInt(""Stack"")%低下する。","$ParameterInt(""Count"")회 행동 동안 속도가 $ParameterInt(""Count"") 감소하고 회피 획득량이 $ParameterInt(""Stack"")% 감소합니다.","Tốc độ giảm $ParameterInt(""Count"") điểm, và Tỷ lệ Nhận Né Tránh giảm $ParameterInt(""Stack"")% trong $ParameterInt(""Count"") hành động.","ความเร็วลดลง $ParameterInt(""Count"") หน่วย และการได้รับค่าหลบหลีกลดลง $ParameterInt(""Stack"")% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
Buff_Basic_Nimble_DisplayName,Nimble,灵巧,靈巧,機敏,민첩,Khéo Léo,ความคล่องแคล่ว
Buff_Basic_Nimble_FunctionTextPos,"Gain $ParameterInt(""Stack"") more dodge from cards.","从卡牌中获得的闪避增加$ParameterInt(""Stack"")点。","從卡牌中獲得的閃避增加$ParameterInt(""Stack"")點。","カードによる回避獲得量が$ParameterInt(""Stack"")点増加する。","카드로 얻는 회피가 $ParameterInt(""Stack"") 증가합니다.","Né Tránh nhận được từ lá bài tăng $ParameterInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Nimble_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less dodge from cards.","从卡牌中获得的闪避减少$ParameterAbsInt(""Stack"")点。","從卡牌中獲得的閃避減少$ParameterAbsInt(""Stack"")點。","カードによる回避獲得量が$ParameterAbsInt(""Stack"")点減少する。","카드로 얻는 회피가 $ParameterAbsInt(""Stack"") 감소합니다.","Né Tránh nhận được từ bài giảm $ParameterAbsInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,勇猛,勇猛,용맹,Dũng Mãnh,ความกล้าหาญ
Buff_Basic_Prowess_FunctionTextPos,"Deal $ParameterInt(""Stack"") more physical damage from cards.","从卡牌中造成的物理伤害增加$ParameterInt(""Stack"")点。","從卡牌中造成的物理傷害增加$ParameterInt(""Stack"")點。","カードによる物理ダメージが$ParameterInt(""Stack"")点増加する。","카드로 주는 물리 피해가 $ParameterInt(""Stack"") 증가합니다.","Sát thương vật lý gây ra từ lá bài tăng $ParameterInt(""Stack"") điểm.","ความเสียหายกายภาพจากปลการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Prowess_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less physical damage from cards.","从卡牌中造成的物理伤害减少$ParameterAbsInt(""Stack"")点。","從卡牌中造成的物理傷害減少$ParameterAbsInt(""Stack"")點。","カードによる物理ダメージが$ParameterAbsInt(""Stack"")点減少する。","카드로 주는 물리 피해가 $ParameterAbsInt(""Stack"") 감소합니다.","Sát thương vật lý từ bài giảm $ParameterAbsInt(""Stack"") điểm.","ความเสียหายกายภาพจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,共鳴,共鳴,공명,Cộng Hưởng,สะท้อน
Buff_Basic_Resonance_FunctionTextPos,"Deal $ParameterInt(""Stack"") more magical damage from cards.","从卡牌中造成的魔法伤害增加$ParameterInt(""Stack"")点。","從卡牌中造成的魔法傷害增加$ParameterInt(""Stack"")點。","カードによる魔法ダメージが$ParameterInt(""Stack"")点増加する。","카드로 주는 마법 피해가 $ParameterInt(""Stack"") 증가합니다.","Sát thương phép thuật gây ra từ lá bài tăng $ParameterInt(""Stack"") điểm.","ความเสียหายเวทมนตร์จากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
Buff_Basic_Resonance_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less magical damage from cards.","从卡牌中造成的魔法伤害减少$ParameterAbsInt(""Stack"")点。","從卡牌中造成的魔法傷害減少$ParameterAbsInt(""Stack"")點。","カードによる魔法ダメージが$ParameterAbsInt(""Stack"")点減少する。","카드로 주는 마법 피해가 $ParameterAbsInt(""Stack"") 감소합니다.","Sát thương phép thuật từ bài giảm $ParameterAbsInt(""Stack"") điểm.","ความเสียหายเวทมนตร์จากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,冥火,業火,지옥불,Lửa Địa Ngục,เพลิงนรก
Buff_Basic_Hellfire_FunctionText,"After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks.
It will enhance the effects of some of Marshal's cards.","打出一张牌后堆叠层数减少20%至少减少1并受到等于减少层数的伤害。
冥火将增强元帅的一些卡牌的效果。",,,,,
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
Buff_Basic_SoulAbsorption_FunctionText,Amplify the lifesteal effect by $ParameterInt("Stack")%.,提升吸血效果$ParameterInt("Stack")%。,,,,,
Buff_Basic_Heavy_DisplayName,Heavy,沉重,,,,,
Buff_Basic_Heavy_FunctionText,You can not draw cards.,你不能抽牌。,,,,,
Buff_Basic_Protected_DisplayName,Protected,被保护,,,,,
Buff_Basic_Protected_FunctionText,You are protected by $ParameterString("Protector").,你正在被其他人保护。,,,,,
Buff_Basic_Protecting_DisplayName,Protecting,保护,,,,,
Buff_Basic_Protecting_FunctionText,"You are protecting $ParameterString(""Target""), for $ParameterInt(""Count"") rounds.",你正在$ParameterInt("Count")回合内保护$ParameterString("Target")。,,,,,
Buff_Basic_CounterAttack_DisplayName,Counter Attack,反击,,,,,
Buff_Basic_CounterAttack_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",每当你被攻击时,对攻击者造成$ParameterAbsInt("Stack")点伤害。,,,,,
Buff_Basic_Withstand_DisplayName,Withstand,抵御,,,,,
Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",结束回合时,获得$ParameterAbsInt("Stack")点格挡。,,,,,
Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.",每打出一张能力牌,抽$ParameterAbsInt("Stack")张牌。,,,,,
Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,,,,,
Buff_Basic_Consolidate_FunctionText,,回合开始时不会失去格挡。,,,,,
冥火将增强元帅的一些卡牌的效果。","打出一張牌後堆疊層數減少30%至少減少1並受到等於減少層數的傷害。
冥火將增強元帥的一些卡牌的效果。","カードをプレイした後、層数が30%最低1減少し、減少量に等しいダメージを受ける。
業火は元帥の一部のカードの効果を強化する。","카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다.
