MOD!
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199
Assets/Scripts/ScriptExtensions/UModAssistance/ModManager.cs
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199
Assets/Scripts/ScriptExtensions/UModAssistance/ModManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using SLSFramework.General;
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using UMod;
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using UMod.Scripting;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace SLSFramework.UModAssistance
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{
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public static partial class ModManager
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{
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public static ModHost LoadMod(IModInfo modInfo)
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{
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string modName = modInfo.NameInfo.ModName;
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ModHost host = Mod.Load(Mod.DefaultDirectory.GetModPath(modName));
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LoadedMods.Add(modName, host);
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Debug.Log($"Mod '{modName}' loaded successfully.");
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return host;
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}
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}
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public static partial class ModManager
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{
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public static readonly SerializableDictionary<string, ModHost> LoadedMods = new SerializableDictionary<string, ModHost>();
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public static readonly Dictionary<Type, Dictionary<string, ScriptableObject>> Database = new Dictionary<Type, Dictionary<string, ScriptableObject>>();
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public static bool IsValidAssetName(string assetName) => Regex.IsMatch(assetName, @"^\w+_\w+_.+$");
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/// <summary>
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/// Get asset by its name, automatically determining which mod it belongs to.
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/// </summary>
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/// <param name="assetName">Name of the asset <b>MUST</b> in the format "Type_ModName_AssetName"</param>
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public static T GetAsset<T>(string assetName) where T : Object
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{
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//命名符合“Type_ModName_AssetName”格式规范
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if (IsValidAssetName(assetName))
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{
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string assumeModName = assetName.Split('_')[1];
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if (LoadedMods.TryGetValue(assumeModName, out ModHost host))
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{
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T asset = host.Assets.Load<T>(assetName);
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if (asset != null)
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{
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return asset;
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}
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}
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Debug.LogWarning($"Mod '{assumeModName}' is not loaded, or cannot get asset '{assetName}'.");
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}
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else
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{
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Debug.LogError($"Please check the name format (Type_ModName_AssetName) of this asset, '{assetName}'.");
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}
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return null;
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}
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/// <summary>
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/// Get asset from specified mod.
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/// </summary>
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/// <param name="modName">Name of the mod</param>
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/// <param name="assetName">Name of the asset, recommend name format "Type_ModName_AssetName"</param>
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public static T GetAsset<T>(string modName, string assetName) where T : Object
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{
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if (!IsValidAssetName(assetName))
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{
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Debug.LogWarning($"Asset name '{assetName}' does not follow the 'Type_ModName_AssetName' format.");
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}
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if (LoadedMods.TryGetValue(modName, out ModHost host))
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{
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return host.Assets.Load<T>(assetName);
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}
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Debug.LogWarning($"Mod '{modName}' is not loaded, or cannot get asset '{assetName}'.");
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return null;
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}
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public static bool TryGetData<T>(string assetName, out T data) where T : ScriptableObject
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{
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return (data = GetData<T>(assetName)) != null;
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}
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/// <summary>
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/// Get data (Scriptable Objects, loaded by data manifest) from the database by its name and type.
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/// </summary>
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/// <param name="assetName">Name of the asset</param>
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public static T GetData<T>(string assetName) where T : ScriptableObject
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{
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if (!IsValidAssetName(assetName))
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{
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Debug.LogWarning($"Asset name '{assetName}' does not follow the 'Type_ModName_AssetName' format.");
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}
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Type assetType = typeof(T);
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if (Database.TryGetValue(assetType, out Dictionary<string, ScriptableObject> assets))
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{
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if (assets.TryGetValue(assetName, out ScriptableObject asset))
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{
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return asset as T;
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}
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else
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{
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Debug.LogWarning($"Data Asset '{assetName}' of type '{assetType}' not found in database.");
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return null;
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}
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}
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else
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{
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Debug.LogWarning($"No assets of type '{assetType}' found in database.");
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return null;
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}
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}
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}
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public partial class ModManager
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{
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public static readonly Dictionary<string, Type> TypeRegistry = new Dictionary<string, Type>();
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/// <summary>
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/// 从一个已加载的Mod中,查找所有指定基类的子类,并将其注册到全局字典中。
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/// </summary>
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/// <param name="host">已加载的ModHost对象</param>
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/// <param name="baseType">要查找的基类,例如 typeof(CardLogicBase)</param>
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public static void RegisterTypesFromMod(ModHost host, Type baseType)
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{
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if (host?.ScriptDomain == null)
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{
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return;
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}
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int countBefore = TypeRegistry.Count;
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// 遍历Mod包含的所有程序集(DLLs)
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foreach (ScriptAssembly assembly in host.ScriptDomain.Assemblies)
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{
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// assembly.RawAssembly 是 uMod 封装的真实 System.Reflection.Assembly 对象
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var typesInAssembly = assembly.RawAssembly.GetTypes()
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.Where(t => baseType.IsAssignableFrom(t) && !t.IsAbstract && !t.IsInterface);
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foreach (var type in typesInAssembly)
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{
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if (!TypeRegistry.ContainsKey(type.Name))
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{
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TypeRegistry.Add(type.Name, type);
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Debug.Log($"Registered script type '{type.FullName}' from mod '{host.CurrentMod.NameInfo.ModName}'.");
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}
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else
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{
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// 处理命名冲突:如果不同Mod中存在同名的类,后加载的会被忽略
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Debug.LogWarning($"Duplicate script type name found: '{type.Name}'. The existing type from assembly '{TypeRegistry[type.Name].Assembly.FullName}' will be kept.");
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}
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}
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}
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int countAfter = TypeRegistry.Count;
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if (countAfter > countBefore)
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{
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Debug.Log($"Registered {countAfter - countBefore} new script types deriving from '{baseType.Name}' from mod '{host.CurrentMod.NameInfo.ModName}'.");
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}
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}
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public static Type GetType(string typeName)
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{
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if (TypeRegistry.TryGetValue(typeName, out Type type))
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{
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return type;
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}
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Debug.LogWarning($"Type '{typeName}' not found in TypeRegistry.");
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return null;
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}
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public static T CreateInstance<T>(string typeName) where T : class
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{
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Type type = GetType(typeName);
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if (type != null && typeof(T).IsAssignableFrom(type))
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{
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return Activator.CreateInstance(type) as T;
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}
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Debug.LogWarning($"Cannot create instance of type '{typeName}' as it is not found or not assignable to '{typeof(T).Name}'.");
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return null;
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}
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public static T CreateInstance<T>(string typeName, params object[] parameters) where T : class
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{
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Type type = GetType(typeName);
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if (type != null && typeof(T).IsAssignableFrom(type))
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{
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return Activator.CreateInstance(type, parameters) as T;
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}
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Debug.LogWarning($"Cannot create instance of type '{typeName}' as it is not found or not assignable to '{typeof(T).Name}'.");
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return null;
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}
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}
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}
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