继续
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@@ -8,22 +8,22 @@ namespace Continentis.MainGame.Character
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{
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public partial class CombatBuffSubmodule : SubmoduleBase<CharacterBase>
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{
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public List<CombatBuffBase> buffList;
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public List<CharacterCombatBuffBase> buffList;
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public CombatBuffSubmodule(CharacterBase character) : base(character)
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{
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buffList = new List<CombatBuffBase>();
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buffList = new List<CharacterCombatBuffBase>();
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}
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}
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public partial class CombatBuffSubmodule
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{
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public T GetBuff<T>() where T : CombatBuffBase
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public T GetBuff<T>() where T : CharacterCombatBuffBase
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{
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return (T)buffList.Find(x => x.GetType() == typeof(T));
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}
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public bool HasBuff<T>() where T : CombatBuffBase
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public bool HasBuff<T>() where T : CharacterCombatBuffBase
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{
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return buffList.Exists(x => x.GetType() == typeof(T));
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}
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@@ -41,8 +41,17 @@ namespace Continentis.MainGame.Character
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ExhaustPile.ForEach(c=>c.GenerateHandCardView(CombatUIManager.Instance.combatMainPage.exhaustPile));
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}
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public void DrawCards(int cardCount, float interval)
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/// <summary>
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/// 抽取指定数量的卡牌,返回一个包含抽牌指令的指令组。
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/// </summary>
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public CommandGroup DrawCards(int cardCount, float interval = 0.1f)
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{
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if (owner.statusSubmodule.HasStatus(StatusType.Heavy)) //沉重状态无法抽牌
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{
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MainGameManager.GenerateInfoText("Heavy: Can not draw cards", owner.characterView);
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return new CommandGroup(ExecutionMode.Sequential);
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}
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if (cardCount > DrawPile.Count && DiscardPile.Count > 0)
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{
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Debug.Log("抽牌堆牌数不足,且弃牌堆有牌,正在洗牌...");
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@@ -52,12 +61,23 @@ namespace Continentis.MainGame.Character
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Debug.Log($"准备抽取 {cardCount} 张卡牌。");
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CommandContext context = new CommandContext();
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CommandQueueManager.Instance.AddCommand(new Cmd_DrawCards(this, cardCount, interval), context);
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CommandQueueManager.Instance.AddCommand(new Cmd_Function(0, () =>
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{
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//Debug.Log((context.sharedInfo["DrawnCards"] as List<CardInstance>).Count); //TODO: 抽牌后的处理
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}));
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//return context.sharedInfo["DrawnCards"] as List<CardBase>;
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CommandGroup drawCardsGroup = new CommandGroup(ExecutionMode.Sequential, context,
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new Cmd_DrawCards(this, cardCount, interval),
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new Cmd_Function(0, () =>
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{
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//Debug.Log((context.sharedInfo["DrawnCards"] as List<CardInstance>).Count); //TODO: 抽牌后的处理
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}));
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return drawCardsGroup;
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}
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/// <summary>
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/// 从指令组的上下文中获取抽到的卡牌列表。
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/// </summary>
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public List<CardInstance> GetDrawnCards(CommandGroup drawCardsGroup)
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{
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CommandContext context = drawCardsGroup.groupContext;
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return context.GetInfo<List<CardInstance>>("DrawnCards");
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}
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public void PlayCard(CardInstance card, List<CharacterBase> targetList)
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@@ -10,6 +10,7 @@ namespace Continentis.MainGame.Character
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Silence = 1, //沉默,无法使用魔法牌 (Magic)
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Disarm = 2, //缴械,无法使用攻击牌 (Attack)
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Inhibition = 3, //抑制,无法使用能力牌 (Ability)
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Heavy = 4, //沉重,无法再抽牌
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//正面状态
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Invincible = 1000, //无敌
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