This commit is contained in:
SoulliesOfficial
2025-10-23 00:49:44 -04:00
parent 9b1b5ca93f
commit 61a397dd4c
9846 changed files with 2618439 additions and 793547 deletions

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
using Object = UnityEngine.Object;
namespace SLSFramework.UModAssistance
{
#region List<string>
public partial class DataEditor : Editor
{
private string _pickerTargetListName;
private Dictionary<string, Object> _assetCache;
protected virtual void OnEnable()
{
// 每次选中新对象时,都清空缓存
_assetCache = new Dictionary<string, Object>();
}
protected void DrawCharacterListGUI<T>(SerializedProperty listProperty, string searchFilter = "") where T : Object
{
if (string.IsNullOrEmpty(searchFilter))
{
searchFilter = $"t:{typeof(T).Name}";
}
listProperty.isExpanded = EditorGUILayout.Foldout(listProperty.isExpanded, listProperty.displayName, false);
if (listProperty.isExpanded)
{
EditorGUI.indentLevel++;
for (int i = 0; i < listProperty.arraySize; i++)
{
SerializedProperty elementNameProp = listProperty.GetArrayElementAtIndex(i);
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(elementNameProp, GUIContent.none);
bool valueChanged = EditorGUI.EndChangeCheck();
string assetName = elementNameProp.stringValue;
if (valueChanged || !_assetCache.TryGetValue(assetName, out Object foundAsset))
{
foundAsset = FindObjectData<T>(assetName, searchFilter);
_assetCache[assetName] = foundAsset; // 将搜索结果即使是null存入缓存
}
if (foundAsset != null)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField(foundAsset, typeof(T), false, GUILayout.Width(150));
EditorGUI.EndDisabledGroup();
}
else
{
EditorGUILayout.LabelField(new GUIContent(EditorGUIUtility.IconContent("console.warnicon").image, "资产未找到或名称不匹配"),
GUILayout.Width(20));
}
if (GUILayout.Button("-", GUILayout.Width(20)))
{
_assetCache.Remove(elementNameProp.stringValue);
listProperty.DeleteArrayElementAtIndex(i);
i--;
}
EditorGUILayout.EndHorizontal();
}
if (GUILayout.Button("Add by Search..."))
{
_pickerTargetListName = listProperty.propertyPath;
EditorGUIUtility.ShowObjectPicker<T>(null, false, searchFilter, GUI.skin.GetHashCode());
}
EditorGUI.indentLevel--;
}
}
protected T FindObjectData<T>(string assetName, string searchFilter) where T : Object
{
if (string.IsNullOrEmpty(assetName)) return null;
string[] guids = AssetDatabase.FindAssets($"{assetName} {searchFilter}");
if (guids.Length > 0)
{
return AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(guids[0]));
}
return null;
}
protected void HandleObjectPicker()
{
if (Event.current.commandName == "ObjectSelectorUpdated" && EditorGUIUtility.GetObjectPickerControlID() == GUI.skin.GetHashCode())
{
Object pickedObject = EditorGUIUtility.GetObjectPickerObject();
if (pickedObject != null)
{
SerializedProperty targetListProp = serializedObject.FindProperty(_pickerTargetListName);
if (targetListProp != null)
{
bool exists = false;
for (int i = 0; i < targetListProp.arraySize; i++)
{
if (targetListProp.GetArrayElementAtIndex(i).stringValue == pickedObject.name)
{
exists = true;
break;
}
}
if (!exists)
{
targetListProp.InsertArrayElementAtIndex(targetListProp.arraySize);
targetListProp.GetArrayElementAtIndex(targetListProp.arraySize - 1).stringValue = pickedObject.name;
}
}
_pickerTargetListName = null;
}
}
}
}
#endregion
#region Type选择器string中
public partial class DataEditor
{
private static Dictionary<Tuple<Type, string>, (string[] paths, Type[] types)> _typeCache =
new Dictionary<Tuple<Type, string>, (string[], Type[])>();
/// <summary>
/// 绘制一个用于选择指定基类的所有子类的下拉菜单
/// </summary>
/// <param name="classNameProp">存储类名的字符串属性</param>
/// <param name="label">在Inspector中显示的标签</param>
/// <param name="baseType">要查找的基类 (例如 typeof(CardLogicBase))</param>
/// <param name="namespaceToRemove">可选参数,用于从路径中移除特定的命名空间部分 (例如 ".Cards")</param>
/// <returns>如果值被用户改变则返回true</returns>
