可导出的第一版
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33
Assets/Mods/Basic/Cards/Scripts/General/Defense.cs
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33
Assets/Mods/Basic/Cards/Scripts/General/Defense.cs
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Defense : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = SingleCommandGroup(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
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return new List<CommandBase> { mainGroup };
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
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}
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}
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}
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