This commit is contained in:
SoulliesOfficial
2025-10-23 00:49:44 -04:00
parent 9b1b5ca93f
commit 61a397dd4c
9846 changed files with 2618439 additions and 793547 deletions

View File

@@ -2,32 +2,32 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
using Continentis.MainGame.Commands;
using DamageNumbersPro;
using SoulliesFramework.General;
using UnityEngine;
using SLSFramework.General;
using SLSFramework.UModAssistance;
using UniRx;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Continentis.MainGame.Card
{
public partial class CardLogicBase
{
public void Targeting(CharacterBase target)
{
TargetingEffect(target);
}
public void Untargeting()
{
UntargetingEffect();
}
protected virtual void TargetingEffect(CharacterBase target)
/// <summary>
/// 选中目标时触发的效果效果在所有逻辑组件的Targeting之前执行在SetUp函数生成EventSubmodule的时候
/// 如果必须需要在逻辑组件之后执行请重写Initialize函数。
/// </summary>
public virtual void TargetingEffect(CharacterBase target)
{
}
protected virtual void UntargetingEffect()
/// <summary>
/// 取消选中目标时触发的效果效果在所有逻辑组件的Untargeting之前执行在SetUp函数生成EventSubmodule的时候
/// 如果必须需要在逻辑组件之后执行请重写Initialize函数。
/// </summary>
public virtual void UntargetingEffect()
{
}
@@ -35,14 +35,23 @@ namespace Continentis.MainGame.Card
public partial class CardLogicBase
{
/// <summary>
/// 刷新卡牌属性
/// </summary>
public void RefreshCardAttributes()
{
if(user == null) return;
attributeSubmodule.RefreshAllAttributes();
if(handCardView == null || !handCardView.isSelecting) Untargeting();
if ((handCardView == null && intentionCardView == null) || !handCardView.isSelecting)
{
eventSubmodule.onUntargeting();
}
}
/// <summary>
/// 根据卡牌内容应用属性变化
/// </summary>
public virtual void ApplyAttributeChangesByCard()
{
@@ -51,28 +60,27 @@ namespace Continentis.MainGame.Card
public partial class CardLogicBase
{
public virtual void SetTargets(out List<CharacterBase> valid,
out List<CharacterBase> conditionNotMet, out List<CharacterBase> invalid)
public virtual void DetectTargetsValidity(out List<CharacterBase> valid, out List<CharacterBase> notMet, out List<CharacterBase> invalid)
{
List<CharacterBase> characters = CombatMainManager.Instance.characters;
List<CharacterBase> characters = CombatMainManager.Instance.characterController.characters;
invalid = new List<CharacterBase>();
conditionNotMet = new List<CharacterBase>();
notMet = new List<CharacterBase>();
valid = new List<CharacterBase>();
int targetCount = attributeSubmodule.targetCount;
if (targetCount <= -2)
{
throw new Exception("Target count is invalid.");
return;
}
if (targetCount == 0 || cardData.functionalTags.Contains("TargetSelf")) // 卡牌目标为自身
if (targetCount == 0 || cardData.tags.Contains("TargetSelf")) // 卡牌目标为自身
{
valid.Add(user);
invalid.AddRange(characters);
invalid.Remove(user);
}
else if (cardData.functionalTags.Contains("TargetAllies")) // 卡牌目标为友方单位
else if (cardData.tags.Contains("TargetAllies")) // 卡牌目标为友方单位
{
if(user.fraction is Fraction.Ally or Fraction.Player)
{
@@ -103,7 +111,7 @@ namespace Continentis.MainGame.Card
}
}
}
else if (cardData.functionalTags.Contains("TargetEnemies")) // 卡牌目标为敌人
else if (cardData.tags.Contains("TargetEnemies")) // 卡牌目标为敌人
{
if (user.fraction is Fraction.Ally or Fraction.Player)
{
@@ -142,44 +150,58 @@ namespace Continentis.MainGame.Card
.Where(target => !target.statusSubmodule.HasStatus(StatusType.Taunt))
.ToList();
conditionNotMet.AddRange(protectedTargets);
notMet.AddRange(protectedTargets);
valid.RemoveAll(target => !target.statusSubmodule.HasStatus(StatusType.Taunt));
}
}
}
else if(cardData.functionalTags.Contains("TargetAll")) // 卡牌目标为全体
else if(cardData.tags.Contains("TargetAll")) // 卡牌目标为全体
{
valid.AddRange(characters);
}
else
{
throw new Exception("No valid target found, please check the card data.");
Debug.Log("No valid target found");
}
}
public virtual List<CharacterBase> SetRandomTargets(List<CharacterBase> valid)
{
List<CharacterBase> targets = new List<CharacterBase>();
int maximumTargets = attributeSubmodule.targetCount;
if (maximumTargets == -1 || maximumTargets >= valid.Count)
{
targets.AddRange(valid);
}
else
{
while (targets.Count < maximumTargets && valid.Count > 0)
{
CharacterBase target = valid[Random.Range(0, valid.Count)];
valid.Remove(target);
targets.Add(target);
}
}
return targets;
}
public virtual bool CheckBeforePlay()
{
Vector3 userPosition = user.characterView.transform.position;
