可导出的第一版
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@@ -1,33 +0,0 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Defense : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = SingleCommandGroup(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
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return new List<CommandBase> { mainGroup };
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: b568575e5a154504da6dab3e5e03f8c8
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@@ -1,33 +0,0 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Slash : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target))));
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return new List<CommandBase> { mainGroup };
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: be6cca88ebf944f40a885d9359cd7d91
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