지옥불은 원수의 일부 카드 효과를 강화합니다.","Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm.
Lửa Địa Ngục sẽ cường hóa hiệu ứng một số lá bài của Nguyên Soái.","หลังจากเล่นการ์ด, ลดจำนวนชั้นลง 30% (อย่างน้อย 1), และได้รับความเสียหายเท่ากับจำนวนชั้นที่ลดลง
เพลิงนรกจะช่วยเสริมความสามารถของการ์ดบางใบของจอมพล"
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,靈魂汲取,ソウルアブソープション,영혼 흡수,Hút Linh Hồn,ดูดกลืนวิญญาณ
Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。","提升吸血效果$ParameterInt(""Stack"")%。","ライフスティール効果が$ParameterInt(""Stack"")%上昇する。","흡혈 효과가 $ParameterInt(""Stack"")% 증가합니다.","Tăng hiệu quả Hút Máu thêm $ParameterInt(""Stack"")%.","เพิ่มผลการดูดเลือด $ParameterInt(""Stack"")%"
Buff_Basic_Heavy_DisplayName,Heavy,沉重,沈重,重圧,무거움,Nặng Nề,หนักอึ้ง
Buff_Basic_Heavy_FunctionText,You can not draw cards.,你不能抽牌。,你不能抽牌。,カードを引くことができない。,카드를 뽑을 수 없습니다.,Bạn không thể rút bài.,คุณไม่สามารถจั่วการ์ดได้
Buff_Basic_Protected_DisplayName,Protected,被保护,被保護,保護,보호받음,Được Bảo Vệ,ได้รับการปกป้อง
Buff_Basic_Protected_FunctionText,"You are protected by $ParameterString(""Protector"").",你正在被其他人保护。,你正在被其他人保護。,他者に守られている。,다른 사람에게 보호받고 있습니다.,Bạn đang được người khác bảo vệ.,คุณกำลังได้รับการปกป้องจากผู้อื่น
Buff_Basic_Protecting_DisplayName,Protecting,保护,保護,守護,보호,Bảo Vệ,ปกป้อง
Buff_Basic_Protecting_FunctionText,"You are protecting $ParameterString(""Target""), for $ParameterInt(""Count"") rounds.","你正在$ParameterInt(""Count"")回合内保护$ParameterString(""Target"")。","你正在$ParameterInt(""Count"")回合內保護$ParameterString(""Target"")。","$ParameterInt(""Count"")ターンの間、$ParameterString(""Target"")を守っている。","$ParameterInt(""Count"")턴 동안 $ParameterString(""Target"")을(를) 보호합니다.","Bạn đang bảo vệ $ParameterString(""Target"") trong $ParameterInt(""Count"") lượt.","คุณกำลังปกป้อง $ParameterString(""Target"") เป็นเวลา $ParameterInt(""Count"") เทิร์น"
Buff_Basic_CounterAttack_DisplayName,Counter Attack,反击,反擊,反撃,반격,Phản Công,สวนกลับ
Buff_Basic_CounterAttack_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.","每当你被攻击时,对攻击者造成$ParameterAbsInt(""Stack"")点伤害。","每當你被攻擊時,對攻擊者造成$ParameterAbsInt(""Stack"")點傷害。","攻撃を受けるたび、攻撃者に$ParameterAbsInt(""Stack"")点のダメージを与える。","공격을 받을 때마다 공격자에게 $ParameterAbsInt(""Stack"")의 피해를 줍니다.","Mỗi khi bị tấn công, gây $ParameterAbsInt(""Stack"") sát thương lên kẻ tấn công.","ทุกครั้งที่คุณถูกโจมตี, สร้างความเสียหาย $ParameterAbsInt(""Stack"") หน่วยแก่ผู้โจมตี"
Buff_Basic_Withstand_DisplayName,Withstand,抵御,抵禦,抵抗,저항,Chống Chịu,ต้านทาน
Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.","结束回合时,获得$ParameterAbsInt(""Stack"")点格挡。","結束回合時,獲得$ParameterAbsInt(""Stack"")點格擋。","ターン終了時、$ParameterAbsInt(""Stack"")点のブロックを得る。","턴 종료 시 방어도 $ParameterAbsInt(""Stack"")을(를) 얻습니다.","Khi kết thúc lượt, nhận $ParameterAbsInt(""Stack"") Giáp.","เมื่อจบเทิร์น, ได้รับการป้องกัน $ParameterAbsInt(""Stack"") หน่วย"
Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.","每打出一张能力牌,抽$ParameterAbsInt(""Stack"")张牌。","每打出一張能力牌,抽$ParameterAbsInt(""Stack"")張牌。","パワーカードをプレイするたび、カードを$ParameterAbsInt(""Stack"")枚引く。","능력 카드를 낼 때마다 카드 $ParameterAbsInt(""Stack"")장을 뽑습니다.","Mỗi khi đánh một lá bài Năng Lực, rút $ParameterAbsInt(""Stack"") lá bài.","ทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $ParameterAbsInt(""Stack"") ใบ"
Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,穩固,強固,견고,Vững Chắc,มั่นคง
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Strike_DisplayName,Strike,打击,,,,,
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。",,,,,
Card_Basic_Cohesion_DisplayName,Cohesion,凝神,,,,,
Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate"")$Keyword(""Exhaust"")选择一张非状态非诅咒卡牌减少它的1点体力消耗并附加$HintKeyword(""Retain"")。",,,,,
Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,,,,,
Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,,,,,
Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,,,,,
Card_Basic_Recollection_DisplayName,Recollection,回忆,,,,,
Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,,,,,
Card_Basic_Defense_DisplayName,Defense,防御,,,,,
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.",,,,,
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,,,,,
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。",,,,,
Card_Basic_Guard_DisplayName,Guard,守护,,,,,
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
