继续
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44
Assets/Mods/Basic/Characters/CombatBuffs/General/Heavy.cs
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44
Assets/Mods/Basic/Characters/CombatBuffs/General/Heavy.cs
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Heavy : CharacterCombatBuffBase
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{
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private readonly bool isAdditive;
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public Heavy(bool additive = false, int actionCount = 1)
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{
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Initialize(BuffType.Negative, BuffDispelLevel.Basic);
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this.isAdditive = additive;
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.actionCountSubmodule = new CountSubmodule(this, actionCount);
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this.statusSubmodule = new StatusSubmodule(this, StatusType.Heavy);
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText("Heavy", attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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if (this.isAdditive) //可叠加型状态
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{
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existingBuff.actionCountSubmodule.AddMaxCount(this.actionCountSubmodule.maximumCount);
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}
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return false;
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}
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return true;
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}
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}
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}
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