This commit is contained in:
SoulliesOfficial
2025-10-23 00:49:44 -04:00
parent 9b1b5ca93f
commit 61a397dd4c
9846 changed files with 2618439 additions and 793547 deletions

View File

@@ -1,9 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.UI;
using Sirenix.OdinInspector;
using SoulliesFramework.General;
using NaughtyAttributes;
using SLSFramework.General;
using SLSFramework.UModAssistance;
using UnityEngine;
using UnityEngine.Serialization;
@@ -15,50 +17,72 @@ using UnityEditor;
namespace Continentis.MainGame.Character
{
[CreateAssetMenu(menuName = "Continentis/MainGame/Character/CharacterData", fileName = "CharacterData")]
public partial class CharacterData : SerializedScriptableObject
public partial class CharacterData : ScriptableObject
{
[Title("Fundamental")]
public string characterName;
[TextArea(1,10)]
public string characterDescription;
[Searchable]
[Header("Fundamental")]
public bool haveCustomClass;
public string classFullName;
public string modName;
public string className;
public string displayName;
public List<string> tags;
[Title("Attributes")]
[Searchable]
[DictionaryDrawerSettings(KeyColumnWidth = 400)]
public Dictionary<string, float> coreAttributes;
public Sprite avatar;
public Sprite portrait;
[Searchable]
[DictionaryDrawerSettings(KeyColumnWidth = 400)]
public Dictionary<string, float> generalAttributes;
public string characterDescription;
public string characterStory;
[Header("Attributes")]
[Tooltip("角色的核心属性:第一栏是属性名,第二栏是属性值")]
public SerializableDictionary<string, float> coreAttributes;
[Tooltip("角色的通常属性:第一栏是属性名,第二栏是属性值")]
public SerializableDictionary<string, float> generalAttributes;
[Searchable]
[DictionaryDrawerSettings(KeyColumnWidth = 400)]
[Tooltip("初始化时赋予给CurrentGeneralAttributes的属性第一栏是属性名第二栏是初始化时使用对应名称的GeneralAttributes的数据留空则默认为0,如果是float数字则直接使用该数字")]
public Dictionary<string, string> endowingGeneralAttributes;
public SerializableDictionary<string, string> runtimeGeneralAttributes;
[Title("Deck")]
[Searchable]
[Tooltip("初始卡组:第一栏是卡牌数据,第二栏是数量")]
public Dictionary<CardData, int> initialDeck;
[Header("View")]
public int combatPositionOrder;
public GameObject combatCharacterView;
[Title("HUD")]
public HUDData hudData;
[Header("References")]
public List<string> prefabRefs = new List<string>();
public List<string> derivativeCardDataRefs = new List<string>();
public List<string> derivativeCharacterDataRefs = new List<string>();
[Tooltip("初始卡组引用列表")]
public List<string> initialDeckRef;
[Tooltip("HUD信息引用列表")]
public List<string> hudDataRefs;
}
public partial class CharacterData
{
public string ModName => haveCustomClass ? classFullName.Split('_').First() : modName;
public string ClassName => haveCustomClass ? classFullName.Split('_').Last() : className;
}
public partial class CharacterData
{
public static CharacterData Get(string dataID)
{
return ModManager.GetData<CharacterData>(dataID);
}
}
#if UNITY_EDITOR
public partial class CharacterData
{
private const string ModsRootPath = "Assets/CoreMods";
[Button("从所有的DefaultCollection中粘贴默认属性")]
public void PasteDefaultAttributes()
{
List<CharacterAttributesDefaultCollection> targetCollections = new List<CharacterAttributesDefaultCollection>();
string[] guids = AssetDatabase.FindAssets("t:CharacterAttributesDefaultCollection");
if (guids.Length > 1)
{
Debug.Log("找到了多个CharacterAttributesDefaultCollection它们将被合并后导入CharacterData");
}
foreach (string guid in guids)
{
@@ -76,10 +100,10 @@ namespace Continentis.MainGame.Character
Type assetType = collection.GetType();
string assetNamespace = assetType.Namespace;
// 检查目录是否有效,是否在"Assets/CoreMods/"下,并且是否以"/Characters/DefaultCollections"结尾
// 检查目录是否有效,是否在"Assets/Mods/"下,并且是否以"/Characters/DefaultCollections"结尾
if (!string.IsNullOrEmpty(directory) &&
assetNamespace == typeof(CharacterAttributesDefaultCollection).Namespace &&
directory.StartsWith("Assets/CoreMods/") &&
directory.StartsWith("Assets/Mods/") &&
directory.EndsWith("/Characters/DefaultCollections"))
{
// 3. 如果路径和命名空间都符合要求,则将该资产添加到目标列表中
@@ -91,18 +115,18 @@ namespace Continentis.MainGame.Character
Dictionary<string, float> coreAttributes = new Dictionary<string, float>();
Dictionary<string, float> generalAttributes = new Dictionary<string, float>();
Dictionary<string, string> endowingGeneralAttributes = new Dictionary<string, string>();
Dictionary<string, string> runtimeGeneralAttributes = new Dictionary<string, string>();
foreach (CharacterAttributesDefaultCollection collection in targetCollections)
{
collection.coreAttributes.PasteDictionary(coreAttributes);
collection.generalAttributes.PasteDictionary(generalAttributes);
collection.endowingGeneralAttributes.PasteDictionary(endowingGeneralAttributes);
collection.runtimeGeneralAttributes.PasteDictionary(runtimeGeneralAttributes);
}
coreAttributes.PasteDictionary(this.coreAttributes);
generalAttributes.PasteDictionary(this.generalAttributes);
endowingGeneralAttributes.PasteDictionary(this.endowingGeneralAttributes);
runtimeGeneralAttributes.PasteDictionary(this.runtimeGeneralAttributes);
Debug.Log($"Pasted default attributes to file {this.name}");
}
}