Card_Basic_Strike_DisplayName,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Strike""), $Attribute(""Damage"")의 피해를 줍니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย"
Card_Basic_Cohesion_DisplayName,Cohesion,凝神,凝神,凝縮,응집,Ngưng Thần,รวมใจ
Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate"")$Keyword(""Exhaust"")选择一张非状态非诅咒卡牌减少它的1点体力消耗并附加$HintKeyword(""Retain"")。","$Keyword(""Innate"")$Keyword(""Exhaust"")選擇一張非狀態非詛咒卡牌減少它的1點體力消耗並附加$HintKeyword(""Retain"")。","$Keyword(""Innate"")、$Keyword(""Exhaust"")、状態異常・呪い以外のカードを1枚選び、スタミナコストを1減らし、$HintKeyword(""Retain"")を付与する。","$Keyword(""Innate""), $Keyword(""Exhaust""), 상태 이상 및 저주가 아닌 카드 1장을 선택하여 체력 소모를 1 줄이고 $HintKeyword(""Retain"")을 부여합니다.","$Keyword(""Innate""), $Keyword(""Exhaust""), chọn một lá bài không phải trạng thái hoặc lời nguyền, giảm 1 Thể Lực tiêu hao và áp dụng $HintKeyword(""Retain"").","$Keyword(""Innate""), $Keyword(""Exhaust""), เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป 1 ใบ, ลดค่าใช้จ่าย Stamina ลง 1 และมอบ $HintKeyword(""Retain"")"
Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,選擇一張非狀態,非詛咒牌。,状態異常・呪い以外のカードを選択。,상태 이상 및 저주가 아닌 카드를 선택하십시오.,Chọn một lá bài không phải trạng thái hoặc lời nguyền.,เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป
Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,戰鬥直覺,戦闘の直感,전투 직감,Trực Giác Chiến Đấu,สัญชาตญาณการต่อสู้
Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,隨機獲得一張攻擊牌,置入手牌堆中。,ランダムな攻撃カードを1枚得て、手札に加える。,무작위 공격 카드 1장을 얻어 손패에 추가합니다.,Nhận ngẫu nhiên 1 lá bài tấn công và đưa vào tay.,สุ่มรับการ์ดโจมตี 1 ใบ และนำขึ้นมือ
Card_Basic_Recollection_DisplayName,Recollection,回忆,回憶,追憶,회상,Hồi Ức,รำลึก
Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,從棄牌堆中抽回一張牌。,捨て札からカードを1枚引く。,버린 카드 더미에서 카드 1장을 가져옵니다.,Rút 1 lá bài từ bộ bài bỏ.,จั่วการ์ด 1 ใบจากกองทิ้ง
Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 使用者獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,思考對策,対策考案,대책 강구,Suy Tính Đối Sách,คิดหาทางรับมือ
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。","抽$Attribute(""DrawCardAmount"")張牌。","カードを$Attribute(""DrawCardAmount"")枚引く。","카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.","Rút $Attribute(""DrawCardAmount"") lá bài.","จั่วการ์ด $Attribute(""DrawCardAmount"") ใบ"
Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Strike_DisplayName Strike 打击 打擊 ストライク 타격 Đánh โจมตี
3 Card_Basic_Strike_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage. $Keyword("Strike"),造成$Attribute("Damage")点伤害。 $Keyword("Strike"),造成$Attribute("Damage")點傷害。 $Keyword("Strike")、$Attribute("Damage")点のダメージを与える。 $Keyword("Strike"), $Attribute("Damage")의 피해를 줍니다. $Keyword("Strike"), gây $Attribute("Damage") sát thương. $Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย
4 Card_Basic_Cohesion_DisplayName Cohesion 凝神 凝神 凝縮 응집 Ngưng Thần รวมใจ
5 Card_Basic_Cohesion_FunctionText $Keyword("Innate"), $Keyword("Exhaust"), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword("Retain"). $Keyword("Innate"),$Keyword("Exhaust"),选择一张非状态,非诅咒卡牌,减少它的1点体力消耗并附加$HintKeyword("Retain")。 $Keyword("Innate"),$Keyword("Exhaust"),選擇一張非狀態,非詛咒卡牌,減少它的1點體力消耗並附加$HintKeyword("Retain")。 $Keyword("Innate")、$Keyword("Exhaust")、状態異常・呪い以外のカードを1枚選び、スタミナコストを1減らし、$HintKeyword("Retain")を付与する。 $Keyword("Innate"), $Keyword("Exhaust"), 상태 이상 및 저주가 아닌 카드 1장을 선택하여 체력 소모를 1 줄이고 $HintKeyword("Retain")을 부여합니다. $Keyword("Innate"), $Keyword("Exhaust"), chọn một lá bài không phải trạng thái hoặc lời nguyền, giảm 1 Thể Lực tiêu hao và áp dụng $HintKeyword("Retain"). $Keyword("Innate"), $Keyword("Exhaust"), เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป 1 ใบ, ลดค่าใช้จ่าย Stamina ลง 1 และมอบ $HintKeyword("Retain")
6 Card_Basic_Cohesion_SelectionCommandTitle Select a non-status, non curse card. 选择一张非状态,非诅咒牌。 選擇一張非狀態,非詛咒牌。 状態異常・呪い以外のカードを選択。 상태 이상 및 저주가 아닌 카드를 선택하십시오. Chọn một lá bài không phải trạng thái hoặc lời nguyền. เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป
7 Card_Basic_FightingInspiration_DisplayName Fighting Inspiration 战斗直觉 戰鬥直覺 戦闘の直感 전투 직감 Trực Giác Chiến Đấu สัญชาตญาณการต่อสู้
8 Card_Basic_FightingInspiration_FunctionText Random get an attack card, send it to your hand pile. 随机获得一张攻击牌,置入手牌堆中。 隨機獲得一張攻擊牌,置入手牌堆中。 ランダムな攻撃カードを1枚得て、手札に加える。 무작위 공격 카드 1장을 얻어 손패에 추가합니다. Nhận ngẫu nhiên 1 lá bài tấn công và đưa vào tay. สุ่มรับการ์ดโจมตี 1 ใบ และนำขึ้นมือ
9 Card_Basic_Recollection_DisplayName Recollection 回忆 回憶 追憶 회상 Hồi Ức รำลึก