protected bool DrawTypeSelectorGUI(SerializedProperty classNameProp, string label, Type baseType,
string namespacePrefix = null, string namespaceToRemove = null)
{
// --- 核心修改 2使用包含 namespaceToRemove 的复合键 ---
var cacheKey = new Tuple<Type, string>(baseType, namespaceToRemove ?? string.Empty);
if (!_typeCache.ContainsKey(cacheKey))
{
CacheDerivedTypes(baseType, namespacePrefix, namespaceToRemove, cacheKey);
}
var (paths, types) = _typeCache[cacheKey];
int currentIndex = -1;
for (int i = 0; i < types.Length; i++)
{
if (types[i].Name == classNameProp.stringValue)
{
currentIndex = i;
break;
}
}
int newIndex = EditorGUILayout.Popup(label, currentIndex, paths);
if (newIndex != currentIndex)
{
classNameProp.stringValue = (newIndex >= 0 && newIndex < types.Length)
? types[newIndex].Name
: string.Empty;
return true;
}
return false;
}
private void CacheDerivedTypes(Type baseType, string namespacePrefix, string namespaceToRemove, Tuple<Type, string> cacheKey)
{
List<(string path, Type type)> typeList = new List<(string, Type)>();
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(assembly => assembly.GetTypes())
.Where(t => baseType.IsAssignableFrom(t) && !t.IsAbstract && !t.IsInterface && t != baseType);
foreach (var type in types)
{
string path = "Uncategorized/" + type.Name;
if (type.Namespace != null && type.Namespace.StartsWith(namespacePrefix))
{
string formattedNamespace = type.Namespace.Substring(namespacePrefix.Length);
// --- 核心修改 3使用传入的参数来替换硬编码 ---
if (!string.IsNullOrEmpty(namespaceToRemove))
{
formattedNamespace = formattedNamespace.Replace("." + namespaceToRemove, "");
}
formattedNamespace = formattedNamespace.Replace('.', '/');
if (formattedNamespace.StartsWith("/")) formattedNamespace = formattedNamespace.Substring(1);
path = formattedNamespace + "/" + type.Name;
}
typeList.Add((path, type));
}
typeList.Sort((a, b) => a.path.CompareTo(b.path));
_typeCache[cacheKey] = (typeList.Select(t => t.path).ToArray(), typeList.Select(t => t.type).ToArray());
}
}
#endregion
#region
public partial class DataEditor
{
protected void DrawMethodButton<T>(string buttonLabel, string functionName) where T : Object
{
if (GUILayout.Button(buttonLabel))
{
T invoker = target as T;
MethodInfo method = typeof(T).GetMethod(functionName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null)
{
method.Invoke(invoker, null);
}
else
{
Debug.LogWarning($"Method '{functionName}' not found in type '{typeof(T).Name}'.");
}
}
}
}
#endregion
}
#endif

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fileFormatVersion: 2
guid: 0cc91a8081a9a9f44ab0df9fe725a089

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using System;
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Equipment;
using Continentis.MainGame.Rules;
using Continentis.Mods;
using I2.Loc;
using SLSFramework.General;
using UMod;
using UnityEngine;
using UnityEngine.UI;
namespace SLSFramework.UModAssistance
{
public partial class ModBrowser : MonoBehaviour
{
// Public
public bool persistent = true;
public Button loadButton;
public RectTransform modButtonContainer;
public GameObject modLoadTabPrefab;
public List<ModLoadTab> modTabs = new List<ModLoadTab>();
public List<IModInfo> selectedMods = new List<IModInfo>();
private void Awake()
{
#if UNITY_EDITOR
Mod.DefaultDirectory = new ModDirectory(Application.dataPath + "/ExportedMods");
#else
Mod.DefaultDirectory = new ModDirectory(Application.dataPath + "/Mods");
#endif
loadButton.onClick.AddListener(OnLoadClicked);
GenerateUIList();
}
}
public partial class ModBrowser
{
private void OnLoadClicked()
{
GetAllSelectedMods();
foreach (IModInfo mod in selectedMods)
{
ModHost host = ModManager.LoadMod(mod);
ModManager.RegisterTypesFromMod(host, typeof(CharacterBase));
ModManager.RegisterTypesFromMod(host, typeof(CardLogicBase));
ModManager.RegisterTypesFromMod(host, typeof(EquipmentBase));
