复制牌,保护buff显示调整

This commit is contained in:
SoulliesOfficial
2025-10-30 12:07:59 -04:00
parent b68eeda9af
commit 8b72c75128
33 changed files with 433 additions and 104 deletions

View File

@@ -1,3 +1,4 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
@@ -8,30 +9,28 @@ namespace Continentis.Mods.Basic.Buffs
{
public class Protected : CharacterCombatBuffBase
{
public CharacterBase protector;
public Protecting protectingBuff;
public List<Protecting> protectingSources;
public Protected(CharacterBase protector)
public Protected()
{
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
SetIdentification(protector.elementID.ToString());
this.protector = protector;
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Protector", () => protector.data.displayName);//TODO: 以后增加角色的ContentSubmodule
this.contentSubmodule = new ContentSubmodule(this);//TODO: 以后增加角色的ContentSubmodule
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onOpponentDecideAction.Add("Protected",
/*
this.eventSubmodule.onOpponentDecideAction.Add("Protected",
new EventUnit<CharacterBase, IntendedCard, CharacterBase>((opponent, intendedCard, originalTarget) =>
{
if (opponent is CombatNPC npc)
{
intendedCard.targets.Remove(originalTarget);
intendedCard.targets.Add(protector); //TODO: 后续用设计专门的函数决定目标改变
//intendedCard.targets.Add(protector); //TODO: 后续用设计专门的函数决定目标改变
}
}));
*/
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
@@ -40,7 +39,7 @@ namespace Continentis.Mods.Basic.Buffs
if (FindExistingSameBuff(out existingBuff))
{
return true; //独立处理直接返回true
return false;
}
return true;

View File

@@ -33,22 +33,37 @@ namespace Continentis.Mods.Basic.Buffs
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>(attachedCharacter.elementID.ToString());
this.protectedBuff.protectingBuff = this;
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
Debug.Log("Existing same buff found.");
Protecting existProtecting = existingBuff as Protecting;
Debug.Log(existProtecting == null ? "Existing buff is not of type Protecting!" : "Existing Protecting buff found.");
if (existProtecting.target == this.target)
{
existProtecting.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
return false;
}
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
this.protectedBuff.protectingSources.Add(this);
return true; //独立处理直接返回true
}
Debug.Log("No existing same buff found.");
return true;
}
public override void OnBuffRemove()
{
base.OnBuffRemove();
protectedBuff?.OnBuffRemove();
protectedBuff.protectingSources.Remove(this);
if (protectedBuff.protectingSources.Count == 0)
{
protectedBuff.Remove();
}
}
}
}