MOD!
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using SoulliesFramework.General;
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using Continentis.MainGame.Card;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.MainGame.Character
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@@ -32,24 +33,24 @@ namespace Continentis.MainGame.Character
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{
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public void RoundStart()
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{
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buffList.For(buff => buff.combatRoundTimeSubmodule?.UpdateModule());
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buffList.For(buff => buff.OnRoundStart());
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buffList.For(buff => buff.combatRoundTimeSubmodule?.Update());
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buffList.For(buff => buff.eventSubmodule?.onRoundStart?.Invoke());
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}
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public void RoundEnd()
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{
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buffList.For(buff => buff.OnRoundEnd());
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buffList.For(buff => buff.eventSubmodule?.onRoundEnd?.Invoke());
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}
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public void ActionStart()
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{
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buffList.For(buff => buff.combatActionTimeSubmodule?.UpdateModule());
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buffList.For(buff => buff.OnActionStart());
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buffList.For(buff => buff.actionCountSubmodule?.Update());
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buffList.For(buff => buff.eventSubmodule?.onActionStart?.Invoke());
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}
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public void ActionEnd()
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{
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buffList.For(buff => buff.OnActionEnd());
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buffList.For(buff => buff.eventSubmodule?.onActionEnd?.Invoke());
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}
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}
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