10 Card_Basic_Recollection_FunctionText Draw a card from discard pile. 从弃牌堆中抽回一张牌。 從棄牌堆中抽回一張牌。 捨て札からカードを1枚引く。 버린 카드 더미에서 카드 1장을 가져옵니다. Rút 1 lá bài từ bộ bài bỏ. จั่วการ์ด 1 ใบจากกองทิ้ง
11 Card_Basic_Defense_DisplayName Defense 防御 防禦 防御 방어 Phòng Thủ ป้องกัน
12 Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block to user. $Keyword("Fortitude"), 使用者获得 $Attribute("Block") 点格挡. $Keyword("Fortitude"), 使用者獲得 $Attribute("Block") 點格擋. $Keyword("Fortitude")、使用者は$Attribute("Block")点のブロックを得る。 $Keyword("Fortitude"), 사용자는 $Attribute("Block") 방어도를 얻습니다. $Keyword("Fortitude"), người sử dụng nhận $Attribute("Block") Giáp. $Keyword("Fortitude"), ผู้ใช้ได้รับ $Attribute("Block") การป้องกัน
13 Card_Basic_ThinkingCountermeasures_DisplayName Thinking Countermeasures 思考对策 思考對策 対策考案 대책 강구 Suy Tính Đối Sách คิดหาทางรับมือ
14 Card_Basic_ThinkingCountermeasures_FunctionText Draw $Attribute("DrawCardAmount") cards. 抽$Attribute("DrawCardAmount")张牌。 抽$Attribute("DrawCardAmount")張牌。 カードを$Attribute("DrawCardAmount")枚引く。 카드 $Attribute("DrawCardAmount")장을 뽑습니다. Rút $Attribute("DrawCardAmount") lá bài. จั่วการ์ด $Attribute("DrawCardAmount") ใบ
15 Card_Basic_Guard_DisplayName Guard 守护 守護 守護 수호 Hộ Vệ ผู้พิทักษ์
16 Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。 保護目標隊友$Attribute("BuffCount_Protecting")回合。 対象の味方を$Attribute("BuffCount_Protecting")ターン守る。 대상 아군을 $Attribute("BuffCount_Protecting")턴 동안 보호합니다. Bảo vệ đồng minh mục tiêu trong $Attribute("BuffCount_Protecting") lượt. ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute("BuffCount_Protecting") เทิร์น

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@@ -1,41 +1,41 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Keyword_Strike,Strike,打击,,,,,
Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,,,,,
Keyword_Prick,Prick,突刺,,,,,
Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,,,,,
Keyword_Slash,Slash,斩击,,,,,
Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,,,,,
Keyword_Arcane,Arcane,奥术,,,,,
Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,,,,,
Keyword_Sorcery,Sorcery,契术,,,,,
Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,,,,,
Keyword_Prediction,Prediction,预测,,,,,
Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,,,,,
Keyword_Exhaust,Exhaust,消耗,,,,,
Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,,,,,
Keyword_Instant,Instant,瞬发,,,,,
Keyword_Instant_Description,"After you draw this card, choose random targets and play it immediately.",在你抽到这张牌后,自动将它打出,选择随机目标。,,,,,
Keyword_Unplayable,Unplayable,不能被打出,,,,,
Keyword_Unplayable_Description,You can not play this card from your hand pile.,你不能从手牌堆中打出这张牌。,,,,,
Keyword_Innate,Innate,固有,,,,,
Keyword_Innate_Description,"At the start of combat, this card is on top of your draw pile.",战斗开始时,这张牌被放在你的抽牌堆顶。,,,,,
Keyword_Tardy,Tardy,迟钝,,,,,
Keyword_Tardy_Description,"At the start of combat, this card is in discard pile.",战斗开始时,这张牌被放在你的弃牌堆中。,,,,,
Keyword_Retain,Retain,保留,,,,,
Keyword_Retain_Description,"After you finish your action, if this card is in your hand pile, keep it.",你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。,,,,,
Keyword_Ethereal,Ethereal,虚无,,,,,
Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,,,,,
Keyword_Exhaustible,Exhaustible,消耗性,,,,,
Keyword_Exhaustible_Description,"After play this card for certain times, exhaust it.",在你打出这张牌一定次数之后,消耗它。,,,,,
Keyword_Blessing,Blessing,赐福,,,,,
Keyword_Blessing_Description,This card is able to target allies.,可以对队友使用这张卡牌。,,,,,
Keyword_Purify,Purify,净化,,,,,
Keyword_Purify_Description,Remove debuffs.,驱散负面效果。,,,,,
Keyword_Reuseable,Reuseable,复用,,,,,
Keyword_Reuseable_Description,This card will not be discarded after use.,这张卡在使用之后不会被丢弃。,,,,,
Keyword_CounterAttack,Counter Attack,反击,,,,,
Keyword_CounterAttack_Description,"Whenever you are attacked, deal damage back equals to the stack amount.",每当你被攻击时,对攻击者造成层数点伤害。,,,,,
Keyword_Concentrate,Concentrate,专注,,,,,
Keyword_Concentrate_Description,,受到攻击时,概率会打断正在释放的法术效果。,,,,,
Keyword_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,,,,,
Keyword_ConcentratedSpellcasting_Description,,法术造成的伤害增加层数点伤害。,,,,,
Keyword_Strike,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,這張牌的基礎攻擊數值受到打出者的力量調整值影響。,このカードの基本攻撃値は、使用者の筋力補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Sức Mạnh của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Strength ของผู้เล่น.