ModManager.RegisterTypesFromMod(host,typeof(Continentis.MainGame.Card.CombatBuffBase));
ModManager.RegisterTypesFromMod(host,typeof(Continentis.MainGame.Character.CombatBuffBase));
ModManager.RegisterTypesFromMod(host, typeof(RulesCollectionBase));
string manifestName = host.CurrentMod.NameInfo.ModName + "_Manifest";
ModManifest manifest = host.Assets.Load<ModManifest>(manifestName);
manifest.SaveToDatabase(host);
List<TextAsset> localizationFiles = manifest.localizationFiles;
foreach (TextAsset localizationFile in localizationFiles)
{
LanguageSourceData sourceData = new LanguageSourceData();
sourceData.Import_CSV(string.Empty, localizationFile.text, eSpreadsheetUpdateMode.Merge, ',');
LocalizationManager.AddSource(sourceData);
}
}
LocalizationManager.LocalizeAll();
}
private void GenerateUIList()
{
// Destroy all cells
modButtonContainer.DestroyAllChildren();
// Create new cells
foreach (IModInfo info in Mod.DefaultDirectory.GetMods())// ModDirectory.GetMods())
{
CreateUICell(info, modButtonContainer);
}
}
private void CreateUICell(IModInfo mod, RectTransform container)
{
ModLoadTab modTab = Instantiate(modLoadTabPrefab, container).GetComponent<ModLoadTab>();
modTab.Initialize(mod);
modTabs.Add(modTab);
}
private void GetAllSelectedMods()
{
selectedMods = modTabs.FindAll(t => t.isSelected).ConvertAll(t => t.modInfo);
}
}
}

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using System;
using TMPro;
using UMod;
using UnityEngine;
using UnityEngine.UI;
namespace SLSFramework.UModAssistance
{
public class ModLoadTab : MonoBehaviour
{
public IModInfo modInfo;
public string path;
public bool isSelected => loadToggle.isOn;
public TMP_Text nameText;
public TMP_Text versionText;
public TMP_Text pathText;
public Toggle loadToggle;
public void Initialize(IModInfo modInfo)
{
this.modInfo = modInfo;
string relative = Mod.DefaultDirectory.GetModPath(modInfo.NameInfo.ModName).ToString();
path = relative.Replace(Application.dataPath + "/", "");
nameText.text = modInfo.NameInfo.ModName;
versionText.text = modInfo.NameInfo.ModVersion;
pathText.text = path;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using SLSFramework.General;
using UMod;
using UMod.Scripting;
using UnityEngine;
using Object = UnityEngine.Object;
namespace SLSFramework.UModAssistance
{
public static partial class ModManager
{
public static ModHost LoadMod(IModInfo modInfo)
{
string modName = modInfo.NameInfo.ModName;
ModHost host = Mod.Load(Mod.DefaultDirectory.GetModPath(modName));
LoadedMods.Add(modName, host);
Debug.Log($"Mod '{modName}' loaded successfully.");
return host;
}
}
public static partial class ModManager
{
public static readonly SerializableDictionary<string, ModHost> LoadedMods = new SerializableDictionary<string, ModHost>();
public static readonly Dictionary<Type, Dictionary<string, ScriptableObject>> Database = new Dictionary<Type, Dictionary<string, ScriptableObject>>();
public static bool IsValidAssetName(string assetName) => Regex.IsMatch(assetName, @"^\w+_\w+_.+$");
/// <summary>
/// Get asset by its name, automatically determining which mod it belongs to.
/// </summary>
/// <param name="assetName">Name of the asset <b>MUST</b> in the format "Type_ModName_AssetName"</param>
public static T GetAsset<T>(string assetName) where T : Object
{
//命名符合“Type_ModName_AssetName”格式规范
if (IsValidAssetName(assetName))
{
string assumeModName = assetName.Split('_')[1];
if (LoadedMods.TryGetValue(assumeModName, out ModHost host))
{
T asset = host.Assets.Load<T>(assetName);
if (asset != null)
{
return asset;
}
}
Debug.LogWarning($"Mod '{assumeModName}' is not loaded, or cannot get asset '{assetName}'.");
}
else
{
Debug.LogError($"Please check the name format (Type_ModName_AssetName) of this asset, '{assetName}'.");
}
return null;
}
/// <summary>
/// Get asset from specified mod.