if (!CheckEnoughStamina())
if (!user.CheckEnoughStamina(GetAttribute("StaminaCost")))
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Not Enough Stamina", userPosition);
MainGameManager.Instance.basePrefabs.GenerateInfoText("Not Enough Stamina", user.characterView);
return false;
}
if (!CheckEnoughMana())
if (!user.CheckEnoughMana(GetAttribute("ManaCost")))
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Not Enough Mana", userPosition);
MainGameManager.Instance.basePrefabs.GenerateInfoText("Not Enough Mana", user.characterView);
return false;
}
return true;
}
/*public void Play(List<CharacterBase> targetList, CharacterBase user = null, bool willCheckBeforePlay = true)
{
CommandQueueManager.Instance.AddCommand(_Play(targetList, user, willCheckBeforePlay));
}*/
/// <summary>
/// 打出卡牌
@@ -199,19 +221,45 @@ namespace Continentis.MainGame.Card
handCardView.isDuringPlaying = true;
}
cardInstance.user = user ?? CombatMainManager.Instance.currentCharacter;
if (!willCheckBeforePlay || CheckBeforePlay())
{
eventSubmodule.onBeforePlay.Invoke(targetList);
CommandQueueManager.Instance.AddCommand(PlayEffect(targetList));
eventSubmodule.onAfterPlay.Invoke(targetList);
AfterPlayEffect(targetList);
combatBuffSubmodule.buffList.For(buff => buff.usageSubmodule?.UpdateModule());
if (cardInstance.user is PlayerHero)
CombatUIManager.Instance.deckPage.combatResourcesDisplayer.UpdateIcons();
cardInstance.user.ModifyStamina(-GetAttribute("StaminaCost"));
cardInstance.user.ModifyMana(-GetAttribute("ManaCost"));
if (cardInstance.user is PlayerHero)
{
CombatUIManager.Instance.combatMainPage.combatResourcesDisplayer.UpdateIcons();
}
Debug.Log($"Starting to play card: {contentSubmodule.cardName}");
CommandQueueManager.Instance.AddCommand(new Cmd_Function(() =>
{
playSubmodule.isDuringPlayEffect = true;
eventSubmodule.onBeforePlay.Invoke(targetList);
cardInstance.user.eventSubmodule?.onBeforePlayCard.Invoke(cardInstance, targetList);
cardInstance.user.combatBuffSubmodule.buffList.For(buff =>
{
buff.eventSubmodule?.onBeforePlayCard.Invoke(cardInstance, targetList);
});
}));
CommandQueueManager.Instance.AddCommand(PlayEffect(targetList));
CommandQueueManager.Instance.AddCommand(new Cmd_Function(() =>
{
eventSubmodule.onAfterPlay.Invoke(targetList);
combatBuffSubmodule.buffList.For(buff => buff.usageSubmodule?.UpdateModule());
cardInstance.user.eventSubmodule.onAfterPlayCard.Invoke(cardInstance, targetList);
cardInstance.user.combatBuffSubmodule.buffList.For(buff =>
{
buff.eventSubmodule?.onAfterPlayCard.Invoke(cardInstance, targetList);
});
AfterPlayEffect(targetList);
playSubmodule.isDuringPlayEffect = false;
}));
return true;
}
else
@@ -227,9 +275,6 @@ namespace Continentis.MainGame.Card
protected virtual CommandBase PlayEffect(List<CharacterBase> targetList)
{
ConsumeStamina();
ConsumeMana();
return null;
}
@@ -237,14 +282,14 @@ namespace Continentis.MainGame.Card
{
if (user is PlayerHero playerHero)
{
if (HasTag("Exhaust"))
if (HasKeyword("Exhaust"))
{
playerHero.deckSubmodule.ExhaustCard(cardInstance);
}
else
{
playerHero.deckSubmodule.DiscardCard(cardInstance);
CommandQueueManager.Instance.AddCommand(new Cmd_Function(0, () =>
CommandQueueManager.Instance.AddCommand(new Cmd_Function(() =>
{
if (handCardView != null)
{
@@ -255,7 +300,7 @@ namespace Continentis.MainGame.Card
}
else if (user is CombatNPC npc)
{
if (HasTag("Exhaust"))
if (HasKeyword("Exhaust"))
{
npc.deckSubmodule.ExhaustCard(cardInstance);
}
@@ -265,34 +310,6 @@ namespace Continentis.MainGame.Card
public partial class CardLogicBase
{
/// <summary>
/// 添加格挡(格挡每回合结束后会清空)
/// </summary>
protected void AddBlock(int block, CharacterBase target = null)
{
target ??= user;
target.attributeSubmodule.generalAttributeGroup.current["Block"] += block;
target.characterView.hudContainer.UpdateAllHUD();
}
/// <summary>
/// 添加闪避(闪避在回合结束后或被击中后清空)
/// </summary>
protected void AddDodge(int dodge, CharacterBase target = null)
{
target ??= user;
target.attributeSubmodule.generalAttributeGroup.current["Dodge"] += dodge;
target.characterView.hudContainer.UpdateAllHUD();
}
/// <summary>
/// 添加护盾(护盾不会自动清空)
/// </summary>
protected void AddShield(int shield, CharacterBase target = null)
{
target ??= user;
target.attributeSubmodule.generalAttributeGroup.current["Shield"] += shield;
target.characterView.hudContainer.UpdateAllHUD();
}
}
}