Keyword_Prick,Prick,突刺,突刺,刺突,찌르기,Đâm,แทง
Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,這張牌的基礎攻擊數值受到打出者的敏捷調整值影響。,このカードの基本攻撃値は、使用者の敏捷補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 민첩 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Agility ของผู้เล่น.
Keyword_Slash,Slash,斩击,斬擊,斬撃,베기,Chém,ฟัน
Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,這張牌的基礎攻擊數值受到打出者的力量和敏捷的平均調整值影響。,このカードの基本攻撃値は、使用者の筋力と敏捷の平均補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘과 민첩 평균 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi trung bình cộng Sức Mạnh và Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่าเฉลี่ยของ Strength และ Agility ของผู้เล่น.
Keyword_Arcane,Arcane,奥术,奧術,アーケイン,비전,Ma Pháp,อาร์เคน
Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,這張牌的基礎數值受到打出者的智力調整值影響。,このカードの基本値は、使用者の知力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 지능 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Trí Tuệ của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Intelligence ของผู้เล่น.
Keyword_Sorcery,Sorcery,契术,契術,ソーサリー,마법,Tà Thuật,เวทมนตร์
Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,這張牌的基礎數值受到打出者的魅力調整值影響。,このカードの基本値は、使用者の魅力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 매력 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Hấp Dẫn của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Charisma ของผู้เล่น.
Keyword_Prediction,Prediction,预测,預測,予見,예측,Tiên Đoán,ทำนาย
Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,這張牌的基礎數值受到打出者的感知調整值影響。,このカードの基本値は、使用者の感知補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 감지 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Nhận Thức của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Perception ของผู้เล่น.
Keyword_Exhaust,Exhaust,消耗,消耗,廃棄,소멸,Tiêu Hao,สลาย
Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,你打出這張牌之後,它進入消耗堆。,このカードをプレイした後、廃棄パイルに置かれる。,이 카드를 사용하면 소멸 카드 더미로 이동합니다.,"Sau khi đánh lá bài này, nó sẽ vào xấp bài tiêu hao.","หลังจากคุณเล่นการ์ดใบนี้, มันจะไปยังกองสลาย."
Keyword_Instant,Instant,瞬发,瞬發,インスタント,즉발,Tức Thì,ทันที
Keyword_Instant_Description,"After you draw this card, choose random targets and play it immediately.",在你抽到这张牌后,自动将它打出,选择随机目标。,在你抽到這張牌後,自動將它打出,選擇隨機目標。,このカードを引いた時、ランダムな対象に自動で使用される。,이 카드를 뽑으면 무작위 대상을 선택하여 자동으로 사용합니다.,"Sau khi rút lá bài này, tự động đánh nó vào mục tiêu ngẫu nhiên.","เมื่อคุณจั่วการ์ดใบนี้, มันจะถูกเล่นโดยอัตโนมัติใส่เป้าหมายแบบสุ่ม."
Keyword_Unplayable,Unplayable,不能被打出,不能被打出,プレイ不可,사용 불가,Không Thể Đánh,เล่นไม่ได้
Keyword_Unplayable_Description,You can not play this card from your hand pile.,你不能从手牌堆中打出这张牌。,你不能從手牌堆中打出這張牌。,手札からプレイできない。,손패에서 사용할 수 없습니다.,Bạn không thể đánh lá bài này từ trên tay.,คุณไม่สามารถเล่นการ์ดใบนี้จากมือได้.
Keyword_Innate,Innate,固有,固有,天賦,고유,Bẩm Sinh,ติดตัว
Keyword_Innate_Description,"At the start of combat, this card is on top of your draw pile.",战斗开始时,这张牌被放在你的抽牌堆顶。,戰鬥開始時,這張牌被放在你的抽牌堆頂。,戦闘開始時、このカードは山札の一番上に置かれる。,"전투 시작 시, 이 카드는 뽑을 카드 더미의 맨 위에 놓입니다.","Khi bắt đầu trận chiến, lá bài này nằm trên cùng bộ bài rút.","เมื่อเริ่มการต่อสู้, การ์ดใบนี้จะอยู่บนสุดของกองจั่ว."
Keyword_Tardy,Tardy,迟钝,遲鈍,遅延,지연,Chậm Chạp,เชื่องช้า
Keyword_Tardy_Description,"At the start of combat, this card is in discard pile.",战斗开始时,这张牌被放在你的弃牌堆中。,戰鬥開始時,這張牌被放在你的棄牌堆中。,戦闘開始時、このカードは捨て札に置かれる。,"전투 시작 시, 이 카드는 버린 카드 더미에 놓입니다.","Khi bắt đầu trận chiến, lá bài này nằm trong bộ bài bỏ.","เมื่อเริ่มการต่อสู้, การ์ดใบนี้จะอยู่ในกองทิ้ง."