/// </summary>
/// <param name="modName">Name of the mod</param>
/// <param name="assetName">Name of the asset, recommend name format "Type_ModName_AssetName"</param>
public static T GetAsset<T>(string modName, string assetName) where T : Object
{
if (!IsValidAssetName(assetName))
{
Debug.LogWarning($"Asset name '{assetName}' does not follow the 'Type_ModName_AssetName' format.");
}
if (LoadedMods.TryGetValue(modName, out ModHost host))
{
return host.Assets.Load<T>(assetName);
}
Debug.LogWarning($"Mod '{modName}' is not loaded, or cannot get asset '{assetName}'.");
return null;
}
public static bool TryGetData<T>(string assetName, out T data) where T : ScriptableObject
{
return (data = GetData<T>(assetName)) != null;
}
/// <summary>
/// Get data (Scriptable Objects, loaded by data manifest) from the database by its name and type.
/// </summary>
/// <param name="assetName">Name of the asset</param>
public static T GetData<T>(string assetName) where T : ScriptableObject
{
if (!IsValidAssetName(assetName))
{
Debug.LogWarning($"Asset name '{assetName}' does not follow the 'Type_ModName_AssetName' format.");
}
Type assetType = typeof(T);
if (Database.TryGetValue(assetType, out Dictionary<string, ScriptableObject> assets))
{
if (assets.TryGetValue(assetName, out ScriptableObject asset))
{
return asset as T;
}
else
{
Debug.LogWarning($"Data Asset '{assetName}' of type '{assetType}' not found in database.");
return null;
}
}
else
{
Debug.LogWarning($"No assets of type '{assetType}' found in database.");
return null;
}
}
}
public partial class ModManager
{
public static readonly Dictionary<string, Type> TypeRegistry = new Dictionary<string, Type>();
/// <summary>
/// 从一个已加载的Mod中查找所有指定基类的子类并将其注册到全局字典中。
/// </summary>
/// <param name="host">已加载的ModHost对象</param>
/// <param name="baseType">要查找的基类,例如 typeof(CardLogicBase)</param>
public static void RegisterTypesFromMod(ModHost host, Type baseType)
{
if (host?.ScriptDomain == null)
{
return;
}
int countBefore = TypeRegistry.Count;
// 遍历Mod包含的所有程序集(DLLs)
foreach (ScriptAssembly assembly in host.ScriptDomain.Assemblies)
{
// assembly.RawAssembly 是 uMod 封装的真实 System.Reflection.Assembly 对象
var typesInAssembly = assembly.RawAssembly.GetTypes()
.Where(t => baseType.IsAssignableFrom(t) && !t.IsAbstract && !t.IsInterface);
foreach (var type in typesInAssembly)
{
if (!TypeRegistry.ContainsKey(type.Name))
{
TypeRegistry.Add(type.Name, type);
Debug.Log($"Registered script type '{type.FullName}' from mod '{host.CurrentMod.NameInfo.ModName}'.");
}
else
{
// 处理命名冲突如果不同Mod中存在同名的类后加载的会被忽略
Debug.LogWarning($"Duplicate script type name found: '{type.Name}'. The existing type from assembly '{TypeRegistry[type.Name].Assembly.FullName}' will be kept.");
}
}
}
int countAfter = TypeRegistry.Count;
if (countAfter > countBefore)
{
Debug.Log($"Registered {countAfter - countBefore} new script types deriving from '{baseType.Name}' from mod '{host.CurrentMod.NameInfo.ModName}'.");
}
}
public static Type GetType(string typeName)
{
if (TypeRegistry.TryGetValue(typeName, out Type type))
{
return type;
}
Debug.LogWarning($"Type '{typeName}' not found in TypeRegistry.");
return null;
}
public static T CreateInstance<T>(string typeName) where T : class
{
Type type = GetType(typeName);
if (type != null && typeof(T).IsAssignableFrom(type))
{
return Activator.CreateInstance(type) as T;
}
Debug.LogWarning($"Cannot create instance of type '{typeName}' as it is not found or not assignable to '{typeof(T).Name}'.");
return null;
}
public static T CreateInstance<T>(string typeName, params object[] parameters) where T : class
{
Type type = GetType(typeName);
if (type != null && typeof(T).IsAssignableFrom(type))
{
return Activator.CreateInstance(type, parameters) as T;
}
Debug.LogWarning($"Cannot create instance of type '{typeName}' as it is not found or not assignable to '{typeof(T).Name}'.");
return null;
}
}
}

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