复制牌,保护buff显示调整
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28
Assets/Mods/Basic/Cards/Scripts/Knight/BodyAsShield.cs
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28
Assets/Mods/Basic/Cards/Scripts/Knight/BodyAsShield.cs
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class BodyAsShield : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Protect>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>((target) =>
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LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"))));
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return mainGroup;
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}
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}
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}
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