Keyword_Retain,Retain,保留,保留,保留,보존,Giữ Lại,เก็บไว้
Keyword_Retain_Description,"After you finish your action, if this card is in your hand pile, keep it.",你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。,你的行動結束時,如果這張卡牌在你的手牌堆中,保留它。,ターン終了時、このカードが手札にある場合、保留される。,"행동 종료 시, 이 카드가 손패에 있다면 보존합니다.","Khi kết thúc hành động, nếu lá bài này ở trên tay, giữ lại nó.","เมื่อจบการกระทำของคุณ, หากการ์ดใบนี้อยู่ในมือ, เก็บมันไว้."
Keyword_Ethereal,Ethereal,虚无,虛無,虚無,허무,Hư Vô,ไร้รูป
Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,你的行動結束時,如果這張卡牌在你的手牌堆中,消耗它。,ターン終了時、このカードが手札にある場合、廃棄される。,"행동 종료 시, 이 카드가 손패에 있다면 소멸시킵니다.","Khi kết thúc hành động, nếu lá bài này ở trên tay, tiêu hao nó.","เมื่อจบการกระทำของคุณ, หากการ์ดใบนี้อยู่ในมือ, สลายมัน."
Keyword_Exhaustible,Exhaustible,消耗性,消耗性,消耗品,소모성,Có Thể Tiêu Hao,ใช้แล้วหมดไป
Keyword_Exhaustible_Description,"After play this card for certain times, exhaust it.",在你打出这张牌一定次数之后,消耗它。,在你打出這張牌一定次數之後,消耗它。,一定回数プレイした後、廃棄される。,일정 횟수 사용 후 소멸합니다.,"Sau khi đánh lá bài này một số lần nhất định, tiêu hao nó.","หลังจากเล่นการ์ดใบนี้ครบตามจำนวนครั้งที่กำหนด, สลายมัน."
Keyword_Blessing,Blessing,赐福,賜福,祝福,축복,Ban Phước,อวยพร
Keyword_Blessing_Description,This card is able to target allies.,可以对队友使用这张卡牌。,可以對隊友使用這張卡牌。,味方に対して使用できる。,동료에게 사용할 수 있습니다.,Có thể sử dụng lá bài này lên đồng minh.,สามารถใช้การ์ดใบนี้กับเพื่อนร่วมทีมได้.
Keyword_Purify,Purify,净化,淨化,浄化,정화,Thanh Tẩy,ชำระล้าง
Keyword_Purify_Description,Remove debuffs.,驱散负面效果。,驅散負面效果。,デバフを解除する。,디버프를 해제합니다.,Xóa bỏ hiệu ứng bất lợi.,ลบล้างสถานะผิดปกติ.
Keyword_Reuseable,Reuseable,复用,複用,再利用,재사용,Tái Sử Dụng,ใช้ซ้ำ
Keyword_Reuseable_Description,This card will not be discarded after use.,这张卡在使用之后不会被丢弃。,這張卡在使用之後不會被丟棄。,使用後、捨て札に置かれない。,사용 후 버려지지 않습니다.,Lá bài này sẽ không bị bỏ sau khi sử dụng.,การ์ดใบนี้จะไม่ถูกทิ้งหลังจากใช้.
Keyword_CounterAttack,Counter Attack,反击,反擊,反撃,반격,Phản Công,สวนกลับ
Keyword_CounterAttack_Description,"Whenever you are attacked, deal damage back equals to the stack amount.",每当你被攻击时,对攻击者造成层数点伤害。,每當你被攻擊時,對攻擊者造成層數點傷害。,攻撃を受けた時、攻撃者に層数に等しいダメージを与える。,"공격을 받을 때마다, 공격자에게 중첩 수만큼 피해를 줍니다.","Mỗi khi bị tấn công, gây sát thương lên kẻ tấn công bằng số tầng.","ทุกครั้งที่คุณถูกโจมตี, สร้างความเสียหายแก่ผู้โจมตีเท่ากับจำนวนชั้น."
Keyword_Concentrate,Concentrate,专注,專注,集中,집중,Tập Trung,สมาธิ
Keyword_Concentrate_Description,"When attacked, may interrupt spell casting.",受到攻击时,概率会打断正在释放的法术效果。,受到攻擊時,概率會打斷正在釋放的法術效果。,攻撃を受けた時、詠唱中の魔法が中断される可能性がある。,"공격을 받을 때, 시전 중인 마법 효과가 확률적으로 중단될 수 있습니다.","Khi bị tấn công, có xác suất làm gián đoạn phép thuật đang thi triển.","เมื่อถูกโจมตี, มีโอกาสที่จะขัดจังหวะเวทมนตร์ที่กำลังร่ายอยู่."
Keyword_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,法術強度,スペルパワー,주문력,Sức Mạnh Phép Thuật,พลังเวท
Keyword_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Keyword_Strike Strike 打击 打擊 ストライク 타격 Đánh โจมตี
3 Keyword_Strike_Description This card's base attack attributes are adjusted by player's strength. 这张牌的基础攻击数值受到打出者的力量调整值影响。 這張牌的基礎攻擊數值受到打出者的力量調整值影響。 このカードの基本攻撃値は、使用者の筋力補正値の影響を受ける。 이 카드의 기본 공격력은 사용자의 힘 수치에 따라 조정됩니다. Sát thương cơ bản của lá bài này được điều chỉnh bởi Sức Mạnh của người chơi. ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Strength ของผู้เล่น.
