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using UnityEngine;
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namespace AllIn1VfxToolkit
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{
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[CreateAssetMenu(fileName = "All1VfxParticleHelperTemplate", menuName = "AllIn1Vfx/ParticleHelperTemplate")]
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public class AllIn1ParticleHelperSO : ScriptableObject
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{
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//General Options
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public bool matchDurationToLifetime = false;
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public bool randomRotation = false;
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public float minLifetime = 5f, maxLifetime = 5f;
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public float minSpeed = 5f, maxSpeed = 5f;
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public float minSize = 1f, maxSize = 1f;
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public ParticleSystem.MinMaxGradient startColor;
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//Emission Options
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public bool isBurst = false;
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public int minNumberOfParticles = 10, maxNumberOfParticles = 10;
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//Shape Options
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public AllIn1ParticleHelperComponent.EmissionShapes currEmissionShape = AllIn1ParticleHelperComponent.EmissionShapes.Cone;
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//Lifetime Options
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public AllIn1ParticleHelperComponent.LifetimeSettings colorLifetime = AllIn1ParticleHelperComponent.LifetimeSettings.Descendent;
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public AllIn1ParticleHelperComponent.LifetimeSettings sizeLifetime = AllIn1ParticleHelperComponent.LifetimeSettings.Ascendant;
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}
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}
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