4 Keyword_Prick Prick 突刺 突刺 刺突 찌르기 Đâm แทง
5 Keyword_Prick_Description This card's base attack attributes are adjusted by player's agility. 这张牌的基础攻击数值受到打出者的敏捷调整值影响。 這張牌的基礎攻擊數值受到打出者的敏捷調整值影響。 このカードの基本攻撃値は、使用者の敏捷補正値の影響を受ける。 이 카드의 기본 공격력은 사용자의 민첩 수치에 따라 조정됩니다. Sát thương cơ bản của lá bài này được điều chỉnh bởi Nhanh Nhẹn của người chơi. ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Agility ของผู้เล่น.
6 Keyword_Slash Slash 斩击 斬擊 斬撃 베기 Chém ฟัน
7 Keyword_Slash_Description This card's base attack attributes are adjusted by player's average value of strength and agility. 这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。 這張牌的基礎攻擊數值受到打出者的力量和敏捷的平均調整值影響。 このカードの基本攻撃値は、使用者の筋力と敏捷の平均補正値の影響を受ける。 이 카드의 기본 공격력은 사용자의 힘과 민첩 평균 수치에 따라 조정됩니다. Sát thương cơ bản của lá bài này được điều chỉnh bởi trung bình cộng Sức Mạnh và Nhanh Nhẹn của người chơi. ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่าเฉลี่ยของ Strength และ Agility ของผู้เล่น.
8 Keyword_Arcane Arcane 奥术 奧術 アーケイン 비전 Ma Pháp อาร์เคน
9 Keyword_Arcane_Description This card's base attributes are adjusted by player's intelligence. 这张牌的基础数值受到打出者的智力调整值影响。 這張牌的基礎數值受到打出者的智力調整值影響。 このカードの基本値は、使用者の知力補正値の影響を受ける。 이 카드의 기본 수치는 사용자의 지능 수치에 따라 조정됩니다. Chỉ số cơ bản của lá bài này được điều chỉnh bởi Trí Tuệ của người chơi. ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Intelligence ของผู้เล่น.
10 Keyword_Sorcery Sorcery 契术 契術 ソーサリー 마법 Tà Thuật เวทมนตร์
11 Keyword_Sorcery_Description This card's base attributes are adjusted by player's charisma. 这张牌的基础数值受到打出者的魅力调整值影响。 這張牌的基礎數值受到打出者的魅力調整值影響。 このカードの基本値は、使用者の魅力補正値の影響を受ける。 이 카드의 기본 수치는 사용자의 매력 수치에 따라 조정됩니다. Chỉ số cơ bản của lá bài này được điều chỉnh bởi Hấp Dẫn của người chơi. ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Charisma ของผู้เล่น.
12 Keyword_Prediction Prediction 预测 預測 予見 예측 Tiên Đoán ทำนาย
13 Keyword_Prediction_Description This card's base attributes are adjusted by player's perception. 这张牌的基础数值受到打出者的感知调整值影响。 這張牌的基礎數值受到打出者的感知調整值影響。 このカードの基本値は、使用者の感知補正値の影響を受ける。 이 카드의 기본 수치는 사용자의 감지 수치에 따라 조정됩니다. Chỉ số cơ bản của lá bài này được điều chỉnh bởi Nhận Thức của người chơi. ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Perception ของผู้เล่น.
14 Keyword_Exhaust Exhaust 消耗 消耗 廃棄 소멸 Tiêu Hao สลาย
15 Keyword_Exhaust_Description After you play this card, it goes into the exhaust pile. 你打出这张牌之后,它进入消耗堆。 你打出這張牌之後,它進入消耗堆。 このカードをプレイした後、廃棄パイルに置かれる。 이 카드를 사용하면 소멸 카드 더미로 이동합니다. Sau khi đánh lá bài này, nó sẽ vào xấp bài tiêu hao. หลังจากคุณเล่นการ์ดใบนี้, มันจะไปยังกองสลาย.
16 Keyword_Instant Instant 瞬发 瞬發 インスタント 즉발 Tức Thì ทันที
17 Keyword_Instant_Description After you draw this card, choose random targets and play it immediately. 在你抽到这张牌后,自动将它打出,选择随机目标。 在你抽到這張牌後,自動將它打出,選擇隨機目標。 このカードを引いた時、ランダムな対象に自動で使用される。 이 카드를 뽑으면 무작위 대상을 선택하여 자동으로 사용합니다. Sau khi rút lá bài này, tự động đánh nó vào mục tiêu ngẫu nhiên. เมื่อคุณจั่วการ์ดใบนี้, มันจะถูกเล่นโดยอัตโนมัติใส่เป้าหมายแบบสุ่ม.
18 Keyword_Unplayable Unplayable 不能被打出 不能被打出 プレイ不可 사용 불가 Không Thể Đánh เล่นไม่ได้
19 Keyword_Unplayable_Description You can not play this card from your hand pile. 你不能从手牌堆中打出这张牌。 你不能從手牌堆中打出這張牌。 手札からプレイできない。 손패에서 사용할 수 없습니다. Bạn không thể đánh lá bài này từ trên tay. คุณไม่สามารถเล่นการ์ดใบนี้จากมือได้.
20 Keyword_Innate Innate 固有 固有 天賦 고유 Bẩm Sinh ติดตัว
21 Keyword_Innate_Description At the start of combat, this card is on top of your draw pile. 战斗开始时,这张牌被放在你的抽牌堆顶。 戰鬥開始時,這張牌被放在你的抽牌堆頂。 戦闘開始時、このカードは山札の一番上に置かれる。 전투 시작 시, 이 카드는 뽑을 카드 더미의 맨 위에 놓입니다. Khi bắt đầu trận chiến, lá bài này nằm trên cùng bộ bài rút. เมื่อเริ่มการต่อสู้, การ์ดใบนี้จะอยู่บนสุดของกองจั่ว.
22 Keyword_Tardy Tardy 迟钝 遲鈍 遅延 지연 Chậm Chạp เชื่องช้า
23 Keyword_Tardy_Description At the start of combat, this card is in discard pile. 战斗开始时,这张牌被放在你的弃牌堆中。 戰鬥開始時,這張牌被放在你的棄牌堆中。 戦闘開始時、このカードは捨て札に置かれる。 전투 시작 시, 이 카드는 버린 카드 더미에 놓입니다. Khi bắt đầu trận chiến, lá bài này nằm trong bộ bài bỏ. เมื่อเริ่มการต่อสู้, การ์ดใบนี้จะอยู่ในกองทิ้ง.
24 Keyword_Retain Retain 保留 保留 保留 보존 Giữ Lại เก็บไว้
25 Keyword_Retain_Description After you finish your action, if this card is in your hand pile, keep it. 你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。 你的行動結束時,如果這張卡牌在你的手牌堆中,保留它。 ターン終了時、このカードが手札にある場合、保留される。 행동 종료 시, 이 카드가 손패에 있다면 보존합니다. Khi kết thúc hành động, nếu lá bài này ở trên tay, giữ lại nó. เมื่อจบการกระทำของคุณ, หากการ์ดใบนี้อยู่ในมือ, เก็บมันไว้.
26 Keyword_Ethereal Ethereal 虚无 虛無 虚無 허무 Hư Vô ไร้รูป
27 Keyword_Ethereal_Description After you finish your action, if this card is in your hand pile, exhaust it. 你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。 你的行動結束時,如果這張卡牌在你的手牌堆中,消耗它。 ターン終了時、このカードが手札にある場合、廃棄される。 행동 종료 시, 이 카드가 손패에 있다면 소멸시킵니다. Khi kết thúc hành động, nếu lá bài này ở trên tay, tiêu hao nó. เมื่อจบการกระทำของคุณ, หากการ์ดใบนี้อยู่ในมือ, สลายมัน.
28 Keyword_Exhaustible Exhaustible 消耗性 消耗性 消耗品 소모성 Có Thể Tiêu Hao ใช้แล้วหมดไป
29 Keyword_Exhaustible_Description After play this card for certain times, exhaust it. 在你打出这张牌一定次数之后,消耗它。 在你打出這張牌一定次數之後,消耗它。 一定回数プレイした後、廃棄される。 일정 횟수 사용 후 소멸합니다. Sau khi đánh lá bài này một số lần nhất định, tiêu hao nó. หลังจากเล่นการ์ดใบนี้ครบตามจำนวนครั้งที่กำหนด, สลายมัน.
30 Keyword_Blessing Blessing 赐福 賜福 祝福 축복 Ban Phước อวยพร
31 Keyword_Blessing_Description This card is able to target allies. 可以对队友使用这张卡牌。 可以對隊友使用這張卡牌。 味方に対して使用できる。 동료에게 사용할 수 있습니다. Có thể sử dụng lá bài này lên đồng minh. สามารถใช้การ์ดใบนี้กับเพื่อนร่วมทีมได้.
32 Keyword_Purify Purify 净化 淨化 浄化 정화 Thanh Tẩy ชำระล้าง
33 Keyword_Purify_Description Remove debuffs. 驱散负面效果。 驅散負面效果。 デバフを解除する。 디버프를 해제합니다. Xóa bỏ hiệu ứng bất lợi. ลบล้างสถานะผิดปกติ.
34 Keyword_Reuseable Reuseable 复用 複用 再利用 재사용 Tái Sử Dụng ใช้ซ้ำ
35 Keyword_Reuseable_Description This card will not be discarded after use. 这张卡在使用之后不会被丢弃。 這張卡在使用之後不會被丟棄。 使用後、捨て札に置かれない。 사용 후 버려지지 않습니다. Lá bài này sẽ không bị bỏ sau khi sử dụng. การ์ดใบนี้จะไม่ถูกทิ้งหลังจากใช้.
36 Keyword_CounterAttack Counter Attack 反击 反擊 反撃 반격 Phản Công สวนกลับ
37 Keyword_CounterAttack_Description Whenever you are attacked, deal damage back equals to the stack amount. 每当你被攻击时,对攻击者造成层数点伤害。 每當你被攻擊時,對攻擊者造成層數點傷害。 攻撃を受けた時、攻撃者に層数に等しいダメージを与える。 공격을 받을 때마다, 공격자에게 중첩 수만큼 피해를 줍니다. Mỗi khi bị tấn công, gây sát thương lên kẻ tấn công bằng số tầng. ทุกครั้งที่คุณถูกโจมตี, สร้างความเสียหายแก่ผู้โจมตีเท่ากับจำนวนชั้น.
38 Keyword_Concentrate Concentrate 专注 專注 集中 집중 Tập Trung สมาธิ
39 Keyword_Concentrate_Description When attacked, may interrupt spell casting. 受到攻击时,概率会打断正在释放的法术效果。 受到攻擊時,概率會打斷正在釋放的法術效果。 攻撃を受けた時、詠唱中の魔法が中断される可能性がある。 공격을 받을 때, 시전 중인 마법 효과가 확률적으로 중단될 수 있습니다. Khi bị tấn công, có xác suất làm gián đoạn phép thuật đang thi triển. เมื่อถูกโจมตี, มีโอกาสที่จะขัดจังหวะเวทมนตร์ที่กำลังร่ายอยู่.
40 Keyword_ConcentratedSpellcasting Concentrated Spellcasting 法术强度 法術強度 スペルパワー 주문력 Sức Mạnh Phép Thuật พลังเวท
41 Keyword_ConcentratedSpellcasting_Description Spell damage is increased by stacks. 法术造成的伤害增加层数点伤害。 法術造成的傷害增加層數點傷害。 魔法ダメージが層数分増加する。 주문으로 주는 피해가 중첩 수만큼 증가합니다. Sát thương phép thuật tăng thêm bằng số tầng. ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.